1.83d

DocWolfe

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===================================

Dark Age of Camelot
Test Version 1.83d Release Notes
Class Changes and Art Revamps
April 13, 2006

===================================


NEW THINGS AND BUG FIXES

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

- Constitution loss now begins at level 10.

- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.

- Effects from combat styles will no longer play on the original target if the blow is intercepted.

- Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires.

- If a player is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail.

- Players who are phase shifted can no longer have Theurgist pets cast upon them.



CLASS CHANGES AND FIXES


General Notes

- Buff shears for all three main healing classes will no longer cause damage. However, all buff shears will now correctly grant realm points.


Bonedancer

- Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.


Enchanter

- (Pendragon Only) Twinkling Arms, Glossed Arms, Shining Arms, Shimmering Arms, Glowing Arms, Glittering Arms, Brilliant Arms and Splendorous Arms are now realm castable buffs again at all levels. Dazzling Arms and Radiant Arms have been placed back into Enchantments at 35 and 45.

- Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.


Spiritmaster

- Spiritmasters will be able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.


Thane

- Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window.


Valewalker

- A new 6.0 Group Damage shield (Nature's Vengeance) has been added to Valewalkers at level 45.

- A new Lifetap which links to a group heal (Immolation) has been added to Valewalkers at level 50. This has a 2.0 second cast time with a 10 second re-use timer.

- Valewalkers now have access to Protect 1 at level 15.

- Valewalkers now have access to Intercept at level 19.

- Valewalkers now have access to Protect 2 at level 23.

- Valewalkers now have access to Protect 3 at level 32.


Valkyrie

- Aurora now has a 3% Power Rend spell.

- Odin's Bite now has a 6% Power Rend spell.

- Odin's Madness now has a 9% Power Rend spell coupled with a 150 frontal area of effect direct damage spell.


Vampiir

- The encumbrance of a Vampiir will now scale properly with any buffs they use. This fixes a bug that was causing encumbrance to decrease as the Vampiir leveled and attained higher level buffs.


Wizard

- The cast time on the Earth line direct damage snare is now 2.8 seconds.

- (Pendragon Only) Animations for the Nearsight spells have been adjusted.

- (Pendragon Only) Sounds for the Earth line direct damage snare and Ice line area of effect Root have been swapped to better suit the lines in which they're attained.

- (Pendragon Only) The messages to players when being snared or rooted (from the prior changes to area of effect snare and area of effect root spells) will now display correctly.

- (Pendragon Only) The Earth line direct damage Snare spells and Ice line area of effect Root spells now properly check their specializations when cast.



CAMELOT CLASSIC WORLD NOTES


Item Notes - Albion

- Godeleva Dowden now sells tradeskill items more appropriate for beginning crafters in Cotswold.


Dungeon Notes - General

- The AI for 'Grand Summoner Govannon' has been modified to prevent a rare occurence where the mob would be semi-invulnerable for longer than intended.



SHROUDED ISLES WORLD NOTES


Item Notes - General

- Necklaces and Armor from Galladoria, Tuscaran Glacier and Caer Sidi will once again function correctly when all pieces are worn.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes

- Valkyries are now eligible to receive the Shield of Khaos. Valkyries who meet the appropriate requirements to receive this artifact should speak to Loremaster Sverrir or Loremaster Pahr.


Oceanus Encounters

- Reduced the spawn radius for the Eternal Plant to make it easier for the seekers to find the plant and start the encounter.



DARKNESS RISING WORLD NOTES


General Notes

- Added region announcements to each of the 'Circle of 5' bosses. These are set to 2000 units around the spawn of the monster. This is help identify that you should be within 2000 units of the boss when the boss is defeated in order to receive credit for the encounter.



NEW FRONTIERS WORLD NOTES

- (Midgard) Fjall and his friends should no longer make it all the way up the hill to Vindsaul Faste. This should prevent them from attacking unsuspecting players.



FOUNDATIONS NOTES

- Adjusted the locations of a number of forges and alchemy tables so that the new models do not collide with nearby walls or geometry.

- The wretched hagbui on the central island in Leivrik are now hostile instead of aggressive.
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
DocWolfe said:
===================================

Dark Age of Camelot
Test Version 1.83d Release Notes
Class Changes and Art Revamps
April 13, 2006

===================================


NEW THINGS AND BUG FIXES

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

Bahhh :<
 

censi

Can't get enough of FH
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Messages
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NEW THINGS AND BUG FIXES

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

one of the most retarded changes to ever land. They are either really really really thick. Or like really really really really thick.
 

Kinag

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Dec 22, 2003
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Didn't see anything worth mentioning in that patch oO
 

Ardas Nails

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- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.

woot now we can finally get rid of our 'dildo looking' emblem \o/
 

xxManiacxx

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censi said:
NEW THINGS AND BUG FIXES

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

one of the most retarded changes to ever land. They are either really really really thick. Or like really really really really thick.


