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lissandra
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Well using AE stun against a (good) group only helps the enemies, their tanks get a free stun immunity for the cost of a 0.5 sec lag when they are running toward your support.
1.65D debuff gets nerfed. Then SM > enchanter.Originally posted by old.Jeriraa
They have the best pet caster of all 3 realms
Originally posted by gilthanis
Its not the AoE stun that makes the tougher mid gank groups almost impossible to beat. Its the 2-3 healers with Perfect Recovery that rez each other during fight and the damn shammies disease in baseline. Add Savages into the equation and............
The frustrating thing is that if you had 1fg Hibs/Albs with high RR and good players in a balanced group against 1fg Mids with high RR and good players in balance group, the mids would win most of the time
Sad but true imho.
Originally posted by -redb-
Get baod bebop.
Use it before inst stun lands, that with warden resits, stun lasts about 1 sec-
:spin:
Originally posted by Harm
Afaik, most shamans use pbae insta disease, and that is in the cave specline.
Originally posted by -redb-
Get baod bebop.
Use it before inst stun lands, that with warden resits, stun lasts about 1 sec-
:spin:
Originally posted by Puppetmistress Now I still play Albion but also Hib/Pryd and then I see stuff where I go 'yeah but OMG Albs have this and this and that'.. [/B]
Originally posted by inqy
Please play mid and try it out. Until then stop blabbing about something you know nothing about.
Originally posted by gilthanis
Its not the AoE stun that makes the tougher mid gank groups almost impossible to beat. Its the 2-3 healers with Perfect Recovery that rez each other during fight and the damn shammies disease in baseline. Add Savages into the equation and............
The frustrating thing is that if you had 1fg Hibs/Albs with high RR and good players in a balanced group against 1fg Mids with high RR and good players in balance group, the mids would win most of the time
Sad but true imho.
Have to say I agree with this, Mid has some nice abilitys and Savages are the best tanks in the game for damage and survivability, in a Tank world Alb RA's boost the effectiveness of Melee groups no end. Hibs can field a half decent Tank team and they will get victorys but against good teams fielded by Mid or Alb - Hib is the underdog.Originally posted by zapzap
Dont agree lets say even RR groups to begin with.
Then a pefect setup alb group would win every time 1x bof sos is up against mid mele group. Soilders baricade alba chant bof spec af and the mighy savage hits for 60. Less RAs up more damage but a high RR alb gang team dont need thoese RAs against randoms so they are used when needed.
Hibs has the short end of stick I see no way a hib mele group can compete with alb mele group impossible to kill alb end.
Hib mele group V mid mele group possible if no purge up and hib can get CC in first but over all not I pick mid mele.
Perfect played Hib caster group can win any fight but takes alot of practice. Hib caster group with RAs up CC imune 2x gp 8x purge 3x or 2x baod 6x moc 4 or 5 pets enough to keep seers busy.
Easy no but possible takes more work then mele team and people die faster but that goes both ways.
Zapsi
Well if BAoD is used the perfect Mez will last about 1 - 2 seconds also - in a Tank world the only use for BAoD is a CC reducer.Originally posted by mastade
And that is enough time to land a perfect AE mezz? ^^
Originally posted by thorondorito
i played a 40 healer and i aoe mezz/stun fg's (of levels 50) so i think healer is the better CC over de game, again its my honest opinion.
Originally posted by old.tuppe
agree, we just use our cheap 1win buttons and overpowered RA:s hmmm
Originally posted by zapzap
Dont agree lets say even RR groups to begin with.
Then a pefect setup alb group would win every time 1x bof sos is up against mid mele group. Soilders baricade alba chant bof spec af and the mighy savage hits for 60. Less RAs up more damage but a high RR alb gang team dont need thoese RAs against randoms so they are used when needed.
Hibs has the short end of stick I see no way a hib mele group can compete with alb mele group impossible to kill alb end.
Hib mele group V mid mele group possible if no purge up and hib can get CC in first but over all not I pick mid mele.
Perfect played Hib caster group can win any fight but takes alot of practice. Hib caster group with RAs up CC imune 2x gp 8x purge 3x or 2x baod 6x moc 4 or 5 pets enough to keep seers busy.
Easy no but possible takes more work then mele team and people die faster but that goes both ways.
Zapsi
That's quite funny, 'cause my healer has not got these:Originally posted by Maleg_Grumpton
Nah, arguments aside about the effectiveness of CC with Det 5 Tanks, GP, SoS, BAoD and Purge - When considering the CC function Healers are the best CC'ers because they have access to:
Mez,
AE Mez,
Insta Mez,
Insta AE Mez,
Stun,
AE Stun,
Insta Stun,
Insta AE Stun,
Root
Originally posted by -redb-
Get baod bebop.
Use it before inst stun lands, that with warden resits, stun lasts about 1 sec-
:spin:
Originally posted by old.Jeriraa
Somehow I think Albs and Hibs have an advance over Mids here since there primary cc class is NOT their primary healing class. But thats ofcourse just my point of view.
Since when were the instant AE-stuns available at all times?Originally posted by ilum
Seriously it makes me think that Hib must use a 30min timed RA to counter an ability available to mid groups at all times.
Originally posted by old.tuppe
if you think this overpowered? i think example class who can debuff me, stun me full 9 sec and nuke me death ~in 2- 4 cast, depends class, is overpowered.
single healer hardly kill any tank, caster by own.
Originally posted by old.tuppe
wow! all 3 healers have PR.
so far what been some gankgroups, from those 3 healers maybe 1 have had it.
dunno guildgankgroups.
you can llist all cc healer have but last in line is, mezz is mezz, stun is stun and root is root.
you cannot use all 3 different mezzes against same person.
so there is mezz, stun and root.
like we all know? melee stuns is alott better, no resists etc stuff what make effectiviness shorter.
now how many positional! stun mids have in weapon lines?
how long those last?
how many stuns in w-lines? and how long?
how many shield spec classes we have who can slam?
what i see other realms have alott more stuns, whit longer duration in weapon lines, (dont forget castable single stuns what alb/hib have).
only advantage mids have is castable aestun!
maybe healer is best cc in this game? but healer is allso mids main healer and other class what give second resists to midgard, all this candy in 3 different lines, all this in 1 spec points!
if you think this overpowered? i think example class who can debuff me, stun me full 9 sec and nuke me death ~in 2- 4 cast, depends class, is overpowered.
single healer hardly kill any tank, caster by own.
Originally posted by old.tuppe
you can llist all cc healer have but last in line is, mezz is mezz, stun is stun and root is root.
you cannot use all 3 different mezzes against same person.
so there is mezz, stun and root.
only advantage mids have is castable aestun!
if you think this overpowered? i think example class who can debuff me, stun me full 9 sec and nuke me death ~in 2- 4 cast, depends class, is overpowered.
single healer hardly kill any tank, caster by own.