Alb Random Groups

Martok

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Dec 24, 2003
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Jaem- said:
What are you basing your opinion of "random groups" upon? Opt rvr GG's?

Random groups will never out perform such groups.

And all players in group have to play at their best, are you as well?

no was basing my random groups on random groups i am not in a RVR guild all i have is random groups. but i was just posting waht i have seen over the 2 sumthing years ive been playing this game and imo all ive seen is them getting worse and worse.

i know they wont out perform but if they try to work together they can still put up a good fight. alot of the time thier is more arguments then fighting.
 

Oro

Fledgling Freddie
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Mar 3, 2004
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691
Martok said:
i know they wont out perform but if they try to work together they can still put up a good fight. alot of the time thier is more arguments then fighting.

Hehe 8 leaders, 1 group. Always a laugh and then its always someone else's fault when the group dies of course :D
 

Corran

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Dec 23, 2003
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Nilmeia said:
Take some power from Mids and give to Albs imo :(

It's poor that my guild group with max few ppl RR 6 pawn 1 fg+ Albs with RR 6+ :(
And on the other hand Mids r soooooo overpowered!

aye and golden age rely on adds alot the time when they meet a non-random alb group! Makes little difference really then to you :)
 

Zede

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Im my opinion, the problem is not once of Randomness, its basically down to not even lack of skill, just down right stupidity

Lost count of the amount of times when /stuck the leader has just come to halt, muttered something to the party and been wiped whilst stationary doing what ever him/her told us to do. Maybe I should lead as my cleric :)

My other gripe is just down to a lack sorcerers, and of the ones that are active, good sorcerers. Lets face it, who ever lands the inital cc has a better chance of winning the battle, at least gives you an advantage for a bit ( so long as they dont purge or group purge :p)

We need to get busy at the taskers and level up a few sorcs/cabbies. Alb is so tank orientated, and more and more it just aint cutting it. :mad:
 

Equendil

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You can only go so far with barely 1 cleric a group, and 1 sorc and minstrel for every two group. That's what random alb groups are all about, and this has nothing to do with player stupidity, although that would be an agravating factor. I'll report something I wrote a couple weeks ago :

I went on Camelot Seer to try and get some numbers. Here's the population stats for Prydwen, lvl 50 players active last week who made at least 2kRPs (as to filter most bots, although I had a quick look at the top 100 clerics last week, and #50 is a buffbot in my guild with 4000+ RPs, no doubt there are others ...)

http://www.camelot-seer.com/handler...ays&classID=all

1 Healer 92 6.36%
2 Paladin 80 5.53%
3 Shadowblade 74 5.11%
4 Cleric 70 4.84%
5 Shaman 67 4.63%
6 Infiltrator 66 4.56%
7 Minstrel 61 4.22%
8 Skald 57 3.94%
9 Scout 54 3.73%
10 Spiritmaster 53 3.66%
11 Druid 52 3.59%
12 Hunter 51 3.52%
13 Warrior 44 3.04%
14 Enchanter 44 3.04%
15 Mercenary 43 2.97%
16 Sorcerer 41 2.83%
17 Berserker 35 2.42%
18 Savage 35 2.42%
19 Bard 33 2.28%
20 Runemaster 33 2.28%
21 Nightshade 30 2.07%
22 Hero 28 1.94%
23 Eldritch 28 1.94%
24 Armsman 26 1.80%
25 Theurgist 25 1.73%
26 Ranger 25 1.73%
27 Thane 24 1.66%
28 Warden 24 1.66%
29 Blademaster 20 1.38%
30 Reaver 20 1.38%
31 Necromancer 20 1.38%
32 Friar 19 1.31%
33 Bonedancer 19 1.31%
34 Wizard 18 1.24%
35 Cabalist 14 0.97%
36 Champion 7 0.48%
37 Animist 7 0.48%
38 Mentalist 6 0.41%
39 Valewalker 2 0.14%

Now for more interesting numbers, I removed stealthers, hibs (not really the topic here), and 50% of the minstrels (which I assume is roughly how many are into the 'stealther' war and not to be seen by regular groups). I also splitted the table to show population repartition in Midgard and Albion. The last number is how many of each class you can expect in a group on average (ie, there's 20% healers, *8 = 1.6 healers a group).

