98% Spell Resists ARE Possible

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Tranquil-

Guest
Originally posted by Amadon

ok here's the crux of the issue..
you compare your ability to deal high damage at high range with our ability to deal VERY average damage at decent range.
Casters do get an option to deal high damage at high range.. it's called bolts.. and archery is nowhere near as nerfed as bolts are. In addition archers get stealth to allow them to pick their targets, whereas casters get nothing to allow them to choose targets, casters are the first targets 99% of the time, and due to their low armour and hps, the first to die too, reducing the ability to use bolts even further (since you have to pick a target not in melee).
Archers get melee as a substitute for casters' DD's and other utility, and currently melee owns DD's and utility due to the stupid resist system.

Talking about completely wasted attacks, I seriously don't think you've played a caster. Do so before you start talking about feeling useless. Interrupts are 1000000000x worse than pbt. You CAN counter pbt, you can't do shit about interrupts, they render casters utterly useless unless you use a very expensive RA on a 30 minute timer, which even then doesn't make you 100% immune to interrupts (yes, I've been interrupted in RvR when using MoC).

As for a caster guarded by a shield spec tank being invulnerable, um.. what's the problem with that? Tanks currently are the damage dealers in RvR, if one is specced for defense, thus giving up a damage dealer in the group, then ytf should he not be able to do his job?! I mean you're trying to take on two people at once, wtf do you expect? You CAN pick your targets much easier than casters, so pick another target. Or do you think that a solo archer should be able to drop any casters at will in a full group?

It's not VERY average damage, it's infact very decent damage over time. You cast every ~2 secs, even lower.

Bolts nerfed? Yes, exactly as nerfed as our Critshot ability.

Cannot be used while target runs, not while target is walking in stealth, doesn't work on any target that is in combat, if someone goes INTO combat mode while you have drawn a shot you get the 'Cannot get a good shot message', then you have to stop the draw which takes even more time than to select a new target. Has NO to-hit bonus(like normal archery, even though it's the only special ability IN archery). If you draw any kind of shot and the target dies the draw is cancelled and you have to knock the arrow all over again. Critshot also has a 20% penalty to destealth upon draw. And I haven't even started to ENTER nerfed ground on archery.

Interrupts are worse than pbt? Why go there? Archery is severely affected by interrupts aswell! Casters with their lower casttimes will outgun you even with the fastest bows! And the fastest bows are outdamaged by the average torcan. :rolleyes:

And we don't get anything like MoC.

As Eleasias says reactive procs on armour/shields can proc back at the archer over distance. Some cases of this has been verified to be at more than 2k /loc units whith the RA's Longshot and Volley.

About guarding. I am NOT saying that we should be able to kill at will. However I am saying that as it is now guard is a too good passive ability when enabled:)p). A tank guarding a caster can stand with his back to the attacker and block. If several archers are trying he will block. Large shields block up to 3 attackers at once. How often do you see 3 archers in one group?(3 casters is more common, right?) Normal blocking without engage needs looking at. Specced shield gets to a ~60% blockrate not counting stat modifiers. Dex increases it.

/face and combatmode is enough to make an archer /sit /rel

Originally posted by Amadon

breaking pbt interrupts
a blocked shot interrupts
a miss doesn't

and.. breaking pbt doesn't get u targetted using last attacker, so if u're in a non-obvious position, you still have the advantage over a caster

Even if I miss you an arrow will be stuck revealing my position. Even if I hit PBT/BT an arrow will be stuck revealing my position.

Tanks > Casters right now for precisely this reason.

Just send in a tank heavy group with some decent resists of their own and your chanter heavy group will go down VERY fast

Balanced group > tank heavy group

It's silly to compare tanks vs casters. You are supposed to cooperate.

By AmadonTalking about completely wasted attacks, I seriously don't think you've played a caster. Do so before you start talking about feeling useless.

HAHA.. Did he just say archers don't feel useless? The stuff you are smoking must be very costly.

