48vs48 Sieges!

Levin

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Not worth arguing over something that can get fixed many times over, within a few months.

Agreed. I was just expressing a worry, and it kind of turned into an argument. My apologies.
 

BloodOmen

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48 vs 48 with collision detection will be amazing I personally think :) going to be fun seeing people trying to break a wall of tanks while rangers/casters blow people up from afar. (its a nice picture and I hope it does work like this)
 

Brack

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48 vs 48 with collision detection will be amazing I personally think :) going to be fun seeing people trying to break a wall of tanks while rangers/casters blow people up from afar. (its a nice picture and I hope it does work like this)

In that respec it'll just be like guildwars trying to body block a flag runner, only works for short period or until lag causes the guy to break through the wall :p
 

BloodOmen

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In that respec it'll just be like guildwars trying to body block a flag runner, only works for short period or until lag causes the guy to break through the wall :p

Well with the barrage of arrows + spells lets hope they fall over dead first lol.
 

dee777

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The thought of massive battles in which you can actually make out the different combatants because they aint stacked right on top of each other makes me very happy.

If you can block choke points and protect your squishies by your sturdies it just would be icing on the cake.
 

Brack

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so was that demonologist or necro? he did say there are 4 spells in the game that do that kinda effect so maybe different casters can do it, anyone know? xD
 

Aiteal

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That's pretty neat,but what was he doing? :(

It's a demo of the spellweaving system
Think of it as combo's for casters
Allowing them to stack spells before casting for a "sum is greater than the parts" effect when unleashed.

Looks a bit too slow in that vid for open world PvP
But it could be nice in siege with a well organised group with collision detection/tank lines/healers et all.
 

Aiteal

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so was that demonologist or necro? he did say there are 4 spells in the game that do that kinda effect so maybe different casters can do it, anyone know? xD

all the casters can do it yeah, it's just rarely been seen till that demo

rumours are that the healers can too

I guess the closest thing us DaoC'ers have seen to it was warlocks chamber dumping, but with AoC spell weaving, the spells "interact" for combined results rather than just hitting you all at once
 

Ctuchik

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48vs48 is still huge in this kind of game.

no its not. old RR's in DAoC were huge.

there we frequently had 300+ ppl around the relic keeps. (and alot more involved in other zones taking and holding keeps) sure THAT was laggy, but still funny as hell. still have fond memories when there were 600 ppl in uppland and the server gave up :)

96 ppl isn't THAT many in comparison. ok AoC is a system hog, but so were DaoC back in the days.
 

Ctuchik

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Ditto,those effects pratically scream "Kill me!"

well, the weaving sure will if no enemy do. first you lose stamina (end) and when thats used up it starts eating away at your health. so unless the caster have a few dedicated healers on him he wont live through one cyckle of that weaving i heard.

but anyway, we dont even know what spells we can use with that "combo". if we can stack up ranged nukes it could be pretty darn powerful in sieges if ur inside the walls aiming at someone outside it. or the other way around.
 

Faeldawn

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no its not. old RR's in DAoC were huge.

there we frequently had 300+ ppl around the relic keeps. (and alot more involved in other zones taking and holding keeps) sure THAT was laggy, but still funny as hell. still have fond memories when there were 600 ppl in uppland and the server gave up :)

96 ppl isn't THAT many in comparison. ok AoC is a system hog, but so were DaoC back in the days.

Remeber that happening on excali at Dagda, albs attacked, everyone rushed to the frontier and the server collapsed in a heap...think it took several hours before the zone recovered as well, I have fond memories of several hundred alts running round killing water beetles waiting to get back into rvr :)
 

WiZe^

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Btw does this include 48 vs 48 drunken brawling?!, yes there suppose to be a thing called "Drunken brawling" dunno rly what it is tho :p
 

Downanael

Fledgling Freddie
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Btw does this include 48 vs 48 drunken brawling?!, yes there suppose to be a thing called "Drunken brawling" dunno rly what it is tho :p


AoC forums said:
No. Drunken Brawling just needed some work. It didn’t feel fun enough to commit to, feeling more like a gimmick than something people would want to play a lot. Drunken Brawling, like all of our minigames, is intended to be a fun, complete experience that you could play for hours and hours, and it needed more work to reach that point. Ultimately, we’d rather have the feature fun and complete and released after launch—if it comes to that—rather than pushing it out half-done and no fun to check off a bullet point on a 4 year old list.

Guess it wont be there.
 

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