98% Spell Resists ARE Possible

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Tranquil-

Guest
Too bad that RA is on a timer, interlaced pbt isn't :p


edit: Interlaced PBT is 100% resists for archers. You can hit through pbt, we can hit 'through' baod.

Association for Enhancing of Archer groupage, chaarge! :p
 
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StormriderX

Guest
aom4 is a tad overkill - my aom2 and capped magic should be enough to make casters cry ;) (along with resist buffs etc ofc)
 
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tildson

Guest
nerf BoF if this one goes down the drain, and give mid something unique please
 
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Danya

Guest
Caster damage on people with buffs is silly, it takes about 6 nukes to kill another caster, even buffed that's a full 10 seconds of continual casting and a lot of power used. And after all that you've killed one of the lowest hp classes in the game that an assassin can kill in 2 hits. Wow. :p
 
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Amadon

Guest
Originally posted by Tranquil-
Too bad that RA is on a timer, interlaced pbt isn't :p


edit: Interlaced PBT is 100% resists for archers. You can hit through pbt, we can hit 'through' baod.

Association for Enhancing of Archer groupage, chaarge! :p
too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage

resists are insane, diminishing returns over 26% and max at 50% for all resists imo, oh.. and give casters some defense, give us con instead of qui as tertiary stat :D
 
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Pin

Guest
Originally posted by Amadon

too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage

Bah. Get a damage add and hit em with your stick :m00:
 
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Amadon

Guest
good point.. I think I'll roll an enchants enchanter just to make all hib casters viable in rvr again :p
 
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Tranquil-

Guest
Originally posted by Amadon

too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage

I thought the clue was to get a tank to slam for you to get away..

Usually you face only the regular resists with buffs etc. So about 50% if good buffs/stats. So you will atleast hit them. PBT is a bit meaner. Imagine if the casters had to coordinate attacks to get in a hit. That's what archers have to do, are expected to do. There are more castertype classes out there than archers.
 
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Amadon

Guest
Originally posted by Tranquil-


I thought the clue was to get a tank to slam for you to get away..
so get a tank with a quick weapon to attack your target.. or rather, select a target that has a tank on it already.. pbt is no longer a problem for you

Usually you face only the regular resists with buffs etc. So about 50% if good buffs/stats. So you will atleast hit them. PBT is a bit meaner. Imagine if the casters had to coordinate attacks to get in a hit. That's what archers have to do, are expected to do. There are more castertype classes out there than archers.
Usually you won't face sync'd pbt, wardens are pretty hard to come by (probably easier than other pbt classes, but still hard enough to come by that most groups are glad to have 1, and very few have 2).
To live, casters have to co-ordinate. Targetting a tank who isn't engaged with someone else is like signing your death certificate if another caster isn't working with you. Oh, and when the warden is mezzed, pbt drops, and warden pbt overrides caster sbt, so when the warden's mezzed/stunned/killed, caster is left w/o pbt, whereas nothing reduces resists except for a debuff (which requires working in conjunction with another caster unless you're a mana chanter, which not all of us are)
 
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Amadon

Guest
oh.. and one other thing.. imagine if archers had w/o items 800 odd hp, wore cloth, had no melee ability, had no evade, parry, block, no shield ability, no stealth (meager as archers may think it is), and were useless once targetted...
 
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old.Nol

Guest
Fear the group with 5 enchanters...watch them stick death the norty tanks ... oh, that's right ... silly me, they aren't invulnerable to melee, ffs! what are we paying mythic for?
 
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Eleasias

Guest
Originally posted by Amadon

or with an archer firing at him, you get interrupted even if you take no damage

wrong, archery misses do not interrupt, this was changed because archers are overpowerered :rolleyes: good thing is archery misses dont break mez either so you can pop bt and still have the caster mezzed and ready to be crit shotted ^^
 
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skile

Guest
What good is BOF when tanks can't reach hib/mids casters?
 