Wasted attacks. Read the latest Scout TL report. Talk to Oaklief. His testing shows a current ~80% wasted shots in rvr caused by BT/PBT, blocking, evading, misses and fumbles. The test was acknowledged by Mythic Devs.

Archery has the worst of melee and the worst of casting gathered into one package.

So I hereby throw your words back at you. I seriously don't think you've played an archer. Do so before you start talking about feeling useless.

Try not to use the Nearsight spell infront of the mirror.
 
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Amadon

Guest
I would refute your arguments, or post my perspectives on them and continue this indefinitely, but that's pointless. I'll try summarize it however:

Mythic has reduced the ability to deal damage from range over the course of the game's development, presumably because damage dealt from range makes the target feel useless if it has no ranged attack itself.

There are two types of classes which primarily rely on dealing damage from range, being archers and casters. Both of these classes have been severely adversely affected by these changes, I do not deny this at all.

However archers perform infinitely better than casters in melee, and given casters much lower survivability, I feel that range is of more importance to casters than to archers, and thus the impotence of ranged damage affects casters more so than archers.
 
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Aule Valar

Guest
i have actually seen a screeny of a 100% spirit resist, think this was on a celt, the others where slacking at a mere 95 +
 
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Tranquil-

Guest
Casters have more tools to prevent targets from reaching them aswell, don't forget those. And generally their consistency in damage is better than what archery is now.

Our main attack is archery, how can you say that our archery is supposed to be less reliable than our melee? There are noone asking for higher damage, we want consistency. Currently there is NO real consistency in our damage output. Would you like to have a pulsing 100% resist against your nuke on more than 50% of your casting attempts? Spellturn, mm, that's an idea. :rolleyes:

You can look at a bowshot this way. It has exactly the same chance to hit as your 2H staff has. How would you feel if your main attack failed to do anything at all as often as that? Now add all the things that can nullify an attack which I've already mentioned in my other post. Oh, and we have to PAY for arrows. almost 1g for 20 arrows. Want to fund my wasted shots?

I forgot to mention in my earlier post that shields also has a bonus to block arrows. Base chance of 30%, that's unspecced and unmodified by dex. /face combat mode, no special ability needed other than being able to wield a shield.

Originally posted by Aule Valar
i have actually seen a screeny of a 100% spirit resist, think this was on a celt, the others where slacking at a mere 95 +

I can show you 7 or something bladeturned shots in a row, that's 100% resists aswell. But ofcourse, we have all seen those before. When it happens to magic it's special. :p
 
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Snake.ster

Guest
whats % chance for a assassin's PA to go thru pbt?.

Archers Crit shot should have same %chance to peirce pbt .

from my knowledge wasnt rogue classe's origanally designed to be main force against caster class?...

now archer classe's get fecked even more with assin's see hidden (should of given em true sight on same timer imo).
camo idea is gr8 , but timer is fecking weired , it doesnt go from last time used , but from last time archer shot/swung his sword.


also all i ask for in an upcoming patch is a nice Quiver to throw in 2h slot too put all me arrows in , too leave space in bkpak for loot .

Moan Over And Out :)

P.S........any archers out there since SI noticed it use more endurance now when u shoot bow?......this another archer nerf they forgot too tell us?
 
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old.Nol

Guest
Originally posted by Flimgoblin


lemme see you survive 2 hits on a 5 pbaoe nuke :)

(and assuming they've got warden and a druid...)

you need to hit them 3 times - that's over 10 seconds...

if they have MoC the only thing that'll stop them is an aoe stun.
Except that's magic so it'll last for all of half a second :(

I have run around in groups like this before, and tbh they are dead long before any tank heavy group. That groups basically becomes a big hissing mass of green smoke anytime it's gets near a Milegate and the druid breaks down in tears after being verbally abused for not being quick enough with heals on the paperdolls.

Considering the stealther population on any of the servers, that group is RP's-to-Go.
 