Try playing the class who is vurnable to the most common damage type ingame instead of resistant and say that again.
 

Azathrim

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Cylian said:
hrm, why did SBs get Bludgeon again ? :eek7:

So that we can hit hib stealther on the same level as they hit us?

It's funny though, that it only took one patch after Bludgeon for Mythic to reconsider their statement when Bludgeon went live and actually made changes to armour tables. :)
 

Sye

Fledgling Freddie
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May 13, 2005
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imo they are spoiling this game, they are making each realm too similar so there is no advantages or disadvantages to choosing a realm. Its gonna end up with each realm having the exact same classes at the end of the day just with different names.
 

Tafaya Anathas

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Sye said:
imo they are spoiling this game, they are making each realm too similar so there is no advantages or disadvantages to choosing a realm. Its gonna end up with each realm having the exact same classes at the end of the day just with different names.

At least the whine about other realm's op classes will end.
 

Bugz

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xxManiacxx said:
Try playing the class who is vurnable to the most common damage type ingame instead of resistant and say that again.

I do lol and tbh, it gave me a nice chance vs. rr6+ stealthers :m00:
 

Sye

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Tafaya Anathas said:
At least the whine about other realm's op classes will end.

Are mythic trying to stop the whine about the game or make the game enjoyable to play tho?
 

Neffneff

Fledgling Freddie
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Oct 22, 2004
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2,064
DocWolfe said:
===================================

Dark Age of Camelot
Test Version 1.83d Release Notes
Class Changes and Art Revamps
April 13, 2006

===================================


NEW THINGS AND BUG FIXES

- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

im gonna need yet ANOTHER template, only question is what weapons....
 

cHodAX

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Jan 7, 2004
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Ardas Nails said:
- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.

woot now we can finally get rid of our 'dildo looking' emblem \o/

It's not a dildo, it is a masage wand! :p
 

Tesla Monkor

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Tbh, 1.83 isn't nearly as cool as they made it sound before they started on it - it turned into a massive Alb love patch. (As predicted, and consequently denied by everyone.)

Healers got screwed - the only non-generic healer change was a slight decrease on the casttime of celerity (and the fact that this class-defining spell of the aug healer was handed to the paladins as well)

Valkyries got some love, but the last changes screwed over the changes in the first part of the patch - which didn't work as advertised to begin with (The 'rip' effect broke the absorb debuff, as well as Odin's Wrath DD effect).

The reduction in armor vulnerabilities is a direct 5% damage nerf to all bow users (and melee characters in general) - thanks, where as wizards got a 15% damage increase among other things. Heh. We really needed more caster damage ingame.

Underwhelmed with 1.83. :(
 

Raven

Fuck the Tories!
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its only that the previous few patches were so good that this one seems so shit, it seems they are tying up a few lose ends, i hope that 1.84, or even the final couple of sub patches of 1.83 have the crafter upgrades :)
 

Tafaya Anathas

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Sye said:
Are mythic trying to stop the whine about the game or make the game enjoyable to play tho?

The game's "enojoyibility" is depends on the community too, and I know only 1 game where the community is worse than daoc's.
 

Levin

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Raven said:
its only that the previous few patches were so good that this one seems so shit, it seems they are tying up a few lose ends, i hope that 1.84, or even the final couple of sub patches of 1.83 have the crafter upgrades :)

If i understood things right, this was the last bit of patch 1.83 and it will go live next week.
 

Herjulf

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To bad they remoevd the damage portion of buffshears :/ solo shamans is but a memory.
The question is, will buffshears interupt with that change?
 

SkarIronfist

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Tesla Monkor said:
Tbh, 1.83 isn't nearly as cool as they made it sound before they started on it - it turned into a massive Alb love patch. (As predicted, and consequently denied by everyone.)
(

Tesla, this alb love, mid love, hib love thing is really irrational and you should relax and find your happy place.

My only comment, is that this new rp points scoring system should be toned down, seeing a person with 258K for a days play (I am sure it was a long hard day) is just silly. RR5 used to mean something, now its long weekend of iRVR.

Every time I see a alb lord / lady its like a walking piggy bank.
 

Dorimor1

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Can anyone explain to me this whole new rp system thing? do you just get more rps for every kill or something?
 

Raven

Fuck the Tories!
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RPs for ML, RR, CL, level, it is supposed to mean if an RR1 kills an RR10 they will get a fuckload of RPs, though in reality it means even killing a warder i get 1300+ RPs and its just turned rvr into an add fest. getting proper equipment, working hard on your toon is meaningless.
 

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