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Tranquil-

Guest
Originally posted by Amadon

so get a tank with a quick weapon to attack your target.. or rather, select a target that has a tank on it already.. pbt is no longer a problem for you

Usually you won't face sync'd pbt, wardens are pretty hard to come by (probably easier than other pbt classes, but still hard enough to come by that most groups are glad to have 1, and very few have 2).
To live, casters have to co-ordinate. Targetting a tank who isn't engaged with someone else is like signing your death certificate if another caster isn't working with you. Oh, and when the warden is mezzed, pbt drops, and warden pbt overrides caster sbt, so when the warden's mezzed/stunned/killed, caster is left w/o pbt, whereas nothing reduces resists except for a debuff (which requires working in conjunction with another caster unless you're a mana chanter, which not all of us are)

PBT is a problem, just like you don't like 100% resists we don't like completely wasted attacks. Archery is already the form of attack easiest avoided.

Fumble, miss, evade, block, pbt/bt and can be interrupted. Nukes can be completely resisted(have you seen many fumbles?) and can be interrupted.

Add all of it together and it's too much. A caster being guarded by a shieldspec tank will be pretty invulnerable.

A caster also has a lower casttime which compensates somewhat to the resists. Also the range advantage an archer has isn't needed in group vs group skirmishing. Can't use it anyway, since according to your solution we need a tank ahead to clear bt on all our targets first.

Missrates on archery has no bonus to hit, so that already adds to the above.

Atleast you can hit your targets, even if you know you have to coordinate. We can't hit them.
 
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shilak

Guest
Im sure I saw a screenie on the Prydwen boards recently that showed someone nuking some of NP for 0 (-400) or there abouts, showing 100% resists are possible and not that hard to attain for a well setup Hib group. Just cap the resists all at 50% (including when RAs are in use) and it will all be sorted out.
 
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old.Filip

Guest
I some times pitty the casters who hit a hero for 43(-3462837482)
and then a few sec's later get hit for 721 with the stick...

rather disqurageing for some ppl ...
 
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old.Xanthian

Guest
100% Heat resist.

day_03.jpg
 
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aucard

Guest
Originally posted by Amadon

too bad that the caster is useless with a tank in melee range, or with an archer firing at him, you get interrupted even if you take no damage

resists are insane, diminishing returns over 26% and max at 50% for all resists imo, oh.. and give casters some defense, give us con instead of qui as tertiary stat :D

Bonedancer are ok in melee :p 4 sec instant lifedrain, and a Healer pet. ;-)
 
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Flimgoblin

Guest
Originally posted by old.Nol
Fear the group with 5 enchanters...watch them stick death the norty tanks ... oh, that's right ... silly me, they aren't invulnerable to melee, ffs! what are we paying mythic for?

lemme see you survive 2 hits on a 5 pbaoe nuke :)

(and assuming they've got warden and a druid...)

you need to hit them 3 times - that's over 10 seconds...

if they have MoC the only thing that'll stop them is an aoe stun.
Except that's magic so it'll last for all of half a second :(
 
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old.Filip

Guest
I think the 5 mana-chanter 1druid 1 warden 1bard group would be uber ..

remember they will have 5 snaring pets with no LOS

could be fun if some hibs would try to make that group and tell about it..

in the example on VN the chanter used all points on AOM which i think is stupid ... it should be MOC and that unik chanter RA

Filip

Minser of Herfølge Boldklub
 
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Amadon

Guest
Originally posted by Eleasias
wrong, archery misses do not interrupt, this was changed because archers are overpowerered :rolleyes: good thing is archery misses dont break mez either so you can pop bt and still have the caster mezzed and ready to be crit shotted ^^
breaking pbt interrupts
a blocked shot interrupts
a miss doesn't

and.. breaking pbt doesn't get u targetted using last attacker, so if u're in a non-obvious position, you still have the advantage over a caster
 
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Amadon

Guest
Originally posted by Tranquil-


PBT is a problem, just like you don't like 100% resists we don't like completely wasted attacks. Archery is already the form of attack easiest avoided.

Fumble, miss, evade, block, pbt/bt and can be interrupted. Nukes can be completely resisted(have you seen many fumbles?) and can be interrupted.

Add all of it together and it's too much. A caster being guarded by a shieldspec tank will be pretty invulnerable.