1 Healer 92 1.60
2 Shaman 67 1.16
3 Skald 57 0.99
4 Spiritmaster 53 0.92
5 Warrior 44 0.76
6 Savage 35 0.61
7 Berserker 35 0.61
8 Runemaster 33 0.57
9 Thane 24 0.41
10 Bonedancer 19 0.33
Total 459

1 Paladin 80 1.57
2 Cleric 70 1.37
3 Mercenary 43 0.84
4 Sorcerer 41 0.80
5 Minstrel 30 0.59
6 Armsman 26 0.51
7 Theurgist 25 0.49
8 Reaver 20 0.39
9 Necromancer 20 0.39
10 Friar 19 0.37
11 Wizard 18 0.35
12 Cabalist 14 0.27
Total 406

A few things :

- Albion doesn't have a population advantage on Prydwen, give us a break with the U.S. whines about population.
- The number of clerics and shamans are likely slightly inflated still due to buffbots.

Highlights :

1,6 healers per group vs 1.37 clerics per group (minus whatever buffbots remained) and 0.80 sorcerers.
0.99 skald a group vs 0.59 minstrels (with my assumption that 50% minstrels aren't available for pickup, which seeing all the pickup groups without speed or just sorc/theu speed probably isn't a bad one).
1.98 det tanks a group in midgard vs 1.35 in Albion
1.16 shaman a group (minus whatever buffbot remained) vs 1.57 pallies (ie, way too many).

You do what you want with those numbers, I think it's quite obvious why your average Albion group sucks.
 

Shike

Can't get enough of FH
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TLW are funky to fight tbh, dont treat em bad Jouzu :fluffle:

Regarding the topic.. umm.. knight in shining armor trying to get his fellow kinsmen to rise to arms by insulting them or something? I dont understand the point of the threadstarter tbh. Organize a solid FG and go out and run with it instead of whining at your realmmates dude, its at least more constructive and you dont prove yourself to be an ass :eek:

So many chiefs and so few indians tbh :(
 

old.windforce

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Dec 22, 2003
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Random groups is a nasty name indeed

characteristics:
- at least 1 person logs after been beaten to shit the first time
- people are invited into group y random spamming invites. including the bleu con clerics with robes and jester hads
- /stick is a concept which eludes the group members
- they think milegates are perfect positions to go afk to check on the kids or get a cup of strawberry tea
- mercenarys that are specced lifter 2 and no determination
- matter specced cabalists think their dot don't break mezz
- its cool to invite that level 43 2 hand specced paladin. 4 paladins in group must rock
- paladins should twist battle zeal and af chant and only do endurence when their own endurence is low
- tanks must guard each other
- you don't need clerics, friars heal almost as good as clerics
- go afk without saying anything while not sticked at milegates
- if you manage to make a somewhat working setup (speed / healing / CC) the cleric doesn't heal / ress , the CC was afk and the speed used to run away

guess playing my infiltrator again isn't a bad alternative to random crap groups

its not group setup what is most important, its the basic skill the players have and the will to stick to a group for a couple of hours. Had great fun with non fotm / random groups. Its skill of players that makes if i am havng fun or not
 

Zede

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Ask any 14 year old kid about what he knows about " Camelot and the Knights of the Round Table"

answer ? something about Knights in Armour, some fancy sword and a wizard called Merlin probably

now... if said kids go to buy the game ....what realm they gonna play ?

nuff said :m00:


give naked elves and make it an 18 cert imo :clap:
 

DaggerElivager

Fledgling Freddie
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Jan 20, 2004
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lol u realise 14 year old kids have had an education since they were like 5/6 depending on where u live.....they gonna know more than that....but the problem is more than that would be more stuff to push them towards albion.
 