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old.Filip

Guest
Considering the stealther population on any of the servers, that group is RP's-to-Go.

ya ... guess any 5+ stealther group could waste em ..

but hey thats good!! :) so thats why we have the stealther zerg's

to avoid chanter armys :) goood .. bring stealther zergs !!
 
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Amadon

Guest
Originally posted by Eleasias
Are you some kind of a retard?
the irony of that question overwhelms me.
whine whine whine
how long is an archer's life expectancy in a fight?
compare that with a caster's life expectancy.
 
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Amadon

Guest
Originally posted by Tranquil-
Casters have more tools to prevent targets from reaching them aswell, don't forget those. And generally their consistency in damage is better than what archery is now.
what tools pray tell (which work against our primary predators, tanks)?

Our main attack is archery, how can you say that our archery is supposed to be less reliable than our melee? There are noone asking for higher damage, we want consistency.
yeah, you want to consistently one-shot mages with the huge damage that a crit-shot does if it hits, tbh I'd also like to 1-shot anything in sight with a bolt, but I realise how unfair that would be.

Currently there is NO real consistency in our damage output.
because of the huge damage that crit-shots can do
Would you like to have a pulsing 100% resist against your nuke on more than 50% of your casting attempts? Spellturn, mm, that's an idea. :rolleyes:
would you like to see:
you hit xxx for 100(-300)
xxx is stunned by a flash of colour
you hit xxx for 100(-300)
you hit xxx for 100(-300)
you are hit for 500
you are hit for 300
xxx is attacking you and your spell is interrupted
you are hit for 400
you are dead and cannot cast a spell

You can look at a bowshot this way. It has exactly the same chance to hit as your 2H staff has. How would you feel if your main attack failed to do anything at all as often as that?
if my staff could deal 1000 dmg I'd be happy
Now add all the things that can nullify an attack which I've already mentioned in my other post.
now add in your MUCH greater life expectancy, MUCH greater ability to choose targets, and the fact that when your shots hit, you don't see xx(-xxx) damage
Oh, and we have to PAY for arrows. almost 1g for 20 arrows. Want to fund my wasted shots?
I'll get 20 DD's off in about 5 battles, because within 2 seconds I'm either sprinting around like a headless chicken or dead, so 1g per 5 battles.. I really don't see that breaking my bank
I forgot to mention in my earlier post that shields also has a bonus to block arrows. Base chance of 30%, that's unspecced and unmodified by dex. /face combat mode, no special ability needed other than being able to wield a shield.
give me a shield...
 
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Danya

Guest
Originally posted by Snakester.
whats % chance for a assassin's PA to go thru pbt?.

Archers Crit shot should have same %chance to peirce pbt .
100%.
So no I don't think critshots should have the same chance to pierce PBT. ;)
 
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Tranquil-

Guest
Originally posted by Snakester.
whats % chance for a assassin's PA to go thru pbt?.

Archers Crit shot should have same %chance to peirce pbt .

Assassin classes have the same chance to pierce BT with normal attacks, it's their 'from stealth' attacks that always pierce BT.

I don't think archers should pierce BT like assassins can. Archers have range. However I think some tuning is in order. How and what I don't know.

Originally posted by Amadon
how long is an archer's life expectancy in a fight?
compare that with a caster's life expectancy.

What good does it do when you can't do anything productive in that timespan?


Originally posted by Amadon
what tools pray tell (which work against our primary predators, tanks)?

Oh, a Light eldritch can obtain; low snare nukes, a baseline stun and mez.

A mana eldritch can obtain; high snare nuke, baseline stun, AE attackspeed debuffs also keeps you alive longer, and disease which also contains a snare.

yeah, you want to consistently one-shot mages with the huge damage that a crit-shot does if it hits, tbh I'd also like to 1-shot anything in sight with a bolt, but I realise how unfair that would be.

No, can you pick out the part where I did? I think Eleasias' "irony" wasn't very misplaced.

A crit shot is modified by AF just like your bolts. Spellcrafted high quality armour does not allow the huge crits. Add some AF buffs and the Crit shot damage is moved down by alot. Oh, and dont forget to refresh your shields :rolleyes:

because of the huge damage that crit-shots can do

Too bad that our normal shots are limited to about the same restrictions aswell then? Right?

