1.81E Notes

Penlid

Fledgling Freddie
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Aug 9, 2004
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Darkness Falls access change is the big news this edition. There's also a cool new recall stone system for those who own the Darkness Rising expansion. We may reevaluate that limit in the months to come, but for now it's like the advanced horses - a great reason to get Darkness Rising. Come for the recall stones and horses, stay for the quests and cake.

But read on for the details:




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Dark Age of Camelot
Test Version 1.81e Release Notes
Realm vs Realm and Class focus
December 8, 2005

===================================


NEW THINGS AND BUG FIXES


Darkness Falls Changes

We have made changes to the way the shifting of Darkness Falls occurs between realms. Here is a breakdown of how this will now work:

- When Darkness Falls changes hands, there is now a 15 minute timer activated. Until this timer expires, the realm that loses DF access can still enter the dungeon.

- Each realm has its own potential timer. If DF changes hands multiple times, all three realms could have access simultaneously.

- If this timer is active, it will display as such along with time remaining to all in the /realm window.

- When a realm takes control of DF, if they have a 15 minute re-entry timer, it's zeroed out.


New Things

- When a Hero goes into Stag form or a Berserker goes into Vendo form, the player's tunic will now display. This change will only occur for those using the Catacombs or higher clients.

- The zombie form (when resurrected by a Heretic) has been given an overhaul. The resurrected player will now appear as a skeleton that will display most of the resurrected player's armor. This change will only occur for those using the Catacombs or higher clients.


Bug Fixes

- (Pendragon Only) Spell delves no longer randomly omit casting time and duration information.

- House friends of guild rank 0 should now properly display on the house friends list.

- All effect icons in the mini-pet window will now properly appear.



CLASS CHANGES AND FIXES


Armsman

- "Soldier's Citadel" now correctly has a recast timer and will gray out the button accordingly.


Hero

- "Combat Awareness" now correctly has a recast timer and will gray out the button accordingly.


Weaponskill Changes

- Existing STR/CON poisons will be converted over to the new WS/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.

- The amount of Weaponskill/CON debuffed has been adjusted to the following:

Poisons 22: 9% Weaponskill & 45 Con
Poisons 29: 12% Weaponskill & 61 Con
Poisons 37: 15% Weaponskill & 81 Con
Poisons 47: 19% Weaponskill & 108 Con


Enhanced Cures

- Players will now correctly be able to be interrupted while casting advanced cures.


Subclassing

- Faded Nimbleness and Faded Quickness for Necromancers now correctly have a recast timer and will gray out the button accordingly.


Realm Ability Changes

- Thornweed Field now correctly delves as essence damage instead of matter damage.

- Added an NPC in each Battleground that will allow a player to remove all of their realm points. This removes all of the realm points, abilities, and ranks associated with the points. *Note: This process cannot be reversed once you choose to accept it.



CAMELOT CLASSIC WORLD NOTES


Quests - Albion

- Aged Clubs – The journal entry for step 8 has been updated to describe the location accurately for players using all clients.


Quests - Hibernia

- A Bainshee trainer has taken up residence in the town of Howth.


Darkness Falls

- Chthonian crawlers will proc their poison slightly less often now. The damage of their poison has been reduced as well.

- Prince Abdin's brood is no longer as weak as before.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes

- Master Level 10 cloaks can once again be summoned when wearing the appropriate Chest, Weapon and Leg pieces.

- When activating Orion's Belt, the quest journal will now include the keywords for the different versions of the artifact.

- Players will now be able to combine the scrolls for Orion's Belt and the Gem of Lost Memories at level 30.



CATACOMBS WORLD NOTES


Quests - Albion

- Sergeant Uwigis's Map, used in the Shrouds of the Deathseeker quest, has now been flagged to be usable in shade form.

- Players stuck on step 12 of the Lost in the Dark quest can now respawn Lurd by returning to his hiding place.



