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Kagato

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Zoia said:
Dark Age of Petalot


Wohooo!

Sadly that does not seem to far from the truth, they really seem to be going over board with all the stupid pets either slamming, diseasing or intercepting, usually on classes that had little to fear from melee in the first place.
 

Muylaetrix

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Kagato said:
Sadly that does not seem to far from the truth, they really seem to be going over board with all the stupid pets either slamming, diseasing or intercepting, usually on classes that had little to fear from melee in the first place.

now nerf LT and ml 9 and we are all happy :)
 

Muylaetrix

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Muylaetrix said:
now nerf LT and ml 9 and we are all happy :)

When there is a `duel` between casters, and both hit moc, and one uses a spec nuke and the other uses a baseline LT, and the one with basline LT is the last man standing, there is something wrong and needs nerfing. (my pov ofc)

nerf LT and nerf ML9 and i (allong with a lot of people) am / are happy.
 

Manisch Depressiv

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LT ain't a problem, MoC3 on it is.
ML9 shouldn't be nerfed, need it for PvE, in groups it ain't a biggy and any caster solo'ing with a buffed ML9 pet for any other purpose than just to kill Brite's BD is a tard.
 

Everz

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Manisch Depressiv said:
LT ain't a problem, MoC3 on it is.
ML9 shouldn't be nerfed, need it for PvE, in groups it ain't a biggy and any caster solo'ing with a buffed ML9 pet for any other purpose than just to kill Brite's BD is a tard.
ml9 axed from rvr would be perfect

and lifetap is op'd withot moc3.. man it makes life way to easy in this game.. cabby is the ultimate solo toon.. dont even need moc to kill 2-3 targets at a time
 

Septina

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Eversmallx said:
ml9 axed from rvr would be perfect

and lifetap is op'd withot moc3.. man it makes life way to easy in this game.. cabby is the ultimate solo toon.. dont even need moc to kill 2-3 targets at a time

Judging from the recent patchnotes i think its safe to say that ml9 wont get removed from rvr, if anything they'll boost it. :p
 

Nate

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Muylaetrix said:
When there is a `duel` between casters, and both hit moc, and one uses a spec nuke and the other uses a baseline LT, and the one with basline LT is the last man standing, there is something wrong and needs nerfing. (my pov ofc)

nerf LT and nerf ML9 and i (allong with a lot of people) am / are happy.
As a wizzie you have better range then any life tapping class you'll come accross, using this well means you'll never be life tapped or ml9'd. The trade off for more range as opposed to lifetap+ml9 is a difficult one to see who has it better, you can kill targets with 3 bolts before they get in range to do damage, or they can stay alive longer if they get close enough.
 

Brackus

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At least they stopped nerfing the bainshee, now you will be able to see bainshee robe while were in morph!! wicked!!! zomg!
 

Congax

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Brackus said:
At least they stopped nerfing the bainshee, now you will be able to see bainshee robe while were in morph!! wicked!!! zomg!
OP :(
 

Sean

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Nate said:
As a wizzie you have better range then any life tapping class you'll come accross, using this well means you'll never be life tapped or ml9'd. The trade off for more range as opposed to lifetap+ml9 is a difficult one to see who has it better, you can kill targets with 3 bolts before they get in range to do damage, or they can stay alive longer if they get close enough.

nate, read his sig, it says ICE wizzy
 

Muylaetrix

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Nate said:
As a wizzie you have better range then any life tapping class you'll come accross, using this well means you'll never be life tapped or ml9'd. The trade off for more range as opposed to lifetap+ml9 is a difficult one to see who has it better, you can kill targets with 3 bolts before they get in range to do damage, or they can stay alive longer if they get close enough.

Sean said:
nate, read his sig, it says ICE wizzy

48 + 21 ice, 24 + 21 fire gives one baseline bolt worth using (vs cloth and to some degree leather).

when given the choise between a crap NS and a mediocre bolt, i went for the ability to hurt casters beyond DD range.
 

Nate

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Sean, he still have better range..if only with one spell.

The thing is, the game wasn't made for balance seeing as so many abilities are overpowered when looking from one side of the game however if you look deeper there are a number of counters to one overpowered ability. Two moc casters one with lifetap, one with a high delve dd wouldn't merely use one spell..so saying it's op as the lifetapper will win isn't right. A wide variety of things can be taken in to consideration of this scene you've posted Muy, a few examples are position, ns, kite, range, cc would make a bit of a difference to the outcome.

I agree that ml9 needs a nerf..but what way would you nerf lifetap? A little less health return?
 

Kagato

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ML9 wouldn't be so bad if they just lowered how many levels it boosts the pets by.

