2142

psyc1one

One of Freddy's beloved
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Sep 29, 2005
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ET was developed by splash damage iirc and Q4 by Raven.

imo since ET:QW is being developed by splash damage again we can look forward to a very good game
 

Aada

Part of the furniture
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Mar 12, 2004
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if i remember back to my Quake days the game was all about who could find the rocket launcher first and run around like a headless chicken shooting anything that moves, the maps were small and boring and very bland.

Fair enough it was one of the first of its kind but the game concept is out of date, Q4 was awsome for about 30mins until you realised that running around with no stealth option just shooting the shit out of enemies was what you had to look forward too until you beat the game.

Multiplayer was boring too there was nothing special about it.. DOOM3 did what Q4 did only they did it alot earlier and alot better.

If they want to have another shot at a Q4 singleplayer game then they need to back to the drawing board and start looking past ''i know lets just give the players a gun let them find a key to open the door and shoot shit'' sorry it doesn't work anymore without other fun options such as stealth a good story line and a decent engine which doesn't give shit framerate on a good PC.
 

Chameleon

Fledgling Freddie
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Dec 22, 2003
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You are wrong is so many ways. Your recollection of your quake days suggest you played the wrong gametype and entirely miss the concept of serious competitive online fps gaming. Stealth? Have a word. They can keep that for nintendo titles.
Doom3 did nothing but continue the long established doom/quake genre. It didn't do anything before anything else, as all it's ideas came from the earlier dooms, quake1, 2 and 3.
I never played q1, 2, 3, 4, doom, hl or hl2 singleplayer. Playing games singleplayer is like watching tv on a black and white television set. Why would you?
The engine in q4 is absolutely great. The gaming industry are the ones which push the hardware limitations and therefore hardware development. If you are serious about having fun playing pc games, expect to have to pay to do it.
 

psyc1one

One of Freddy's beloved
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Sep 29, 2005
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i played q3ctf for 4 years and i must say that it was one of the most challenging games i ever played. single player of q3 sucked but that was to be expected of a game that was developed for multi player purposes.

most people might have been turned off by it's noob-unfriendliness as u get owned pretty hard if u join the wrong servers as a beginner. but gameplay-wise it was definitely the game i had most fun playing.

the lack of stealth made it the perfect game to compare skill in aim, teamplay, movement-control (trickjumps) and tactics.

quake 1 and 2 were a bit too fast for my taste but that's just personal preference.
 

Chameleon

Fledgling Freddie
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Dec 22, 2003
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psyc1one said:
perfect game to compare skill in aim, teamplay, movement-control (trickjumps) and tactics
Hit the nail on the head with that one! That for me is the thing that sets quake apart from the rest - it is real competition gaming at its best.
I hope bf 2142 and quakewars don't miss the opportunity to nick a few tips from other games. Personally, being class and objective based, I hope they learn from the bf series as well as great quake mods like weapons factory arena and team fortress. I expect others could list nice features they'd like to see nicked from other games? Come on, we could come up with the uber game to rule them all!
 

throdgrain

FH is my second home
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I have to disagree. I just dont like Q4. I didnt like Q3 THAT much, it was inferior in my eyes to Q2 anyway, a game i loved.
To me I think the whole genre is rather out of date. Like someone said, deathmatch, spwan, run about holding down fire button, die, repeat ad infinitum.
Oh well, each to thier own i suppose :)
 

Cdr

Can't get enough of FH
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803
throdgrain said:
To me I think the whole genre is rather out of date. Like someone said, deathmatch, spwan, run about holding down fire button, die, repeat ad infinitum.
Oh well, each to thier own i suppose :)

Amen, I've never really liked a game that you spend more time jumping than you do actually firing. Which is why I went off BF2 when everyone started to do the bunnyhopping shit before whatever patch was meant to stop it.

Give me a realistic setting any day.

