Jaem- said:What are you basing your opinion of "random groups" upon? Opt rvr GG's?
Random groups will never out perform such groups.
And all players in group have to play at their best, are you as well?
Eroa said:and yes...
that is all that i am.. an excuse![]()
Martok said:i know they wont out perform but if they try to work together they can still put up a good fight. alot of the time thier is more arguments then fighting.
Nilmeia said:Take some power from Mids and give to Albs imo
It's poor that my guild group with max few ppl RR 6 pawn 1 fg+ Albs with RR 6+
And on the other hand Mids r soooooo overpowered!
I went on Camelot Seer to try and get some numbers. Here's the population stats for Prydwen, lvl 50 players active last week who made at least 2kRPs (as to filter most bots, although I had a quick look at the top 100 clerics last week, and #50 is a buffbot in my guild with 4000+ RPs, no doubt there are others ...)
http://www.camelot-seer.com/handler...ays&classID=all
1 Healer 92 6.36%
2 Paladin 80 5.53%
3 Shadowblade 74 5.11%
4 Cleric 70 4.84%
5 Shaman 67 4.63%
6 Infiltrator 66 4.56%
7 Minstrel 61 4.22%
8 Skald 57 3.94%
9 Scout 54 3.73%
10 Spiritmaster 53 3.66%
11 Druid 52 3.59%
12 Hunter 51 3.52%
13 Warrior 44 3.04%
14 Enchanter 44 3.04%
15 Mercenary 43 2.97%
16 Sorcerer 41 2.83%
17 Berserker 35 2.42%
18 Savage 35 2.42%
19 Bard 33 2.28%
20 Runemaster 33 2.28%
21 Nightshade 30 2.07%
22 Hero 28 1.94%
23 Eldritch 28 1.94%
24 Armsman 26 1.80%
25 Theurgist 25 1.73%
26 Ranger 25 1.73%
27 Thane 24 1.66%
28 Warden 24 1.66%
29 Blademaster 20 1.38%
30 Reaver 20 1.38%
31 Necromancer 20 1.38%
32 Friar 19 1.31%
33 Bonedancer 19 1.31%
34 Wizard 18 1.24%
35 Cabalist 14 0.97%
36 Champion 7 0.48%
37 Animist 7 0.48%
38 Mentalist 6 0.41%
39 Valewalker 2 0.14%
Now for more interesting numbers, I removed stealthers, hibs (not really the topic here), and 50% of the minstrels (which I assume is roughly how many are into the 'stealther' war and not to be seen by regular groups). I also splitted the table to show population repartition in Midgard and Albion. The last number is how many of each class you can expect in a group on average (ie, there's 20% healers, *8 = 1.6 healers a group).
1 Healer 92 1.60
2 Shaman 67 1.16
3 Skald 57 0.99
4 Spiritmaster 53 0.92
5 Warrior 44 0.76
6 Savage 35 0.61
7 Berserker 35 0.61
8 Runemaster 33 0.57
9 Thane 24 0.41
10 Bonedancer 19 0.33
Total 459
1 Paladin 80 1.57
2 Cleric 70 1.37
3 Mercenary 43 0.84
4 Sorcerer 41 0.80
5 Minstrel 30 0.59
6 Armsman 26 0.51
7 Theurgist 25 0.49
8 Reaver 20 0.39
9 Necromancer 20 0.39
10 Friar 19 0.37
11 Wizard 18 0.35
12 Cabalist 14 0.27
Total 406
A few things :
- Albion doesn't have a population advantage on Prydwen, give us a break with the U.S. whines about population.
- The number of clerics and shamans are likely slightly inflated still due to buffbots.
Highlights :
1,6 healers per group vs 1.37 clerics per group (minus whatever buffbots remained) and 0.80 sorcerers.
0.99 skald a group vs 0.59 minstrels (with my assumption that 50% minstrels aren't available for pickup, which seeing all the pickup groups without speed or just sorc/theu speed probably isn't a bad one).
1.98 det tanks a group in midgard vs 1.35 in Albion
1.16 shaman a group (minus whatever buffbot remained) vs 1.57 pallies (ie, way too many).
You do what you want with those numbers, I think it's quite obvious why your average Albion group sucks.
Heheyougotboned said:Givf more random albs....hehe
it s not easy to make solid group with alb and even worst with random pplShike said:TLW are funky to fight tbh, dont treat em bad Jouzu![]()
Regarding the topic.. umm.. knight in shining armor trying to get his fellow kinsmen to rise to arms by insulting them or something? I dont understand the point of the threadstarter tbh. Organize a solid FG and go out and run with it instead of whining at your realmmates dude, its at least more constructive and you dont prove yourself to be an ass![]()
So many chiefs and so few indians tbh![]()
old.windforce said:its not group setup what is most important, its the basic skill the players have and the will to stick to a group for a couple of hours. Had great fun with non fotm / random groups. Its skill of players that makes if i am havng fun or not
Equendil said:It's not ? What exactly would you achieve with 'skilled' players if say, running on pally speed with no CC and just one cleric exactly, preferably one with low enhance, and of course no buffbot used ? RR1-4 also, after all, realm rank is not 'skills'. Three of the 'skilled' players would only have access to epic armour or ROG drops as well or not be level 50.