As for life tap, slowing down its cast time or putting it all on 3 second reuse timers would help. But having life tap on a class that can now have slamming pets and 2 new and improved healers pets that now heal twice as fast for even more health and ml 9 is just utterly stupid.
 

brad

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Manisch Depressiv said:
Cry more? Your Armsman is more than capable to kill every MoC3 lifetapper on his own.

Even i can out dmg moc3/lifetap on me warrior , i know pole armsman are far more better at dishing out dmg than i am. When pole armsman hit me for 800+ on a heavy tank, don't seem the problem in 2 hitting a caster. And b4 you say ml9 sm intercept pet, Your warlord so scare it away :p
 

Muylaetrix

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Nate said:
Sean, he still have better range..if only with one spell.

when looking at albion, sorcs have bolt range mezz and cabas have longer range NS. still i chose to have only a single usable bolt and no NS.

Nate said:
The thing is, the game wasn't made for balance seeing as so many abilities are overpowered when looking from one side of the game however if you look deeper there are a number of counters to one overpowered ability. Two moc casters one with lifetap, one with a high delve dd wouldn't merely use one spell..

i got exactly one spell that is not some sort of DD, and it is a root. i can bolt it, debuf nuke it, nuke it and pbaoe it for the rest. at 1635 - 75 range LT wins. shorter than 75 range, pbaoe wins flat out ofc.

in MY math 2.5 sec 179 delve, 60% health return is classed as equivalent of a 286 delve DD. people who have to spec to 45+ to get a 209(ish) delve that cast at 2.8 secs is a joke compared.

spec snare nuke from 179 delve and 3 sec casting time is just a VERY bad joke. it got somewhat fixed on wizards when the snare nuke from ice went to earth and got reduced in casting time to 2.8 secs. when will mana eldritches have their snare nuke casting at 2.8 secs ? fair for all imho.

cabas and sorcs should NEVER have received their level 50 baseline and should have stayed stuck at their level 45 one, which i already consider a too powerfull tool compared to spec nukes.

Nate said:
I agree that ml9 needs a nerf..but what way would you nerf lifetap? A little less health return?

3 sec casting time instead of 2.5 sec casting time would be a good start and subsequently dropping the level 50 basseline would make it balanced.
 

Puppet

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Nate said:
A theurgist has many many more pets then a bonedancer does + a high delve dd with a rarely used resist. So are they are joke? By your reasoning they are. Are they going to get nerfed? I guess that as it's taken 5 years and theres been nothing so far...thats a big no. :(

The real issue here is that BD's received a nerf in FG-fights (which they probably needed aswell - didnt see a single group without one when I played) and got a huuuuuuuuuuuge boost in 1vs1, which is smth the BD surely didnt need.
 

Nate

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Heres how I'm reading in to your posts Muy:

You specced your wizard not to beat casters, but to beat the zerg at siege/close range opportunities.. you have the chance to spec to be able to beat casters, yet you don't.. and you believe that lifetap should be nerfed because you can't have the best of both worlds.

I could take my summoning spec sm out to RvR, wait for casters to hit my pet in melee and say that they should all be nerfed for not hitting my pet..but thats not the way it's done.

I'd just like a bit more of an substantiated argument then what your coming up with at the moment.

Puppet said:
The real issue here is that BD's received a nerf in FG-fights (which they probably needed aswell - didnt see a single group without one when I played) and got a huuuuuuuuuuuge boost in 1vs1, which is smth the BD surely didnt need.
I agree, they should have left BD's as they were..but I guess they wanted to get some kind of reconciliation for the recent Bainshee nerf to their Taunt spell. If they had left Suppression pets out of the recent boost I would think the BD would have been well rounded, the other specs pets definately needed a boost seeing as no one specced high in them.
 

Maeloch

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Muylaetrix said:
spec snare nuke from 179 delve and 3 sec casting time is just a VERY bad joke. it got somewhat fixed on wizards when the snare nuke from ice went to earth and got reduced in casting time to 2.8 secs. when will mana eldritches have their snare nuke casting at 2.8 secs ? fair for all imho.
It's kinda accidental, but I'd say all 3 realms snare nuke are very nice atm vs such shitty resists - what runie and eld both energy, wizzie and sorc matter? Without debuffs they hit better than most lifetaps and spec nukes and that's allowing for the 3s cast time.
 

