- Thread starter
- #31
BlackrazoR said:As skilled a reply as a Necro can be skilled in RvR I suppose .
You bring it on yourself, what do you expect?
BlackrazoR said:As skilled a reply as a Necro can be skilled in RvR I suppose .
Danamyr said:I need no +skill mate. I am using spec spells, not base so +skill is irrelevant
I do have MoF II though
Waspic said:Are u sure about this m8? I have done tests, which seems to show the opposite. Why is +skill irrelevant, if u use spec spells?
/greetings Wasp
Danamyr said:I use the red insta LT and casted PT in the Sight line. They are both spec spells, not base, so I will not get variance when casting multiple spells on the same target (I have a full 50 in the Sight spec line). I have MoF II to raise the effective level of those spells to Lvl 50, and I have +3 skill from items as well as +4 from being RR5, making +7 skill (or an extra 3.5% damage).
eggy said:+skill will increase your damage on specline spells.
eggy said:Yes, but if you don't even have to cap hits and con in the casting template, don't see why you can't get that Skill fitted in!
eggy said:+skill will increase your damage on specline spells.
Gazon said:Wait a minute... does +body in a sorc template do anything then?
Does +skill increase your damage on baseline spells?
Does it give less variance on baseline spells?
Does it help the power consumption?
eggy said:As far as I know, not for baseline spells (once your skill + bonuses = level of spell).
For level 50 lifetap, variance will decrease until you have 50 effective levels of skill. It does nothing for power consumption.
Gazon said:So if you are a 31 body, 44 mind sorc and you are RR10 (= +11 to skills) you would need +8 to body in template to get 31+11+8=50...?
eggy said:RR10 gives +9 to all skills.
Gazon said:Is the +skill you can get out of your equipment capped at +11?
Dafft said:since it's 1.81
I would use eerie darkness stone to summon one of the necklaces, 1 has health regen & 1 has power regen.
the power regen necklace stats:
Darkness Stone:
Hits: 60
Spirit/Cold/Body: 5%
Function: Power Regen
Value: 2
Target: Self
Duration: Permanent.
Stats are fairly decent, simiar to the SI neckie & added bonus of 60 hp & a perma power regen
Corran said:personnally if doing it in 1.81 i would just get Erinys charm which gives perminant health and power regen
Gazon said:Albs need a Necromancer Champion to set the example and make the class acceptable/popular in RvR.
bigchief said:A necro is best left in pve sadly, playing one in rvr is a novel experiance but ultimatly pointless for both you and any group you expect to play with
eggy said:Above this, I'm not sure if it increases damage or not as the spell is baseline, tbh. I'm rather confused today!