Manisch Depressiv
Part of the furniture
- Joined
- Mar 6, 2005
- Messages
- 7,727
Yep, BG from the arms on our tanks instead from the merc, reaver, minstrel in offence on our casters. Armsmen also stand in a far away corner in the fight, completely away from the casters he's supposed to bodyguard so you can easily avoid him, but then again you've proved again and again that you have no clue about positioning in this game, you even made a movie documentary on the subject. A sheared arms will disable a tank just the same, just less damage. You can't cc them, they are unkillable in 8vs8 terms and a very skilled player (like yourself) can easily disable a tank with them with 2 buttons.
Made a big buck in the fertilizer business yet btw?
No, I haven't. But I'd prolly sell you first as a big load of it .
Quite funny with that movie comment - I never said that there was any special positioning in it. The mistakes there are quite obvious Sherlock, thanks for bringing it up. (In the movie you released I see a Shaman who is casting free most of the time but that has nothing to do with your special ability to position yourself well but to the enemies who didn't bother or due to your disease farting. So I might as well laugh in your face for showing fights where no one bothers to interrupt a Shammy. At least my enemy Shammy had to MoC .)
Anyway, back on topic. You lost it somehow, run out of arguments you never had? Right at the start the anytime snare was so much OP according to you that it needed a nerf, now it's a half a group with a Merc, Minstrel, Reaver and Armsman that is a problem for you. How about you do a theoretical walk through of a FG versus FG fight, maybe with some table top figures and a watch clock?
That any time snare is in the game for a long time, maybe you started losing some more fights recently and that's why you're whining? Just an assumption.
I don't see you getting away from a 2H or Pole Armsman, it makes no difference really with the snare and the example you gave is theorethical bullshit, pre DR boost most group Armsmen were 2H and that's because of the better utlity in the 2H line for peeling: snare/stun with kick ass damage.
So once again, if you ask to nerf an idiot who is spamming any time snare with laughable damage (did you even compare it?!) you might as well ask to nerf the 2H line which is in place so strong because of the double speccing need.