Muylaetrix

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Maeloch said:
It's kinda accidental, but I'd say all 3 realms snare nuke are very nice atm vs such shitty resists - what runie and eld both energy, wizzie and sorc matter? Without debuffs they hit better than most lifetaps and spec nukes and that's allowing for the 3s cast time.

the wiz one (earth/matter) is 2.8 sec cast time now (which is reasonable to me). not exactly fair to runies, eldries and sorcs. and i know not a single sorc who specs 50 in the line with the snare nuke.

and i guess most of the eldies don`t spec 50 mana but would rather go for 48 (pbaoe) or 49 (ae str/con debuff) mana and put the leftovers in sun. dunno, maybe depends if they group with mana chanter or not most of the time i guess.

a 179 delve spec nuke that requires you to spec 50 in the line, with 3 sec cast time is no good if you can have the same delve in a baseline, get 60% lifereturn and cast 0.5 secs faster.

and i don`t think that that `nice` energy snare nuke will do much harm on albs with yellow ( rather common) or better cleric resist buffs.

i can tell you as ice wizard, i almost never used the snare nuke in rvr. it was nice for solo leveling, but was lacking in rvr (imho) issues with root and snare not working well toghether had something to do with it too ofc.

i want to nuke it down as fast as possible or root it and leg it.
 

Muylaetrix

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Nate said:
You specced your wizard not to beat casters, but to beat the zerg at siege/close range opportunities.. you have the chance to spec to be able to beat casters, yet you don't.. and you believe that lifetap should be nerfed because you can't have the best of both worlds.

give one person who plays a char that doesn`t rely on lifetap who thinks lifetaps are ok as they are.
 

Maeloch

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Muylaetrix said:
not exactly fair to runies, eldries and sorcs. and i know not a single sorc who specs 50 in the line with the snare nuke.

and i guess most of the eldies don`t spec 50 mana but would rather go for 48 (pbaoe) or 49 (ae str/con debuff) mana and put the leftovers in sun. dunno, maybe depends if they group with mana chanter or not most of the time i guess.

and i don`t think that that `nice` energy snare nuke will do much harm on albs with yellow ( rather common) or better cleric resist buffs.

i can tell you as ice wizard, i almost never used the snare nuke in rvr. it was nice for solo leveling, but was lacking in rvr (imho) issues with root and snare not working well toghether had something to do with it too ofc.
Matter sorc is a nice class tbh taken by itself, just the other specs so OP nobody is gonna spec full matter. Full matter gets snare nuke nobody specs resists against, red aoe dex/qui debuff, baseline single mez/demezz/root, ghetto aoe mez and blue con pet and more baseline stuff. A crappy line for a sorc that's prolly better than alot of casters speccing their best line.

If you gonna go full mana eldie you might as well go 50 as you will use the snare DD as main dps. Nearsight will be green but still great for interrupts. Energy nuke will be better vs albs and mid grps both which most likely have red heat/cold resists in grp and only yell energy, also template resists prolly crap. I know from experience cold spec nuke from eldie mostly hits low 3xx and the lower delve energy nuke hits for high 3xx (don't kill me on exact figures been a while).

Single snare not much use on it's own, but aoe snare can be useful for slowing down tank trains with deter as has no immunity so can keep spamming it on em. Not sure where this is going I have a headache from PvE, but that's the facts!
 

TheBinarySurfer

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IMO BD's / Sorcs / SMs / Maulers are all in need of heavy "class balancing" as Mythic calls it. The population levels on these especially are frightening, compared with the whole 30 Champs earning rps currently on the Caerleon cluster in the US. This patch doesnt really do anything to address this - the opposite in a number of cases actually.

I'm not likeing most of their "balancing" currently - they seem to be ignoring the long-forgotten classes still and working on the already fairly powerful ones.

Off topic slightly but a comment for Maeloch: You notice how the Mentalist TL asked for group HoT, and got denied it for a long time. But the Mauler (which coincidentally you need to buy a new expansion activated for to play) has a group regen and a good delve group hot also? Coincidence? I think not.

And yes good comments about the matter sorc - i'm respeccing my eldie to Mana soon for that reason - the snare-nuke is just very nice vs crappy resists. Tested it out a few times in Molvik and it pretty much 2-shot someone (figure they had 0% Energy in their template or close to it) without even having much of a template.
 

Fuaip

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Aqe said:
6BD 1Pac 1BG best group setup? :p

Got the ML lines need, RA's, interupt, CC, heals, whats missing?

what a shitload of pets that would get to lol..
 

Nate

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Muylaetrix said:
give one person who plays a char that doesn`t rely on lifetap who thinks lifetaps are ok as they are.

I play a healer..no lifetap there, a reduction in return % could be considered worthy of a patch note..the return is too high I don't see a point in putting the casting time up..just means they take a little longer to get the health back. However the end of the scene you've described(using one spell) still results in the moc lifetapper winning.

I also think though that Wizards have become too much, the debuff/dd on there main dd is by far overpowered, considering they already have 3 bolts to do dmg..it should be split to a higher cast time / less dmg for the dd/resist debuff and the high delve dd back to as it was, like RM's have it.