Araudry

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Dec 30, 2003
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Shike said:
TLW are funky to fight tbh, dont treat em bad Jouzu :fluffle:

Regarding the topic.. umm.. knight in shining armor trying to get his fellow kinsmen to rise to arms by insulting them or something? I dont understand the point of the threadstarter tbh. Organize a solid FG and go out and run with it instead of whining at your realmmates dude, its at least more constructive and you dont prove yourself to be an ass :eek:

So many chiefs and so few indians tbh :(
it s not easy to make solid group with alb and even worst with random ppl
hids and mids are ok they dont seems to lack any sort of support/healing class
hibs get 2 druid warden bard so 4 healer
mids always run 2-3 healer 1 shammy so 3-4 healer
and random alb is always 1 cleric sometime 2 cleric so we have 2 healer..
this game is so balanced :eek:
 

Aldrick

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Jan 22, 2004
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313
Aye, its the games fault for not balancing the choice of class u make as an alb.
 

Equendil

Fledgling Freddie
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Apr 29, 2004
Messages
256
old.windforce said:
its not group setup what is most important, its the basic skill the players have and the will to stick to a group for a couple of hours. Had great fun with non fotm / random groups. Its skill of players that makes if i am havng fun or not

It's not ? What exactly would you achieve with 'skilled' players if say, running on pally speed with no CC and just one cleric exactly, preferably one with low enhance, and of course no buffbot used ? RR1-4 also, after all, realm rank is not 'skills'. Three of the 'skilled' players would only have access to epic armour or ROG drops as well or not be level 50.

Don't get me wrong, a good setup with people not paying attention or absolutely no idea how to play is not going to be terribly successful either, but they would most likely beat those 'skilled' players above.

Much harder to go wrong with say, 2xhealer, shammy, skald, SM, savage, warrior, BD than it is with pally, pally, matter cab, ice wiz, cleric, necro, s/s armsman, scout, wouldn't you think ?

My point here is that in a random group, you *will* get people of random 'skills', you will also end up with a random setup, and while I highly doubt the average 'skills' of players is any different in the three realms (although I'm sure some mids/hibs might say otherwise), average setup is, in the way outlined in previous post.


Anyway, more annoying random things :

- Stand still in 500 range of ennemy assist train and keep casting when they head your way.

- Lose stick and speed and don't tell anyone until group is half a zone away.

- Casters don't need any buff but acuity ... Resist buffs are also of no use.
Me to some friar in group after cleric had done all spec buffs and tanks got base buffs :
Me: "Can you base buff me please ? Got none"
30s later, while about to leave apk
Me: "m8, you here ? Didn't get any base buff"
Some more of that later, friar eventually gives me and my pet base buffs.
Me: "Thanks, can you do resist buffs also ?"
Friar : "Don't talk pls, just play"
We run out without resist buffs, I'm banging my head on nearest wall, we get wiped by first ennemy group we cross, port back. Cleric does spec buffs again, friar base buffs tanks ... and my pet. No resist buffs again, and no buff for me. Just gave up at this point.

- Ennemy group in plain sight, sorc lands a beautiful mez, tanks are afraid to charge and stand still waiting for god knows what.

- Minstrel believes he's a mercenary and charge nearest ennemy while most of group is mezzed.

- Look, another fg alb at AMG, let's stand still all together bunched up in front of the gates, we can kill that high RR PBAE group out there now with 2fgs ...

- "Where are you guys ?"

- Sorc: "Ohh, a cabalist! I have CD (sorc special ae dot RA), when we find ennemies, you spam dots, and I use CD, ok ?"

- "?? How do you pan camera ?"

- "What you mean that troll wasn't a healer ?"
 

old.windforce

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Equendil said:
It's not ? What exactly would you achieve with 'skilled' players if say, running on pally speed with no CC and just one cleric exactly, preferably one with low enhance, and of course no buffbot used ? RR1-4 also, after all, realm rank is not 'skills'. Three of the 'skilled' players would only have access to epic armour or ROG drops as well or not be level 50.

Don't get me wrong, a good setup with people not paying attention or absolutely no idea how to play is not going to be terribly successful either, but they would most likely beat those 'skilled' players above.

Much harder to go wrong with say, 2xhealer, shammy, skald, SM, savage, warrior, BD than it is with pally, pally, matter cab, ice wiz, cleric, necro, s/s armsman, scout, wouldn't you think ?