Tell me that bolts cannot do close to 1000 damage with a good hit. Oh, and you can crit ontop of the bolts. We can't. Also, you casters which have to coordinate daily to take out people, should be experienced enough to cooperate mana enchanter and it's debuffs. Then use your baseline DD. You have the options, it's just requires a bit more to use it properly. Archers can't have anything debuffed nor do they have a way to decrease the blockrates, evaderates, BT misses etc.. etc..


would you like to see:
you hit xxx for 100(-300)
xxx is stunned by a flash of colour
you hit xxx for 100(-300)
you hit xxx for 100(-300)
you are hit for 500
you are hit for 300
xxx is attacking you and your spell is interrupted
you are hit for 400
you are dead and cannot cast a spell

I see the same thing since I have to use a fast bow to try to get past PBT. Except, I would still hit slower than your nuke.

I would perhaps take one more blow and then die. That's buffed. Unbuffed I would die from that amount of damage.

So, what was your point?

if my staff could deal 1000 dmg I'd be happy

Stop twisting words and start read what I say.
My point was to describe the to-hit rate. Not the damage. Besides, your nukes hit with much greater regularity than any arrow. Perhaps the resists are a bit too much, but that doesn't change the fact that archery is very much lower than magic in efficiency.

Could != Would

now add in your MUCH greater life expectancy, MUCH greater ability to choose targets, and the fact that when your shots hit, you don't see xx(-xxx) damage

Choose less bright colours, get hooded cloaks etc. That you stand out with sparkly coloured robes and fancy staves is no excuse. Try to dress like a rogue, try to not look like a caster.

Why do you think that casters have a low life expectancy? Should be because they are dangerous alive, right? You make it look like you are no threat.

Also notice that most groups take out archers in groups, if any, at last. They are no significant threat compared to casters.

I'll get 20 DD's off in about 5 battles, because within 2 seconds I'm either sprinting around like a headless chicken or dead, so 1g per 5 battles.. I really don't see that breaking my bank

I could swear I saw you write that archers had a MUCH greater life expectancy? Wouldn't that make us last longer, which would let us waste more arrows? Don't contradict yourself.

Also the cost of arrows itself isn't that a big momentary cost for a high level player. It's the principle. Also consider that casters have the lowest armourprices AND have some of the best abilities to farm cash.

The point of it all is to present all the different issues which put 'pressure' on archery and archers.

give me a shield...

The addition wasn't meant to insinuate that you wielded shields, it was added to show the amount of ways possible to counter an archery attack.

You are adding comments hinting on that I want to pwn every caster. I don't want to own everything, I want to have a chance. Starting to lack valid ammunition? The amount of ignorant comments is amazing..

For your viewing pleasure: http://www.vepresbors.freewebspace.com/images/bullshots.jpg

Before you comment on the damage, take a look at the low resists. And it was a low lvl. Casters would certainly hit just as hard, and faster. Also notice that he is shooting at 3 seconds. Doesn't combat pbt anyway.
 
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Amadon

Guest
Originally posted by Tranquil-
What good does it do when you can't do anything productive in that timespan?
more good than it does being dead

Oh, a Light eldritch can obtain; low snare nukes, a baseline stun and mez.

A mana eldritch can obtain; high snare nuke, baseline stun, AE attackspeed debuffs also keeps you alive longer, and disease which also contains a snare.
I guess you missed the bit where I said "that works". Snare is useless on tanks, it lasts as long as it takes to cast it (yes, I've tested this). Baseline stun is the same, AE attack speed debuff !!!! :ROFLMAO: this helps nothing at all in practise with it's 4 sec casting time and low range (u're dead before you can cast it), disease is the only one that's any vague use because it lasts a long time and is only 2 sec casting time, but it only has a 10% snare on it which really does not help that much in practise (yes I've tried all these). The light line is in a much worse state of utility than the mana line so I won't bother refuting your suggestions there.