The same can be considered when talking about a baseline dd Bainshees get as the highest delve dd(ofc less then a wizzies considering it doesn't have the debuff component) in the game...a class with such a variety of spells, surely doesn't deserve this.
 

Muylaetrix

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Nate said:
I play a healer..no lifetap there, a reduction in return % could be considered worthy of a patch note..the return is too high I don't see a point in putting the casting time up..just means they take a little longer to get the health back. However the end of the scene you've described(using one spell) still results in the moc lifetapper winning.

I also think though that Wizards have become too much, the debuff/dd on there main dd is by far overpowered, considering they already have 3 bolts to do dmg..it should be split to a higher cast time / less dmg for the dd/resist debuff and the high delve dd back to as it was, like RM's have it.

The same can be considered when talking about a baseline dd Bainshees get as the highest delve dd(ofc less then a wizzies considering it doesn't have the debuff component) in the game...a class with such a variety of spells, surely doesn't deserve this.


ok, it`s past 5 o clock cet.

Wiz fire spec DD is OP, i agree

but, your fault is thinking that everybody with a wiz specs 50 fire, 20 earth.

Ice is the odd one out.

unfortunately, wiz ice spec is the only (usable if you exclude necros) )alb spec with access to pbaoe.

from all the pbaoe specs (sm, mana-chanter, mana-eldritch, ice-wiz, warlock) ... (i didn`t include bianshee and necromancers)...

i think ice wizards are the least powerfull pbaoe class.

on the other hand,

i might be a gimp that doesn`t have a clue what he is talking about, ... but i doubt that.
 

Kagato

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brad said:
Even i can out dmg moc3/lifetap on me warrior , i know pole armsman are far more better at dishing out dmg than i am. When pole armsman hit me for 800+ on a heavy tank, don't seem the problem in 2 hitting a caster. And b4 you say ml9 sm intercept pet, Your warlord so scare it away :p

Which will help against a bonedancer how exactly? even with a polearm you'll be lucky to do more damage then 2 healer pets casting twice as fast for more heals can cure, even before you take life tap and strafing into consideration.

And even if CB did do anything to help the situration, what about the poor bastards who can't spec warlord?

Its all very well trying and failing miserably to be a smart ass, but unlike some, my post was from the point of view of non-petters in general, not just me.
 

Brackus

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TheBinarySurfer said:
IMO BD's / Sorcs / SMs / Maulers are all in need of heavy "class balancing" as Mythic calls it. The population levels on these especially are frightening, compared with the whole 30 Champs earning rps currently on the Caerleon cluster in the US. This patch doesnt really do anything to address this - the opposite in a number of cases actually.

I'm not likeing most of their "balancing" currently - they seem to be ignoring the long-forgotten classes still and working on the already fairly powerful ones.

Off topic slightly but a comment for Maeloch: You notice how the Mentalist TL asked for group HoT, and got denied it for a long time. But the Mauler (which coincidentally you need to buy a new expansion activated for to play) has a group regen and a good delve group hot also? Coincidence? I think not.

And yes good comments about the matter sorc - i'm respeccing my eldie to Mana soon for that reason - the snare-nuke is just very nice vs crappy resists. Tested it out a few times in Molvik and it pretty much 2-shot someone (figure they had 0% Energy in their template or close to it) without even having much of a template.


Have bd's actually ever had a nerf? From my knowledge its only been either giving em love or nerfing the other realms similar interrupt classes.

The nerf the bainshee uninterruptable taunt, somethink rightly so, it does change our roll slightly (from bainshee pov) if we want to keep fg enemy interrupted we can still do at range, but are screwed when interrupted if we are positioned badly.

For bd's it doesnt matter, I think their debuff no longer interrupt? but they have potentially 2-3 caster petS + commander + inta lifetap as interrupts + their other utility.

Im not saying screw over the bd's just give them a similar nerf instead of cutting their heal pets cast time by half
 

Brackus

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Muylaetrix said:
ok, it`s past 5 o clock cet.

Wiz fire spec DD is OP, i agree

but, your fault is thinking that everybody with a wiz specs 50 fire, 20 earth.

Ice is the odd one out.

unfortunately, wiz ice spec is the only (usable if you exclude necros) )alb spec with access to pbaoe.

from all the pbaoe specs (sm, mana-chanter, mana-eldritch, ice-wiz, warlock) ... (i didn`t include bianshee and necromancers)...

i think ice wizards are the least powerfull pbaoe class.

on the other hand,

i might be a gimp that doesn`t have a clue what he is talking about, ... but i doubt that.


Id say ice spec wizard isnt at all the least powerfull. it has access to ae root? and ae debuff cold and pbae cold, for defence id almost say its one of the best specs, and also for attack given a confined area.
 

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