DARKNESS RISING WORLD NOTES


General World Notes

- A new Loyalty Reward program is being introduced with this patch that will reward players for continuous, consecutive account activation with recall stones that will allow players to individually teleport to various locations. Currently the rewards are as follows:

3 months: personal bind recall
6 months: personal house recall
12 months: guild house recall

- These stones will be usable once per hour, and do not share a reuse timer. They will not be usable in Realm vs Realm zones. The stones have a 10 second casting time. To obtain these new loyalty rewards, visit the Royal Treasury Clerk (a new NPC) in your King's throne room. As a reminder, you must be using the Darkness Rising client to access the King's throne room. These rewards will only be awarded once (at each plateau) to each character on your account. The stones are not tradable, not sellable, and not destroyable. They are usable in shade form.


Quests - Albion

- The level 48 Delivery quest now displays the correct quest steps.


Item Notes

- The Weaponmasters inside each realm's Throne Room will now accept the Luminescent Cambiare Stone.

- The Armsman Satago Arch-Mace will now properly debuff Crush resists.



FOUNDATIONS WORLD NOTES

- The TOA trophy NPCs are no longer present on the classic server types.

- The following Trophy quests were modified so that only one Trophy quest can be completed at a time: Fafnir's Remains, Mordred's Remains, Dub's Remains, Grubthor's Remains, Terracite Cthiyrkkftooift's Remains, Golnar's Remains, Orunos' Remains, Winged Terror's Remains, and Chief Amanita's Remains.



COOPERATIVE SERVER NOTES

- Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.



PLAYER VERSUS PLAYER SERVER NOTES

- Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.
 

knighthood

Fledgling Freddie
Joined
Feb 3, 2004
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1,812
Givf 1.81F and some Valkyrie Loving imo

But other than that, sounds like another good addition, DF fights allways roxx
 

Elitestoner

Can't get enough of FH
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Jan 21, 2004
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loving that df change. finally some easy mode DF random bombing :p
 

Andrilyn

Can't get enough of FH
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Did expect more from the E patch (looking at the other 1.81 patches) though this is still a nice patch :).
 

censi

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is there anything relevent to RVR at all?
 

Neffneff

Fledgling Freddie
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censi said:
is there anything relevent to RVR at all?
- Existing STR/CON poisons will be converted over to the new WS/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.

- The amount of Weaponskill/CON debuffed has been adjusted to the following:

Poisons 22: 9% Weaponskill & 45 Con
Poisons 29: 12% Weaponskill & 61 Con
Poisons 37: 15% Weaponskill & 81 Con
Poisons 47: 19% Weaponskill & 108 Con
 

Thegreatest

Fledgling Freddie
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Jan 24, 2004
Messages
1,023
Neffneff said:
- Existing STR/CON poisons will be converted over to the new WS/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.

- The amount of Weaponskill/CON debuffed has been adjusted to the following:

Poisons 22: 9% Weaponskill & 45 Con
Poisons 29: 12% Weaponskill & 61 Con
Poisons 37: 15% Weaponskill & 81 Con
Poisons 47: 19% Weaponskill & 108 Con

I think this change was also mentioned in one of the earlier patches but they adjusted the amount of WS debuff by a little...
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
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2,064
aye, lvl 47 ws/con debuff was gonna be 25% WS debuff, now its 19%.
 

Shike

Can't get enough of FH
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Dec 24, 2003
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Neffneff said:
aye, lvl 47 ws/con debuff was gonna be 25% WS debuff, now its 19%.

and also that all existing str/con will be converted to the new poison
 

Lejemorder

Fledgling Freddie
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Jan 9, 2004
Messages
891
Thegreatest said:
I think this change was also mentioned in one of the earlier patches but they adjusted the amount of WS debuff by a little...

in the original patch note existing str/con poisons wouldnt change, but now the does, to avoid people stack up like 1k poisons
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
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Lejemorder said:
in the original patch note existing str/con poisons wouldnt change, but now the does, to avoid people stack up like 1k poisons

not 100% sure but I think str/con poison stacked with ws/con, hence the change.
 

Kinag

Part of the furniture
Joined
Dec 22, 2003
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3,217
Aoln said:
Think everyone is waiting for their own class love ;d

Nah, I'm not expecting any love on my wizard, merc, or old zerk :-/
 

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