Levin
Can't get enough of FH
- Joined
- Dec 23, 2003
- Messages
- 2,734
Not worth arguing over something that can get fixed many times over, within a few months.
Agreed. I was just expressing a worry, and it kind of turned into an argument. My apologies.
Not worth arguing over something that can get fixed many times over, within a few months.
48 vs 48 with collision detection will be amazing I personally thinkgoing to be fun seeing people trying to break a wall of tanks while rangers/casters blow people up from afar. (its a nice picture and I hope it does work like this)
In that respec it'll just be like guildwars trying to body block a flag runner, only works for short period or until lag causes the guy to break through the wall![]()
going to be fun seeing people trying to break a wall of tanks while rangers/casters blow people up from afar. (its a nice picture and I hope it does work like this)
Better still
Creating a tank wall around a spell weaving caster at a siege
YouTube - Age of Conan - on spellweaving - May 13th launch event
[youtubevid]K8yMNmhChOY[/youtubevid]
That's pretty neat,but what was he doing?![]()
so was that demonologist or necro? he did say there are 4 spells in the game that do that kinda effect so maybe different casters can do it, anyone know? xD
48vs48 is still huge in this kind of game.
Ditto,those effects pratically scream "Kill me!"
no its not. old RR's in DAoC were huge.
there we frequently had 300+ ppl around the relic keeps. (and alot more involved in other zones taking and holding keeps) sure THAT was laggy, but still funny as hell. still have fond memories when there were 600 ppl in uppland and the server gave up
96 ppl isn't THAT many in comparison. ok AoC is a system hog, but so were DaoC back in the days.
Btw does this include 48 vs 48 drunken brawling?!, yes there suppose to be a thing called "Drunken brawling" dunno rly what it is tho![]()
AoC forums said:No. Drunken Brawling just needed some work. It didn’t feel fun enough to commit to, feeling more like a gimmick than something people would want to play a lot. Drunken Brawling, like all of our minigames, is intended to be a fun, complete experience that you could play for hours and hours, and it needed more work to reach that point. Ultimately, we’d rather have the feature fun and complete and released after launch—if it comes to that—rather than pushing it out half-done and no fun to check off a bullet point on a 4 year old list.