No, can you pick out the part where I did? I think Eleasias' "irony" wasn't very misplaced.
and you were going so well at not resorting to flames..
that was a sarcastic comment (yes irony and sarcasm are wasted on forums, I should know better), intended to indicate that the miss-rate is related to the high damage potential that your crit-shots have. If the miss-rate was reduced with the same amount of potential damage, then you would be approaching the situation where you could 1-shot casters at will.

A crit shot is modified by AF just like your bolts. Spellcrafted high quality armour does not allow the huge crits. Add some AF buffs and the Crit shot damage is moved down by alot. Oh, and dont forget to refresh your shields :rolleyes:
bolts are ALSO affected by resistence to that magic type, and you cannot change that magic type, and there are myriad ways to increase that resistance over 50%, crit shots can change the damage type to suite the situation, and the base resists are around 26%, and much harder to cap without SC equipment, so no, bolts are in a worse state than crit-shots. Also, bolts have a 28 sec recast timer (as far as I remember.. can't really remember when I last cast one tbh)

Too bad that our normal shots are limited to about the same restrictions aswell then? Right?
so if they weren't and u were 2-shotting casters at will, you feel that would be balanced and fair?

Tell me that bolts cannot do close to 1000 damage with a good hit. Oh, and you can crit ontop of the bolts. We can't.
not on 50%+ resists
Also, you casters which have to coordinate daily to take out people, should be experienced enough to cooperate mana enchanter and it's debuffs. Then use your baseline DD. You have the options, it's just requires a bit more to use it properly. Archers can't have anything debuffed nor do they have a way to decrease the blockrates, evaderates, BT misses etc.. etc..
choose a target that has a tank on it - removes the problem of pbt (this is about co-ordination right?), archers can change their damage type and thus the resistance that is relevant, and they don't face 50%+ resists
I see the same thing since I have to use a fast bow to try to get past PBT. Except, I would still hit slower than your nuke.
I would love to see screenshots of an archer getting something like 100(-300)
and you have more range than our nukes, and you have crappy stealth on a crappy combat timer (what's it? 10 seconds?), and you have better armour and hps etc etc etc

I would perhaps take one more blow and then die. That's buffed. Unbuffed I would die from that amount of damage.
except you could enter into melee, and having a much higher weapskill than any caster your chances of being hit are lower, and you can deal some damage to your assailant which the caster cannot. The caster has NO RECOURSE in that situation, the archer DOES.

So, what was your point?
That archers don't realise how bad casters have it.
Stop twisting words and start read what I say.
so it's fair for you to do so but not me...

My point was to describe the to-hit rate. Not the damage. Besides, your nukes hit with much greater regularity than any arrow. Perhaps the resists are a bit too much, but that doesn't change the fact that archery is very much lower than magic in efficiency.
and my point was that the ability to deal insane amounts of damage should be balanced by either a low chance of success or a very high risk of death (eg. pbaoe)
Could != Would
k thx for pointing that out to me
Choose less bright colours, get hooded cloaks etc. That you stand out with sparkly coloured robes and fancy staves is no excuse. Try to dress like a rogue, try to not look like a caster.
lol
I do and I am, it helps a bit, so I'm the last caster in my group targetted.. I'm still dead way before any archer

Why do you think that casters have a low life expectancy? Should be because they are dangerous alive, right? You make it look like you are no threat.
casters have a low life expectancy NOW, because they're by far the easiest targets to kill. Same as < yellowcons, they drop very quickly and so provide easy rps. Casters USED to be the primary targets because they were a threat, but nowadays it's because they're easy rps.

Also notice that most groups take out archers in groups, if any, at last. They are no significant threat compared to casters.
they're much harder to catch and take out than casters, IF I see an archer and I am lucky enough to be in a position to retaliate I will take him out first, because I know precisely how much he hurts. I'm much more afraid of archers in RvR than other casters.