Don't get me wrong, a good setup with people not paying attention or absolutely no idea how to play is not going to be terribly successful either, but they would most likely beat those 'skilled' players above.
Much harder to go wrong with say, 2xhealer, shammy, skald, SM, savage, warrior, BD than it is with pally, pally, matter cab, ice wiz, cleric, necro, s/s armsman, scout, wouldn't you think ?
My point here is that in a random group, you *will* get people of random 'skills', you will also end up with a random setup, and while I highly doubt the average 'skills' of players is any different in the three realms (although I'm sure some mids/hibs might say otherwise), average setup is, in the way outlined in previous post.
Martok said:hmm what can you say they suck...
over the last 1 month ive been getting more and more into RvR again and ive knowticed alb random groups are getting worse and worse. classic was the norm.. SI they wernt bad... ToA they seem to be getting stupid. I know i know most ppl in randoms are low level RR or new to RvR but it amazes me how ppl can survive (excuse my spelling) in these groups. tbh albs need to wise up if they are gonna try and beat the fotm hib and mid groups.
i must admit the funniest group but the funest group to play in was lastnight only half were 50 and was 2 mercs 1 cleric 3 wizzys 1 cabby 1 sorc
/whine end
Straef said:Lot of bad spelling in this thread![]()
Eroa said:where is the fun in this world if we cant stereotype ? :touch:
Equendil said:It's not ? What exactly would you achieve with 'skilled' players if say, running on pally speed with no CC and just one cleric exactly, preferably one with low enhance, and of course no buffbot used ? RR1-4 also, after all, realm rank is not 'skills'. Three of the 'skilled' players would only have access to epic armour or ROG drops as well or not be level 50.
Don't get me wrong, a good setup with people not paying attention or absolutely no idea how to play is not going to be terribly successful either, but they would most likely beat those 'skilled' players above.
Much harder to go wrong with say, 2xhealer, shammy, skald, SM, savage, warrior, BD than it is with pally, pally, matter cab, ice wiz, cleric, necro, s/s armsman, scout, wouldn't you think ?
My point here is that in a random group, you *will* get people of random 'skills', you will also end up with a random setup, and while I highly doubt the average 'skills' of players is any different in the three realms (although I'm sure some mids/hibs might say otherwise), average setup is, in the way outlined in previous post.
Anyway, more annoying random things :
- Stand still in 500 range of ennemy assist train and keep casting when they head your way.
- Lose stick and speed and don't tell anyone until group is half a zone away.
- Casters don't need any buff but acuity ... Resist buffs are also of no use.
Me to some friar in group after cleric had done all spec buffs and tanks got base buffs :
Me: "Can you base buff me please ? Got none"
30s later, while about to leave apk
Me: "m8, you here ? Didn't get any base buff"
Some more of that later, friar eventually gives me and my pet base buffs.
Me: "Thanks, can you do resist buffs also ?"
Friar : "Don't talk pls, just play"
We run out without resist buffs, I'm banging my head on nearest wall, we get wiped by first ennemy group we cross, port back. Cleric does spec buffs again, friar base buffs tanks ... and my pet. No resist buffs again, and no buff for me. Just gave up at this point.
- Ennemy group in plain sight, sorc lands a beautiful mez, tanks are afraid to charge and stand still waiting for god knows what.
- Minstrel believes he's a mercenary and charge nearest ennemy while most of group is mezzed.
- Look, another fg alb at AMG, let's stand still all together bunched up in front of the gates, we can kill that high RR PBAE group out there now with 2fgs ...
- "Where are you guys ?"
- Sorc: "Ohh, a cabalist! I have CD (sorc special ae dot RA), when we find ennemies, you spam dots, and I use CD, ok ?"
- "?? How do you pan camera ?"
- "What you mean that troll wasn't a healer ?"
Araudry said:it s not easy to make solid group with alb and even worst with random ppl
hids and mids are ok they dont seems to lack any sort of support/healing class
hibs get 2 druid warden bard so 4 healer
mids always run 2-3 healer 1 shammy so 3-4 healer
and random alb is always 1 cleric sometime 2 cleric so we have 2 healer..
this game is so balanced![]()
Minimez said:Stop touching me you stero type ptoucher like looking person :touch: