Age of Conan

LordjOX

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Thought it was about time someone made a thread about Funcom's next MMORPG: Age of Conan : Hyborian Adventures.
It is due for release, if all goes to plan, in Q4 2006 (this year).

It is based on the books by Robert E. Howard. Who created the time forgotten to men now, known as the Hyborian Age.

It is a typical MMORPG nowdays, you can achieve up to 80 levels and communicate with other players etc. But that's about where the similiarities stop.
The first 20 levels you'll play through a 10-15 hour long epic singleplayer story with your first character. Then you can choose to subscribe to the MMO part and play as much as you like in the multiplayer world.

There are four class-archetypes, similar to any rpg. Priest, Soldier, Rogue and Mage which you play from level 5 to 20 (from lvls 1-5 you are a "commoner"). Then at 20 you choose a specific class within the archetype, then again a 2-branched specialization at level 60. At level 40 you choose a prestige class which is mostly benificial to guilds or larger groups of players. ARCHETYPES AND CLASSES.

Combat and Magic
Here's what makes AoC the oh so special. Instead of your normal targetting routine, in melee combat you just swing your sword/axe/dagger/mace/polearm/etc.. As easy as that. Just swing it!
You attack by making a cone in front of you and then slashing or trashing with the numerical keys to the right on the keyboard (or click on the interface). So '7' would be a slash or stab to the upper left, '3' to the lower right etc. Which again makes combat much more interactive, flexible and fun! And there are also combinations of these moves for devastating attacks rather than pressing '1' on the keyboard and you do "Skullcrusher - the uber 1-hit-death attack". There is also finishing moves, where you can pick up a player or NPC and stab him in the torso as shown in the E3 movie.
There is also combat from a horseback, which is elegantly made with people motion capturing a live horse and rendering it to the game. You can stampede around on a horse and swing your sword at the enemies, or charge em' with your lance and gouge them in the eye!

Magic is also handled differently, you get the normal and weaker forms of magic, like a lightening strike, simple heals over time and whatnot. Then you got SPELLWEAVING.
Basically this works kind of like the combat system, you stand still (similar to casters in daoc, wow etc) then go into a trance. Then you are free to weave the spells you have at hand, capped at a certain point noted by your current level. When you weave, you essentially stack spells together and combine them to make devastating attacks, but at a greater cost.
Want a spell that sends a lightening strike crashing down and roots the enemy in place? So be it! Just think of the possibilities! The details are still sketchy, but there are lots more to it.

Groups and guilds
Groups have a normal 6 players in it, but with people that have chosen the Commander Prestige class, you can expand this to 10 people per group. Where you can choose to go in a tight formation, or run free when you hunt around to kill stuff.

But the real deal are the guilds. There is one major aspect of a guild, rather than the community bit. You can make player made towns set in a RTS-style setting. You got resource points like gold, iron, wood etc. to maintain the player city (resource gathering is a passive thing, made by the amount of members). You get monsters or animals nearby to hunt etc. Then these enemy NPCs start building their own town to rival yours! Over weeks they will build up and amass an army to lay siege on your guild town. And ofc the players can loot the enemy npc "hive" for gold and glory.
There is also lots more to this bit.

PvP?
Yes they said they would focus lots on PvP, aside from the "PvE towns" a guild can make a Keep in the Border Kingdoms (essentially a big RvR zone). Where other guilds compete for terrain etc. But of course you get the random smaller skirmishes and then the bigger siege-like fights like you find in DAoC. And this will also ofc use the combat and magic system which will inspire to some truely exhilirating gameplay.

So, if you EVER wondered what MMORPG to play next. Or wait for EA/Mythic's WAR (due 2007)! This would easily be the best choice for this year to come.
Also check out these videos, since they say much more than words: VIDEOS.
The IGN video is HIGHLY recommended as a first-time view as it says on the tin: "23 minutes of ingame goodies. Combat, riding, city building, siege engines, character cutomization, and King Conan himself. If you're only going to see one video, see this one."

Discuss!
 

Tallen

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LordjOX said:
It is based on the books by Robert E. Howard. Who created the time forgotten to men now, known as the Hyborian Age.

This is my main annoyance, Howard has a small but very vocal (and fanatically abusive) fan base who are ripping the hell out of this game before it even enters beta.

The game looks really good to me, but im weary from SWG/warcraft/WAR arguments between players and fans.

Another cash-in? SWG was poor, DDO was poor, we have yet to see what Conan, Warhammer or Star Trek Online will produce. Surely someone will have to make one work soon?
 

Aada

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Tallen said:
This is my main annoyance, Howard has a small but very vocal (and fanatically abusive) fan base who are ripping the hell out of this game before it even enters beta.

The game looks really good to me, but im weary from SWG/warcraft/WAR arguments between players and fans.

Another cash-in? SWG was poor, DDO was poor, we have yet to see what Conan, Warhammer or Star Trek Online will produce. Surely someone will have to make one work soon?

I'm happy you admit DDO was poor.. i warned everyone what the game was like but some people still went and bought it and said 'omg best game ever posts' 3 weeks later your all bored.

Seriously guys the MMO genre is stale and bland now.. ive played about 10.. they are all the same and will never compare to UO/DAOC.
 

pez

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i think this game looks to be pretty good

kind of like an mmorpg version of mount and blade's combat
 

LordjOX

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Aada said:
Seriously guys the MMO genre is stale and bland now.. ive played about 10.. they are all the same and will never compare to UO/DAOC.
Hopefully AoC will fix that :p
 

Tallen

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Aada said:
I'm happy you admit DDO was poor.. i warned everyone what the game was like but some people still went and bought it and said 'omg best game ever posts' 3 weeks later your all bored.

Seriously guys the MMO genre is stale and bland now.. ive played about 10.. they are all the same and will never compare to UO/DAOC.

It's off-topic, but i never actually bought DDO, what i did like about the game was it's grouping system and I still think it's one of the better grouping systems in a mmog. As I stated numerous times, the game will depend on the frequency and quality of the updates as there is no real pvp, to date this has not been adequate, hence my comment that the game (at present) is indeed poor.

Can't argue that the fantasy mmo genre is a bit "samey" at the present, but as Jox says, AoC may be something a bit different.
 

Wonk

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LordjOX said:
Combat and Magic
Here's what makes AoC the oh so special. Instead of your normal targetting routine, in melee combat you just swing your sword/axe/dagger/mace/polearm/etc.. As easy as that. Just swing it!
You attack by making a cone in front of you and then slashing or trashing with the numerical keys to the right on the keyboard (or click on the interface). So '7' would be a slash or stab to the upper left, '3' to the lower right etc. Which again makes combat much more interactive, flexible and fun! And there are also combinations of these moves for devastating attacks rather than pressing '1' on the keyboard and you do "Skullcrusher - the uber 1-hit-death attack". There is also finishing moves, where you can pick up a player or NPC and stab him in the torso as shown in the E3 movie.
There is also combat from a horseback, which is elegantly made with people motion capturing a live horse and rendering it to the game. You can stampede around on a horse and swing your sword at the enemies, or charge em' with your lance and gouge them in the eye!

this sounds very interesting. Like some old Viking game I used to play. I cant really remember the name of it :/
 

pez

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Tallen said:
It's off-topic, but i never actually bought DDO, what i did like about the game was it's grouping system and I still think it's one of the better grouping systems in a mmog. As I stated numerous times, the game will depend on the frequency and quality of the updates as there is no real pvp, to date this has not been adequate, hence my comment that the game (at present) is indeed poor.

Can't argue that the fantasy mmo genre is a bit "samey" at the present, but as Jox says, AoC may be something a bit different.


Are you talking about Age of Conan when you say no real PvP or DDO? If you are talking about AoC then i think you are mistake, from what i can glean there will be a system very similar to NF but guild based not realm based.
 

Tallen

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pez said:
Are you talking about Age of Conan when you say no real PvP or DDO? If you are talking about AoC then i think you are mistake, from what i can glean there will be a system very similar to NF but guild based not realm based.

It was an off-topic response to Aada about DDO, not AoC ;)
 

Kari

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Looks to be an interesting game - depending on release date I might give it a go :)

In some ways I agree with Aada, the genre is in a pothole at the moment, there's nothing exciting to play really, most are burned out on the older games, and the recent releases are mostly korean grindfests or over simplified pap that holds attention for minutes not months.

Everything interesting is 'on the horizon' with no defined release date. Most likely we'll end up with 5 or 6 big hitters released within a month of one another sometime next year, which is no good for anyone least of all the games themselves.

We need an interesting new mmorpg released soon ;)
 

Tallen

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Kari said:
Looks to be an interesting game - depending on release date I might give it a go :)

In some ways I agree with Aada, the genre is in a pothole at the moment, there's nothing exciting to play really, most are burned out on the older games, and the recent releases are mostly korean grindfests or over simplified pap that holds attention for minutes not months.

Everything interesting is 'on the horizon' with no defined release date. Most likely we'll end up with 5 or 6 big hitters released within a month of one another sometime next year, which is no good for anyone least of all the games themselves.

We need an interesting new mmorpg released soon ;)

I think one of the main points is that there has for a long time been games "on the horizon" which often fail to appear or when they do appear are overhyped and disappointing.

Of all the "big hitters" we have had in the last few years only WoW has really taken off. Love it, or hate it, it is extremely successful. The rest potter along with adequate player-bases, but most of those players are looking forward to the next big thing.

I like the look of AoC, but nowadays it's difficult to rate a game until it's actually released. So often what is promised often bears no resemblance to the finished product.
 

LordjOX

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Well what has been shown until now for AoC has been beyond at least my wildest dreams of what a MMO should be like. But yeah, it's still hard to judge a game by it's cover... or the hype. So just have to wait until one can get it on the fingertips.

And also, yes WoW has been immensily popular for all the right reasons, and has set the standard on lots of things. Most definitely when talking about UI though, you can even see some things "stolen" from WoW in the AoC UI. And that is not a bad thing. The idea of taking the best from all the MMOs and putting it into one isn't a bad thing, but here AoC is trying to be abit more innovative when we do stuff while playing...
 

rynnor

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LordjOX said:
Combat and Magic
Here's what makes AoC the oh so special. Instead of your normal targetting routine, in melee combat you just swing your sword/axe/dagger/mace/polearm/etc.. As easy as that. Just swing it!
You attack by making a cone in front of you and then slashing or trashing with the numerical keys to the right on the keyboard (or click on the interface). So '7' would be a slash or stab to the upper left, '3' to the lower right etc. Which again makes combat much more interactive, flexible and fun! And there are also combinations of these moves for devastating attacks rather than pressing '1' on the keyboard and you do "Skullcrusher - the uber 1-hit-death attack". There is also finishing moves, where you can pick up a player or NPC and stab him in the torso as shown in the E3 movie.
There is also combat from a horseback, which is elegantly made with people motion capturing a live horse and rendering it to the game. You can stampede around on a horse and swing your sword at the enemies, or charge em' with your lance and gouge them in the eye!


EQ2 had a combat system to target specific bits of your opponent in the early days of beta but it was dropped - wonder if this one will happen.

Main problem i see with this game is funcom - their track record isnt great...
 

LordjOX

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rynnor said:
EQ2 had a combat system to target specific bits of your opponent in the early days of beta but it was dropped - wonder if this one will happen.

Main problem i see with this game is funcom - their track record isnt great...
The combat and magic system won't fall from, it's the main seller of AoC :p

Hehe, we all know the launch of Anarchy Online was a total disaster. But that is 4 years from now and no doubt they learned from their mistakes. Also a plus to have a dev that's made a mmo from before and have lots of experience on the field.