I could swear I saw you write that archers had a MUCH greater life expectancy? Wouldn't that make us last longer, which would let us waste more arrows? Don't contradict yourself.
I was trying to make the point that your issue about the cost of arrows was puerile in context, by stating that making me pay 1g per 20 DD's would be utterly irrelevant, and crying about that is really scraping the bottom of the barrel.

Also the cost of arrows itself isn't that a big momentary cost for a high level player. It's the principle. Also consider that casters have the lowest armourprices AND have some of the best abilities to farm cash.
LOL
This is like so irrelevant it's not funny, but anyway...
Farming cash, yes... casters are brilliant in PvE against similar level mobs (ie. not high purples), perhaps that's meant to balance out why they've been so nerfed in RvR :rolleyes:
Our armour is the cheapest because it's the worst in the game. The ability to fairly cheaply cap hps, con, resists and other stats means I get to live 5 seconds instead of 3. Yeah.. the really puts casters in a much better position than archers :rolleyes:

The point of it all is to present all the different issues which put 'pressure' on archery and archers.
Thanks, I'm always glad to obtain other people's perspectives. Archers however don't have a monopoly on 'pressure'.

The addition wasn't meant to insinuate that you wielded shields, it was added to show the amount of ways possible to counter an archery attack.
I was attempting to insinuate that if I wore a shield then perhaps I'd agree that archers have it worse. Casters have sacrificed more longevity than archers to be able to deal damage. If some of that longevity was restored to us it could restore the balance imo.

You are adding comments hinting on that I want to pwn every caster. I don't want to own everything, I want to have a chance. Starting to lack valid ammunition? The amount of ignorant comments is amazing..
Never heard of hyperbole? Forgive me for using artifices of the English language.

For your viewing pleasure: http://www.vepresbors.freewebspace.com/images/bullshots.jpg

Before you comment on the damage, take a look at the low resists. And it was a low lvl. Casters would certainly hit just as hard, and faster. Also notice that he is shooting at 3 seconds. Doesn't combat pbt anyway.
ok so if pbt wasn't up, you would've 2 or 3-shotted your target if your target was a mage (being an Elf I guess so), as it is, you dealt 500 damage, alone (since no-one else seemed to be breaking pbt for you, not saying you were solo since I can't tell), on a target which had 2 wardens in the group (3 sec pbt)... so tell me, if you had 2 other archers working with you, do you really believe that you wouldn't have been able to take out the caster and the two wardens?

A lone caster would've got 1 cast off, probably doing about 200 damage before being targetted and interrupted-until-killed.
 
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Amadon

Guest
one gem I couldn't resist...
Originally posted by Tranquil-

Choose less bright colours, get hooded cloaks etc. That you stand out with sparkly coloured robes and fancy staves is no excuse. Try to dress like a rogue, try to not look like a caster.
that kind of says it all doesn't it?
 
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Danya

Guest
Less bright robes etc is great, until you do something, somehow the blazing glow of spell casting always gives away that I'm not actually a rogue/tank. :p

Also archers saying "blah blah you wouldn't like it if you missed totally blah blah". Casters face typically double the resist to damage and on top of that we do get flat out resists (and misses on bolts). I've had multiple consecutive resists on my level 50 nuke, at considerable power cost. Don't forget when I'm oop I'm totally useless, when an archer is ooe they can still melee at bit, also endurance is a lot easier to regenerate than power.

The CC thing, low level snare nuke is useless, as are any other low level CC spells because you have up to a 45% resist rate on them. If you only have a 3 in 5 or less chance of landing a spell you don't have much confidence in it for saving your life. As for stun, average stun time on a pure tank is 2 seconds. Goddamn that's useful, I'd like to add that stun is my only form of effective CC so it being so crap matters significantly, not all casters can snare or disease etc.
 