My point here is that in a random group, you *will* get people of random 'skills', you will also end up with a random setup, and while I highly doubt the average 'skills' of players is any different in the three realms (although I'm sure some mids/hibs might say otherwise), average setup is, in the way outlined in previous post.

non fotm setup still includes speed / cc / healing

fotm setup:
2 cleric
1 pala
1 sorc
1 mincer
3 damagedealers or 2 mercs + theurg

non fotm setup:
1 cleric
1 pala
3 sorcs
1 cabalist (spirit spec o/c)
2 merc

not "best setup" but pretty deadly if group members are skilled
 

Corran

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i dont group with randoms when i know a GG is out.

reasons!

1) We will all die and not kill anyone 99% the time.
2) I get pissed of when people cant play their class so no fun
3) more fun going solo mezzing 1-2fg hibs/mids, trying to kill one or more their people before mezz ends!
4) Randoms constant argue and piss me off
 

behatch

Fledgling Freddie
Joined
Dec 29, 2003
Messages
812
Martok said:
hmm what can you say they suck...

over the last 1 month ive been getting more and more into RvR again and ive knowticed alb random groups are getting worse and worse. classic was the norm.. SI they wernt bad... ToA they seem to be getting stupid. I know i know most ppl in randoms are low level RR or new to RvR but it amazes me how ppl can survive (excuse my spelling) in these groups. tbh albs need to wise up if they are gonna try and beat the fotm hib and mid groups.

i must admit the funniest group but the funest group to play in was lastnight only half were 50 and was 2 mercs 1 cleric 3 wizzys 1 cabby 1 sorc

/whine end

I know what you mean..i had all my charecters deleted and had to reroll all..have a 43 necro atm im leveling .. them ill get a bb and most likely a pala..im thinking off starting a rvr guild weather i will and weather it works out or not is another matter,he who dares wins.

PM me if you have been playing the game and would be interested ill see how many/who is interested..
 

behatch

Fledgling Freddie
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Dec 29, 2003
Messages
812
Straef said:
Lot of bad spelling in this thread :eek:

Point being? A lot off people have realised the fact that this is a forum & they will only be judged by idiots by looking at there spelling.Plus who actually cares its usually by hitting the wrong key and not giving two shits to change it..
 

Minimez

Fledgling Freddie
Joined
Jan 3, 2004
Messages
446
Eroa said:
where is the fun in this world if we cant stereotype ? :touch:

Stop touching me you stero type ptoucher like looking person :touch:
 

behatch

Fledgling Freddie
Joined
Dec 29, 2003
Messages
812
Equendil said:
It's not ? What exactly would you achieve with 'skilled' players if say, running on pally speed with no CC and just one cleric exactly, preferably one with low enhance, and of course no buffbot used ? RR1-4 also, after all, realm rank is not 'skills'. Three of the 'skilled' players would only have access to epic armour or ROG drops as well or not be level 50.

Don't get me wrong, a good setup with people not paying attention or absolutely no idea how to play is not going to be terribly successful either, but they would most likely beat those 'skilled' players above.

Much harder to go wrong with say, 2xhealer, shammy, skald, SM, savage, warrior, BD than it is with pally, pally, matter cab, ice wiz, cleric, necro, s/s armsman, scout, wouldn't you think ?

My point here is that in a random group, you *will* get people of random 'skills', you will also end up with a random setup, and while I highly doubt the average 'skills' of players is any different in the three realms (although I'm sure some mids/hibs might say otherwise), average setup is, in the way outlined in previous post.


Anyway, more annoying random things :

- Stand still in 500 range of ennemy assist train and keep casting when they head your way.

- Lose stick and speed and don't tell anyone until group is half a zone away.

- Casters don't need any buff but acuity ... Resist buffs are also of no use.
Me to some friar in group after cleric had done all spec buffs and tanks got base buffs :
Me: "Can you base buff me please ? Got none"
30s later, while about to leave apk
Me: "m8, you here ? Didn't get any base buff"
Some more of that later, friar eventually gives me and my pet base buffs.
Me: "Thanks, can you do resist buffs also ?"
Friar : "Don't talk pls, just play"
We run out without resist buffs, I'm banging my head on nearest wall, we get wiped by first ennemy group we cross, port back. Cleric does spec buffs again, friar base buffs tanks ... and my pet. No resist buffs again, and no buff for me. Just gave up at this point.

- Ennemy group in plain sight, sorc lands a beautiful mez, tanks are afraid to charge and stand still waiting for god knows what.

- Minstrel believes he's a mercenary and charge nearest ennemy while most of group is mezzed.

- Look, another fg alb at AMG, let's stand still all together bunched up in front of the gates, we can kill that high RR PBAE group out there now with 2fgs ...

- "Where are you guys ?"

- Sorc: "Ohh, a cabalist! I have CD (sorc special ae dot RA), when we find ennemies, you spam dots, and I use CD, ok ?"

- "?? How do you pan camera ?"

- "What you mean that troll wasn't a healer ?"

Lol,i had a good laugh reading that post and you bring up some valid points.

To the "dont talk just play bit" this is usually the case off lazy teenagers i tend too find/think or just lazy people :) i do see that a lot though..or used too :eek:)
 

Shike

Can't get enough of FH
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Dec 24, 2003
Messages
3,936
Araudry said:
it s not easy to make solid group with alb and even worst with random ppl
hids and mids are ok they dont seems to lack any sort of support/healing class
hibs get 2 druid warden bard so 4 healer
mids always run 2-3 healer 1 shammy so 3-4 healer
and random alb is always 1 cleric sometime 2 cleric so we have 2 healer..
this game is so balanced :eek:

shrug.. if less ppl played stealthers and camped amg all day long and rolled clerics and needed classes it would be abit easier tho to form somewhat decent grps.

and my post wasnt generally about realmbalance, it was a about a guy that flame his realm in public and make mockery of them instead of doing something good instead.
 

Eroa

Banned
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Jan 8, 2004
Messages
1,138
Minimez said:
Stop touching me you stero type ptoucher like looking person :touch:

you started touching me.. tho.. i didnt mind ^^;


:touch:
 

Gelid

Fledgling Freddie
Joined
Feb 3, 2004
Messages
161
The primary problem for alb random groups is definitely class distribution. Asif it isnt hard enough to begin with, it's no small secret that RR5 is normally the turning point in the career of most albion fotm classes - they invariably join RvR guilds (/salute to those people who haven't done so yet) and most will then absolutely refuse to join a random group.

Of all the classes in alb I've noticed that this is definitely most apparent with sorcerers; if I port to emain at many times in the day there will be 3/4 FL/PE/etc sorcs hanging round the spot where the 'l337' groups tend to form -and no, this isn't the outcast group, its just sorcs in RvR guilds waiting for a fotm group, even if said groups already have a sorc and 2 others in the waiting list, they'd still prefer to wait than join a random group.

Minstrels are almost as bad, except they join stealther groups rather than guild groups, or prefer to duo etc. I remember the days when almost all minstrels devoted them self to the nonstealth arena but with the explosion of buffbots/stealth zergs this has become a thing of the past.

Clerics are obviously another essential in RvR groups, but they are too damn rare; most are either buffbotted, members of RvR guilds (again, this normally means they'd refuse a random group) or have given up on RvR in frustration (normally the result of them being the only cleric in a random RvR group, and paying for it!)

Obviously Albion's problem with pally's is their overpopularity; there's more of them than RvR groups and as a result you can almost guarantee that in 2 of every 3 random groups you join, there will be two palas.

I'm not criticising people for their style of play - RvR guilds are obviously more fun in RvR and people in them can't be criticised for what they do, in the same way that the warder zerg can't really be criticsed for what it does since zerging is often the only way of killing something (unless its eclipse in which case even a zerg might not work oO) What I do object to is when people in these guilds criticise random groups; its just not possible. Randoms don't have the time or resources to do so. 'Level a fotm class then' I hear you say - but that simply won't work as you can't be guaranteed the other 3/4 essential classes in a random group which would allow you to compete.
 

old.windforce

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Gelid makes sense

altough i am not in an elite guild i really cba to join random groups to often. I really have no fun 9 out 10 times and i rather stealth (solo or duo) then join crap group.

Random groups have some very good players but you need 8 people who at least can play decent or you will die against every mid / hib random group. Winning against eclipse / maelstrom is just plain impossible. and its got worse ( a lot) since toa
 

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