A caster also has a lower casttime which compensates somewhat to the resists. Also the range advantage an archer has isn't needed in group vs group skirmishing. Can't use it anyway, since according to your solution we need a tank ahead to clear bt on all our targets first.

Missrates on archery has no bonus to hit, so that already adds to the above.

Atleast you can hit your targets, even if you know you have to coordinate. We can't hit them.
ok here's the crux of the issue..
you compare your ability to deal high damage at high range with our ability to deal VERY average damage at decent range.
Casters do get an option to deal high damage at high range.. it's called bolts.. and archery is nowhere near as nerfed as bolts are. In addition archers get stealth to allow them to pick their targets, whereas casters get nothing to allow them to choose targets, casters are the first targets 99% of the time, and due to their low armour and hps, the first to die too, reducing the ability to use bolts even further (since you have to pick a target not in melee).
Archers get melee as a substitute for casters' DD's and other utility, and currently melee owns DD's and utility due to the stupid resist system.

Talking about completely wasted attacks, I seriously don't think you've played a caster. Do so before you start talking about feeling useless. Interrupts are 1000000000x worse than pbt. You CAN counter pbt, you can't do shit about interrupts, they render casters utterly useless unless you use a very expensive RA on a 30 minute timer, which even then doesn't make you 100% immune to interrupts (yes, I've been interrupted in RvR when using MoC).

As for a caster guarded by a shield spec tank being invulnerable, um.. what's the problem with that? Tanks currently are the damage dealers in RvR, if one is specced for defense, thus giving up a damage dealer in the group, then ytf should he not be able to do his job?! I mean you're trying to take on two people at once, wtf do you expect? You CAN pick your targets much easier than casters, so pick another target. Or do you think that a solo archer should be able to drop any casters at will in a full group?
 
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mastade

Guest
Originally posted by old.Filip
I think the 5 mana-chanter 1druid 1 warden 1bard group would be uber ..

remember they will have 5 snaring pets with no LOS

could be fun if some hibs would try to make that group and tell about it..

in the example on VN the chanter used all points on AOM which i think is stupid ... it should be MOC and that unik chanter RA

Filip

Minser of Herfølge Boldklub

as someone said on the Vn boards
Tanks > Casters right now for precisely this reason.

Just send in a tank heavy group with some decent resists of their own and your chanter heavy group will go down VERY fast
The problem is to keep the chanters alive, even if they got MoC and BAoD up, it wont take long for 4 zerkers to wipe the floor with them, especially if they get us mezzed/stunned 1st, as i have seen a couple of times :)
 
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old.Filip

Guest
The problem is to keep the chanters alive, even if they got MoC and BAoD up, it wont take long for 4 zerkers to wipe the floor with them, especially if they get us mezzed/stunned 1st, as i have seen a couple of times

Hmm ya can see that....

maybee try to avoid the mids :) and only go for albs ....

or

if you get mezzed druid use GP ... + make sure 1 chanter hit the resist RA before you get stunned... 80+% resist on the stunne should make the lenght on the stun very very low ...

remember the mids (who ha´ve the mezz stun tools) allso got very low resist ...

and i normally get hit for 450-550 in pbaoe ..

so even vs zerkers i imagine that 5 chanters+ pets should kill em on impact


at least i think vs the albs the 5 chanter group would be a killer
 
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Eleasias

Guest
Originally posted by Amadon



Talking about completely wasted attacks, I seriously don't think you've played a caster. Do so before you start talking about feeling useless. Interrupts are 1000000000x worse than pbt. You CAN counter pbt, you can't do shit about interrupts, they render casters utterly useless unless you use a very expensive RA on a 30 minute timer, which even then doesn't make you 100% immune to interrupts (yes, I've been interrupted in RvR when using MoC).
Are you some kind of a retard? Archer interruptions are excactly same as caster interruptions...... except archers dont get MoC and run the risk of shooting someone with a reactive dot/dd proc, thus interrupting the archer, which casters dont have to worry about. Sure archers can melee if they get a tank on them but since when archer melee has been *that* great? and anyway I rolled an archer to shoot people with a bow, not to melee (which i've spent more spec points than in bow ) :>
 

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