1.76

Ilum

Can't get enough of FH
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Jan 21, 2004
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Some pretty big changes.

- Determination is back with a vengeance.

Determination 1: 4% reduction to crowd control duration
Determination 2: 8% reduction to crowd control duration
Determination 3: 20% reduction to crowd control duration
Determination 4: 38% reduction to crowd control duration
Determination 5: 55% reduction to crowd control duration

79% with stoicism, thats more than prenerf det. So we're basically talking CC immune tanks again. People were already running tank groups more or less - this will just reinforce that trend I suppose.

- Artifacts never run out of durability. Good news for casters. Will start using Tartaros for pve then :)

- Caster speed nerfed to somewhere between current and 1.75 level.

- Shield of Immunity / MOC nurfd for sorcs.

Oh and btw, Give Bards Determination. They are the only class with melee spec who dont get access to it ;(
 

Aeris

Fledgling Freddie
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Jul 3, 2004
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i never saw anything about caster speed being nerfed.....
 

xxManiacxx

Can't get enough of FH
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- Shield of Immunity / MOC nurfd for sorcs. <-- HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA :flame:
 

fevnacca

Fledgling Freddie
Joined
Jun 7, 2004
Messages
124
Aeris said:
i never saw anything about caster speed being nerfed.....
Secondary Speed Changes

With the secondary "caster" speed adjustment in 1.75, the highest caster speed, when used in combination with sprint, was faster than the highest Bard, Skald, or Minstrel speed. We did not intend for secondary speed users to be able to exceed the values received from primary speed users, so we are changing secondary caster speed values to compensate for primary speed values. Note that these values are still higher than the values before v1.75

- We have decreased the speed bonuses for the following spell lines:

Sorcerer - Amplify Movement
Theurgist - Brisk Wind
Enchanter - Effervescence
Warden – Guardian's Encouragement
Healer – Ease of Movement
Runemaster – Token of Movement
 

Roadie

Fledgling Freddie
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Apr 20, 2004
Messages
949
if they are nerfing soi and moc sorcs are gona be no fun 2 play in groups (they need one of them nerfed solo prefrbly soi :z )

if they remove moc then alb is the only realm whos main cc'r cant moc.

if they nerf soi then alb is the only realm who's main cc'r dosnt have some way to limit the dmg done to it (as both healers and bards have access to sojourner ml line so they can phase shift-which is imo better than soi anyway since it effects nukes as well)

They obviously need some adjustment in the solo field but you can see where im comming from :p
 

Aeris

Fledgling Freddie
Joined
Jul 3, 2004
Messages
614
ahh misread the post as cast speed nerfed :p

and they aint removing moc from sorcs, you just cant use moc and soi at the same time. when it ways its removing moc from sorcs, it means theyll just need to buy it again (cheap respec imo :p)
 

Elendar

One of Freddy's beloved
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Roadie said:
if they are nerfing soi and moc sorcs are gona be no fun 2 play in groups (they need one of them nerfed solo prefrbly soi :z )

if they remove moc then alb is the only realm whos main cc'r cant moc.

if they nerf soi then alb is the only realm who's main cc'r dosnt have some way to limit the dmg done to it (as both healers and bards have access to sojourner ml line so they can phase shift-which is imo better than soi anyway since it effects nukes as well)

They obviously need some adjustment in the solo field but you can see where im comming from :p

read the notes....
 

Minstrel

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Roadie said:
if they are nerfing soi and moc sorcs are gona be no fun 2 play in groups (they need one of them nerfed solo prefrbly soi :z )

if they remove moc then alb is the only realm whos main cc'r cant moc.

if they nerf soi then alb is the only realm who's main cc'r dosnt have some way to limit the dmg done to it (as both healers and bards have access to sojourner ml line so they can phase shift-which is imo better than soi anyway since it effects nukes as well)

They obviously need some adjustment in the solo field but you can see where im comming from :p

Read the notes better ....sorc cant use moc and soi at same time either u fire moc or soi ....and moc wont be removed from sorcs
 

Manisch Depressiv

Part of the furniture
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Mar 6, 2005
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Wow, good patch incoming...!