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Tranquil-

Guest
Originally posted by Amadon
I guess you missed the bit where I said "that works". Snare is useless on tanks, it lasts as long as it takes to cast it (yes, I've tested this). Baseline stun is the same, AE attack speed debuff !!!! :ROFLMAO: this helps nothing at all in practise with it's 4 sec casting time and low range (u're dead before you can cast it), disease is the only one that's any vague use because it lasts a long time and is only 2 sec casting time, but it only has a 10% snare on it which really does not help that much in practise (yes I've tried all these). The light line is in a much worse state of utility than the mana line so I won't bother refuting your suggestions there.

You are not supposed to stop them in their tracks for whatever time it takes you to kill them. Slow them down so others can help you kill them.

and you were going so well at not resorting to flames..
that was a sarcastic comment (yes irony and sarcasm are wasted on forums, I should know better), intended to indicate that the miss-rate is related to the high damage potential that your crit-shots have. If the miss-rate was reduced with the same amount of potential damage, then you would be approaching the situation where you could 1-shot casters at will.

It wasn't a flame, it was an observation.

No we could not do that with decent melee resists and buffs.

bolts are ALSO affected by resistence to that magic type, and you cannot change that magic type, and there are myriad ways to increase that resistance over 50%, crit shots can change the damage type to suite the situation, and the base resists are around 26%, and much harder to cap without SC equipment, so no, bolts are in a worse state than crit-shots. Also, bolts have a 28 sec recast timer (as far as I remember.. can't really remember when I last cast one tbh)

Cloth is neutral to all physical damage. If a normal archery shot had been as easy to make hit as a nuke I'd probably use that all the time instead of trying to get a crit in since I won't hit any better with a normal shot anyway. But I want a slightly better chance to hit overall, not with just a single ability.

so if they weren't and u were 2-shotting casters at will, you feel that would be balanced and fair?

I have no wish for 2 shotting casters, I want to be able to hit them though.

not on 50%+ resists

I can't hit 1k damage regularly if that's what you think. But with pbt I can manage to not hit at all. Also with bolts you can partially hit. That's more than what I can say about critshots.

choose a target that has a tank on it - removes the problem of pbt (this is about co-ordination right?), archers can change their damage type and thus the resistance that is relevant, and they don't face 50%+ resists

Even if you do the PBT can refresh and you will still hit the BT unless the tank hit it. If you just get close to me with a nuke I'm interrupted and you can outgun me because of casttime.
We do face 'resists', melee resists(which every sane casters is capping) and pbt which is just like a 100% resist.

I would love to see screenshots of an archer getting something like 100(-300)
and you have more range than our nukes, and you have crappy stealth on a crappy combat timer (what's it? 10 seconds?), and you have better armour and hps etc etc etc

I don't get the (-300), but the 100 I get if you have decent AF buffs and armour. The Huntingbow does that low damage because it has a 4.0 sec drawtime compared to the Heavy longbow which has 5.5 seconds. So I can't even have the damage potential you have if the resists drop, I still need to use the fast bow to combat pbt.

The range is obsolete in group vs group combat. Even IF we got to use the range some day, you have Nearsight my little Eldritch.

except you could enter into melee, and having a much higher weapskill than any caster your chances of being hit are lower, and you can deal some damage to your assailant which the caster cannot. The caster has NO RECOURSE in that situation, the archer DOES.

What does my melee weaponskill have with my chance of being hit? Also you could do something you know, get that snarenuke/disease in and you will run from him.

That archers don't realise how bad casters have it.

I'd have to say ditto.

so it's fair for you to do so but not me...

Where have I twisted your words? I have only used what facts you have stated. Your recent 'twist' was that I wanted to pwn every archer in 1 shot, just as a FYI.

and my point was that the ability to deal insane amounts of damage should be balanced by either a low chance of success or a very high risk of death (eg. pbaoe)
[/quote

The pbaoe thing I agree with. But I am not asking for insane amounts of damage, infact most archery shots out there are actually somewhere around nuke damage. Even lower because of the fast bows needed.

lol
I do and I am, it helps a bit, so I'm the last caster in my group targetted.. I'm still dead way before any archer

.....Which is because you are more dangerous to have alive.

casters have a low life expectancy NOW, because they're by far the easiest targets to kill. Same as < yellowcons, they drop very quickly and so provide easy rps. Casters USED to be the primary targets because they were a threat, but nowadays it's because they're easy rps.

