T
Tilda
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http://vnboards.ign.com/message.asp?topic=45834387&replies=76
umm ouch
/em begs for a 50% resist hard cap
Tilda
umm ouch
/em begs for a 50% resist hard cap
Tilda
too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damageOriginally posted by Tranquil-
Too bad that RA is on a timer, interlaced pbt isn't
edit: Interlaced PBT is 100% resists for archers. You can hit through pbt, we can hit 'through' baod.
Association for Enhancing of Archer groupage, chaarge!![]()
Originally posted by Amadon
too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage
Originally posted by Amadon
too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage
so get a tank with a quick weapon to attack your target.. or rather, select a target that has a tank on it already.. pbt is no longer a problem for youOriginally posted by Tranquil-
I thought the clue was to get a tank to slam for you to get away..
Usually you won't face sync'd pbt, wardens are pretty hard to come by (probably easier than other pbt classes, but still hard enough to come by that most groups are glad to have 1, and very few have 2).
Usually you face only the regular resists with buffs etc. So about 50% if good buffs/stats. So you will atleast hit them. PBT is a bit meaner. Imagine if the casters had to coordinate attacks to get in a hit. That's what archers have to do, are expected to do. There are more castertype classes out there than archers.
wrong, archery misses do not interrupt, this was changed because archers are overpowereredOriginally posted by Amadon
or with an archer firing at him, you get interrupted even if you take no damage
Originally posted by Amadon
so get a tank with a quick weapon to attack your target.. or rather, select a target that has a tank on it already.. pbt is no longer a problem for you
Usually you won't face sync'd pbt, wardens are pretty hard to come by (probably easier than other pbt classes, but still hard enough to come by that most groups are glad to have 1, and very few have 2).
To live, casters have to co-ordinate. Targetting a tank who isn't engaged with someone else is like signing your death certificate if another caster isn't working with you. Oh, and when the warden is mezzed, pbt drops, and warden pbt overrides caster sbt, so when the warden's mezzed/stunned/killed, caster is left w/o pbt, whereas nothing reduces resists except for a debuff (which requires working in conjunction with another caster unless you're a mana chanter, which not all of us are)
Originally posted by Amadon
too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage
resists are insane, diminishing returns over 26% and max at 50% for all resists imo, oh.. and give casters some defense, give us con instead of qui as tertiary stat![]()
Originally posted by old.Nol
Fear the group with 5 enchanters...watch them stick death the norty tanks ... oh, that's right ... silly me, they aren't invulnerable to melee, ffs! what are we paying mythic for?
breaking pbt interruptsOriginally posted by Eleasias
wrong, archery misses do not interrupt, this was changed because archers are overpowereredgood thing is archery misses dont break mez either so you can pop bt and still have the caster mezzed and ready to be crit shotted ^^
ok here's the crux of the issue..Originally posted by Tranquil-
PBT is a problem, just like you don't like 100% resists we don't like completely wasted attacks. Archery is already the form of attack easiest avoided.
Fumble, miss, evade, block, pbt/bt and can be interrupted. Nukes can be completely resisted(have you seen many fumbles?) and can be interrupted.
Add all of it together and it's too much. A caster being guarded by a shieldspec tank will be pretty invulnerable.
A caster also has a lower casttime which compensates somewhat to the resists. Also the range advantage an archer has isn't needed in group vs group skirmishing. Can't use it anyway, since according to your solution we need a tank ahead to clear bt on all our targets first.
Missrates on archery has no bonus to hit, so that already adds to the above.
Atleast you can hit your targets, even if you know you have to coordinate. We can't hit them.
Originally posted by old.Filip
I think the 5 mana-chanter 1druid 1 warden 1bard group would be uber ..
remember they will have 5 snaring pets with no LOS
could be fun if some hibs would try to make that group and tell about it..
in the example on VN the chanter used all points on AOM which i think is stupid ... it should be MOC and that unik chanter RA
Filip
Minser of Herfølge Boldklub
The problem is to keep the chanters alive, even if they got MoC and BAoD up, it wont take long for 4 zerkers to wipe the floor with them, especially if they get us mezzed/stunned 1st, as i have seen a couple of timesTanks > Casters right now for precisely this reason.
Just send in a tank heavy group with some decent resists of their own and your chanter heavy group will go down VERY fast
The problem is to keep the chanters alive, even if they got MoC and BAoD up, it wont take long for 4 zerkers to wipe the floor with them, especially if they get us mezzed/stunned 1st, as i have seen a couple of times
Are you some kind of a retard? Archer interruptions are excactly same as caster interruptions...... except archers dont get MoC and run the risk of shooting someone with a reactive dot/dd proc, thus interrupting the archer, which casters dont have to worry about. Sure archers can melee if they get a tank on them but since when archer melee has been *that* great? and anyway I rolled an archer to shoot people with a bow, not to melee (which i've spent more spec points than in bow ) :>Originally posted by Amadon
Talking about completely wasted attacks, I seriously don't think you've played a caster. Do so before you start talking about feeling useless. Interrupts are 1000000000x worse than pbt. You CAN counter pbt, you can't do shit about interrupts, they render casters utterly useless unless you use a very expensive RA on a 30 minute timer, which even then doesn't make you 100% immune to interrupts (yes, I've been interrupted in RvR when using MoC).