@ poppa:
i don't agree with allowing dex to affect spellweaving and reducing spellweaving castime to 2.8 sec that would once again make them so fuckin uber just in another way
If warlocks are to be fixed they need to redesign the whole class, focus on spellweaving and making primars a secondary ability that is only used in certain situations.
I've posted this a few times already:
#1 reduce number of chambers to 1 and have lowerlvl chambers hit for reduced damage
#2 some of this happened just in 1.82, lowerlvl UI primers have reduced damage; but should also have reduced power cost
#3 change spellweaving(cursing) spec spells to be affected by dex but leave the castime at 4 sec
dex will reduce the castime difference noticeably and don't forget u will still be hitting 2 spells instead of 1 (1.2-1.5 base castime for the 2nd spell instead of 2.5-2.8 for a standard caster casting 2 spells)
The result would be a real spellweaver hitting for slightly more damage over time than standard casters while having a free instacast every fight as well as a shitload of tools to choose from
Depening on spec the warlock i propose would look like this:
primary spells: 224 dd; 326 bolt;399 heal; 56sec heal
secondary spells: 135 lt, 218 pbae; 135-180 spreadheal; 30 sec snare, 55-65% ns
each combination casting at a cap of 1.6 sec
primers: 1st UI at around 30% power and 70% effectivness; range at 1750; powerless 6 sec castime (2.4s capped)
and a ~30% redux lvl 8 chamber (for example: ~160dd+95lt)
It would still have a certain catacombs bonus and would remain a strong class with a lot of grpability but it would fix the main issue of warlocks: instakill on sight burstdamage with nothing left to followup
i don't agree with allowing dex to affect spellweaving and reducing spellweaving castime to 2.8 sec that would once again make them so fuckin uber just in another way
If warlocks are to be fixed they need to redesign the whole class, focus on spellweaving and making primars a secondary ability that is only used in certain situations.
I've posted this a few times already:
#1 reduce number of chambers to 1 and have lowerlvl chambers hit for reduced damage
#2 some of this happened just in 1.82, lowerlvl UI primers have reduced damage; but should also have reduced power cost
#3 change spellweaving(cursing) spec spells to be affected by dex but leave the castime at 4 sec
dex will reduce the castime difference noticeably and don't forget u will still be hitting 2 spells instead of 1 (1.2-1.5 base castime for the 2nd spell instead of 2.5-2.8 for a standard caster casting 2 spells)
The result would be a real spellweaver hitting for slightly more damage over time than standard casters while having a free instacast every fight as well as a shitload of tools to choose from
Depening on spec the warlock i propose would look like this:
primary spells: 224 dd; 326 bolt;399 heal; 56sec heal
secondary spells: 135 lt, 218 pbae; 135-180 spreadheal; 30 sec snare, 55-65% ns
each combination casting at a cap of 1.6 sec
primers: 1st UI at around 30% power and 70% effectivness; range at 1750; powerless 6 sec castime (2.4s capped)
and a ~30% redux lvl 8 chamber (for example: ~160dd+95lt)
It would still have a certain catacombs bonus and would remain a strong class with a lot of grpability but it would fix the main issue of warlocks: instakill on sight burstdamage with nothing left to followup