Fayle said:It basically comes down to a trade off between a healer and a sorcerer.
The third healer in the group will most likely be an aug/mend healer so let's compare.
Healer : chain, spreadheal, resistbuffs (if second healer ain't aug also), pr, cm, celerity.
Sorcerer : cloth , long range ae mezz, mezz duration thingy, pow regen, cm, decent damage output, corporeal disintegration ( sort of dot, not sure if many take it ).
Personaly i'd like the healer more(mainly thanks to pr), but the sorcerer is hardly a redundant class and comes regarding usefulness very close.
Cavex ElSaviour said:a Simple answer like, end buff is on a timer or something would have been sufficient
Like I said in my previous post. I was under the impression that the end buff was a conc based buff. But I will stand corrected about that.
burg said:I see orange paladin kill puprle mob plz noerf it nbot god bad mob big paladin to strong wery bad plz nerf paladin mob big puprle nerf pladin or quit i play
Shan said:Ok probably noted already but..
Firstly, End has range, you MUST have Shaman in group (Duh). Also Shaman is probably most important interrupter in midgroup..
Secondly, of those 2 healers usually only 1 is high PAC. Second is Mend/PAC and 3rd Mend/Aug or Aug/mend. So that's it about Mid having 3 "uber CC classes in group"