Probably only in the groups with 100% resists, the rest of the groups take you out because you pose a threat.

they're much harder to catch and take out than casters, IF I see an archer and I am lucky enough to be in a position to retaliate I will take him out first, because I know precisely how much he hurts. I'm much more afraid of archers in RvR than other casters.

Lucky enough to be in a position to retaliate? QC Nearsight, finito.

Perhaps you should do like the rest and take out the tanks which walk through you like a hot knife through butter instead?

I was trying to make the point that your issue about the cost of arrows was puerile in context, by stating that making me pay 1g per 20 DD's would be utterly irrelevant, and crying about that is really scraping the bottom of the barrel.

Scraping of the bottom of the barrel is what archers do. You are perhaps a class above us, sorry. :rolleyes:

LOL
This is like so irrelevant it's not funny, but anyway...
Farming cash, yes... casters are brilliant in PvE against similar level mobs (ie. not high purples), perhaps that's meant to balance out why they've been so nerfed in RvR :rolleyes:
Our armour is the cheapest because it's the worst in the game. The ability to fairly cheaply cap hps, con, resists and other stats means I get to live 5 seconds instead of 3. Yeah.. the really puts casters in a much better position than archers :rolleyes:

Oh I promise you, with AF buffs, capped hp, con, melee resists and some ablatives on that armour you will live substantially longer than 5 seconds.

Thanks, I'm always glad to obtain other people's perspectives. Archers however don't have a monopoly on 'pressure'.

They sure have alot of the market.

I was attempting to insinuate that if I wore a shield then perhaps I'd agree that archers have it worse. Casters have sacrificed more longevity than archers to be able to deal damage. If some of that longevity was restored to us it could restore the balance imo.

Casters longevity is low yes, perhaps too low. Since resists have become easier to get and alot have substantial resists these days I wouldn't be opposed to let casters have some more AF or something to increase that lifespan. But, there's a but, I want to hit more consistantly.

Never heard of hyperbole? Forgive me for using artifices of the English language.

Using synonyms of frequently used words in normal discussions doesn't make you appear wise. You only appear to want to seem wise.

ok so if pbt wasn't up, you would've 2 or 3-shotted your target if your target was a mage (being an Elf I guess so), as it is, you dealt 500 damage, alone (since no-one else seemed to be breaking pbt for you, not saying you were solo since I can't tell), on a target which had 2 wardens in the group (3 sec pbt)... so tell me, if you had 2 other archers working with you, do you really believe that you wouldn't have been able to take out the caster and the two wardens?

Should I really have to bring 2 more archers in a group to be able to kill a lower level caster behind PBT? I promise you, casters would have dropped that caster pretty fast. 21 seconds to deal 500 damage..

A lone caster would've got 1 cast off, probably doing about 200 damage before being targetted and interrupted-until-killed.

A lone caster would have QC ANYTHING and then proceeded to outcast the archer. You would have QC nearsight and then do whatever you wish, run or commence nukage, snare or whatever. An archer doesn't get determination so the stun would last atleast enough to get one more cast off. Ofcourse, it's about situations. But the caster has the initiative, will he run or will he nuke? It's all up to him.
 
T

Tranquil-

Guest
Originally posted by Amadon
one gem I couldn't resist...

that kind of says it all doesn't it?

With dress like a rogue I mean dark dyes and cloaks.
Read it how you like.

Forgot to add this earlier.

Even when a tank is engaged with someone else (multiple attackers increase my chance to hit) he will block all of my arrows as long as he is facing me.
 
K

kinadold

Guest
Scout against pet using mage :

Qc bt and repeat casting it until pet reaches archer, then move in for the kill.

Scout against non pet using mage :

Press last attacker, face, qc nearsight, then decide if posibel to kill or let the scout run away.
 

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