Having said that, a new game called Huxley is looking absolutely amazing and I think it'll be both a 2142 and a Quakewars beater (it is a MMOFPS, so no doubt you'd have to sub - but it looks well worth it).

http://www.gamespot.com/pc/action/huxley/index.html
 

Chameleon

Fledgling Freddie
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Dec 22, 2003
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224
throdgrain said:
To me I think the whole genre is rather out of date. Like someone said, deathmatch, spwan, run about holding down fire button, die, repeat ad infinitum.
Says the man who plays css!!! The irony of it all throd ;)

If you want realism, quake isn't the game for you I agree. Having said that, if I was being shot at, I'd be diving on the floor, rolling, jumping, leaping all over the place to be honest :)

"Huxley is a massively multiplayer first-person shooter set in a post-apocalyptic world where humans and mutants are at war" That doesn't sound very realistic!

The screen shots look nice but I can't see the big crowds following it.
What appeals to so many fps players is the fact you can jump on and jump off games like quake or bf - play a quick 30 mins or maybe make it 3 hours. You're not commited to anything. It suits those with less time on their hands imo.
It's a different kind of player to those who play persistant world, role playing type stuff. This kind of thing is for people with a little too much time on their hands to create a little alter-ego and disappear into another world for far too many hours on end ... imo ;) Huxley could be really popular but I can't see it taking any chunk of the bf/quake market.
As throd said, each to their own.
 

throdgrain

FH is my second home
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It IS different though. In CS/CSS you have one chance to stay alive each round, so you have to be more careful. I recall when Q3 came out standing in a corner of a room and fireing my basic machine gun thing blindly and diagonally accross the room, then when I died respawning and doing the same thing. I still got a score!
I want objectives in game I suppose :) Its why of all the Q3 games I liked ctf the best I think.
 

nath

Fledgling Freddie
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Dec 22, 2003
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Chameleon said:
I never played q1, 2, 3, 4, doom, hl or hl2 singleplayer.


You've missed out - HL1 and 2 are probably the best single player FPS's, possibly the best single player games full stop. SP and online games are totally different beasts - saying playing single player games is like watching tele in b&w is a bit silly, there's some cracking good single player games out there. Whats more, you have the added bonus of not playing against total fuckwits which you almost always will online.
 

throdgrain

FH is my second home
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Dec 22, 2003
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I dont like sp games either, except Op Flash, but Im playing HL2 again atm, I think its superb :)
 

Chameleon

Fledgling Freddie
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Dec 22, 2003
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224
nath said:
You've missed out - HL1 and 2 are probably the best single player FPS's, possibly the best single player games full stop.
I lied ... a bit :p I tried hl/hl2 sp due to their hype. What I should have said is - tried it, didn't like it, never loaded it again. I REALLY wanted to like them too - they had a rep for being excellent stories etc. I just find killing AI controlled characters a mainly hollow experience. It takes all sorts I spose :)
So patently unqualified to comment on these games in sp, I do know they at least looked great!!

throdgrain said:
.. In CS/CSS you have .. to be more careful. I want objectives in game I suppose :) Its why of all the Q3 games I liked ctf the best I think.
Think it's the being careful thing ruins it for me. Go running in with a rapid firing rocket launcher, that'll scare the fuck out of em :D
Objectives really do make all the difference - quake ctf, bf control points or cs terrorists/bombs/stuff. Hopefully Quakewars will go with this format, as 2142 is bound to!
 

Aada

Part of the furniture
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Mar 12, 2004
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6,716
I got tired of CSS because:

1: Every match everyone follows the exact same route you know where your going to meet the other team because there is like 2 choke points in each map.

2. Its a campfest

3. 90% of servers run the same map over and over and over and over until your skullfucked into oblivion.

4. after the 10th round i know exactly where i am going and i can get there with my eyes closed because i know that almost all the enemy team will be around that position.

5. repeat all of above until your bored and uninstall like me.

Sure BF2 has some of these aspects BUT it has alot more to gameplay and you can get to the location via air/boat/land and the sqaud aspect of the game is amazing.

I play on a clan server and the way we move/fight like a team is great its really awsome laying down supressing fire and using classic flanking tactics to kill the enemy.

There is nothing quite like being pounded by a tank only to have one of your team fly over in a chopper and lay a barrage of rockets down and blow him into orbit, its little things that happen like this in a match that make me play BF2 every day atleast for around 2-3 hours.
 

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