Slow days regarding AoC news nowdays as there is public holiday in norway atm. Hopefully we get some more interviews/previews and sneak peeks from them in the end of july and through the autumn. :)
 

LordjOX

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A little update here, Age of Conan has been pushed back for a Q2 2007. Not a big surprise but maybe a let-down for many.
It's not only dev stuff that is behind the reason, but the SCi/Eidos deal aswell. And a tactical releasedate vs. other mmo's like Vanguard, WoW- burning crusade etc.

Read more here.
 

Tallen

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LordjOX said:
A little update here, Age of Conan has been pushed back for a Q2 2007. Not a big surprise but maybe a let-down for many.
It's not only dev stuff that is behind the reason, but the SCi/Eidos deal aswell. And a tactical releasedate vs. other mmo's like Vanguard, WoW- burning crusade etc.

Read more here.

Think this has been coming for a while, not a bad thing imo, more development time usually means slightly less bugs at release ;)
 

Ctuchik

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Tallen said:
Think this has been coming for a while, not a bad thing imo, more development time usually means slightly less bugs at release ;)


depends :)

are they fixing bugs or just adding that last content until the next patch ;)
 

LordjOX

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A little update here, they released the information about Siege PvP and Massive battles in AoC in fridays weekly update. Read all about it.

Now I wonder what bloodmoney will be like :p Or how they plan the border kingdoms to be...
 

pez

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LordjOX said:
A little update here, they released the information about Siege PvP and Massive battles in AoC in fridays weekly update. Read all about it.

Now I wonder what bloodmoney will be like :p Or how they plan the border kingdoms to be...


it does all sound very DAoC dosen't it ;)

but thats a good thing
 

Ctuchik

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LordjOX said:
A little update here, they released the information about Siege PvP and Massive battles in AoC in fridays weekly update. Read all about it.

Now I wonder what bloodmoney will be like :p Or how they plan the border kingdoms to be...


would be cool if the borders were acually borders :) kinda like the walls the romans had in hadrians, or even the chineese walls. so if u break through those walls u can invade as far into the lands as u can.
 

pez

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I got banned from the Age of Conan forums for ranting and flaming. :(

Kind of funny considering i have been on FH/BW for like 5 years and never even received a warning. I guess they have different standards :)
 

Ctuchik

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pez said:
I got banned from the Age of Conan forums for ranting and flaming. :(

Kind of funny considering i have been on FH/BW for like 5 years and never even received a warning. I guess they have different standards :)


this forum is one of the few "official" anything that acually let u curse. EVE online forum mods for example would ban 95% of the ppl here if we had their rules :)

most of the other forums wont even allow a curse filter to be toggled.

so yeah, this forum is *very* tolerant.



but back to the topic, i wonder how they are gonna deal with run through(sp?) and the like, especially for mages that weave spells. would be easy as hell to avoid getting hit if all u gotta do is run out of the cone while they weave the spell...

suppose i should read up abit on the game but i cant be arsed atm :)
 

Tallen

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Ctuchik said:
this forum is one of the few "official" anything that acually let u curse. EVE online forum mods for example would ban 95% of the ppl here if we had their rules :)

most of the other forums wont even allow a curse filter to be toggled.

so yeah, this forum is *very* tolerant.



but back to the topic, i wonder how they are gonna deal with run through(sp?) and the like, especially for mages that weave spells. would be easy as hell to avoid getting hit if all u gotta do is run out of the cone while they weave the spell...

suppose i should read up abit on the game but i cant be arsed atm :)

Tolerance or apathy ;)
 

LordjOX

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I will point to this weeks friday news that gives pointers to various game sites that feature AoC. Friday News

Especially recommending the video interview over at IGN which for the first time, shows some AoC magic and description of how spellweaving works. Tasty bits this week, articles mention start of open beta sometime on the new year. (means jan-feb earliest)
 

Ctuchik

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WiZe^ said:
This actally looks like a fun game o_O
yeah, getting slightly more intrested the more i read about it. might be the game that stops me from going to warhammer.
 

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