Finally all this Sorc whine from our base line stuning friends in Hibernia will stop too. And Armsmen gonna be FOTM again with good Determination and revamped Snapshot, ayeaye!!!111
 

Andrilyn

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Nice about the artifacts never breaking Mythic finally woke up seeing people spending hundreds and hundreds of plats getting them and the poof they are gone and can never be replaced.
I know alot of people don't like that change but I am glad they did it since it was killing the game, if my artifacts broke (none yet) I would seriously stop playing as I want either the best gear (16 artifacts with most of them useless now after artifact swap got nerfed) or I just cba to play.

I guess the Determination change is for the better also but I'd rather had seen caster casting speed and/or damage lowered.

Resurrection Changes

In order to address situations where resurrection overwriting and power loss occur, we have made the following changes to the resurrection system:

- If a player declines your resurrection, or the resurrection timer has run out, you will get the power expended on the resurrection refunded back to you.

- Higher value resurrection spells will overwrite lower value resurrection spells that have been cast on a player. Power will be refunded back to the player that cast the resurrection spell that was overwritten.

- If a lower value resurrection spell lands after the player has a higher value resurrection spell cast on them, power will be refunded to the player that cast the lower value resurrection spell and the spell will not overwrite the higher value resurrection that is already on the player.

- If two players cast the same value resurrection spell on the player, the first spell to land will be cast on the player and the second will be refunded back to the caster.

- Perfect Recovery resurrections will overwrite spec (and base) line resurrection spells (power refund will occur for the player who has had their resurrection overwritten).

Took them long enough to fix this, spending 50% of your mana bar and then seeing someone pally rez your target because he cast slower is just wrong.
 

Andrilyn

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Bleh can only edit once, anyway..

Cleric

- We have increased the proc rate for the Cleric's RR5 ability, Retribution of the Faithful.

Knowing Mythic they increased it from 1% proc chance to 2%, still the most useless rr5.. ever.
 

Toxx

Fledgling Freddie
Joined
Dec 23, 2003
Messages
184
not looking forward to these DET changes :(

groups will rely even more heavily now on a VERY VERY good bodyguarder.

can imagine some rr10+ light tanks with det5 and charge2 or 3, would be the biggest pain in the ass going. Only thing that'll slow them down is melee stuns, TWF, ST and my trusty sotg charge :(

The SOI and MOC changes dont bother me, ive not played my sorc since they release NF, so i never got to see how truely powerful the combo was, so i wont be able to miss it :p
 

Dumle

Fledgling Freddie
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Jan 27, 2004
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Andrilyn said:
Knowing Mythic they increased it from 1% proc chance to 2%, still the most useless rr5.. ever.

Id disagree, mythic usually goes over the top when boosting or nerfing something so its probably like 40% procchance :p

And seeing the trend in that patch with det coming back in style Id say that your RR5 will probably be the better one of the main healer RR5 abilities.

I mean come ooon, do you really mean that the healers RR5 is better than having the chance of stunning a few ppl off you when you get the MA train on your ass and actually surviving? Id think not ;)
 

Andrilyn

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Dumle said:
Id disagree, mythic usually goes over the top when boosting or nerfing something so its probably like 40% procchance :p

And seeing the trend in that patch with det coming back in style Id say that your RR5 will probably be the better one of the main healer RR5 abilities.

I mean come ooon, do you really mean that the healers RR5 is better than having the chance of stunning a few ppl off you when you get the MA train on your ass and actually surviving? Id think not ;)

Healer rr5 works 100% of the time as does the Druid one when you use it, Cleric one procced for me once in the first 3 month of NF when using it everytime I had a melee'er on me after that I stopped using it.
Can see alot of potential for the healer rr5 in keep sieges and the likes I'd trade you within a second if that would be possible.
 

Dumle

Fledgling Freddie
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Jan 27, 2004
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Healer RR5 does not work 100% belive me, the biggest use for it is in PvE when getting wiped the healer can push his RR5 and you wont have to run there again, sadly it bugs alot.

(I dont have it yet myself, but it has bugged alot of the times for other healers in the grp using it ;))
 

Dumle

Fledgling Freddie
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Messages
762
Oh, this about the cleric RR5 being the better is ofcoursed IF it gets a decent procchanceboost AND the tankgrps will become more frequent, but seeing as det gets boosted Im guessing they will be ;)
 

Botond

Fledgling Freddie
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Jun 20, 2004
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203
Manisch Depressiv said:
Wow, good patch incoming...!

Finally all this Sorc whine from our base line stuning friends in Hibernia will stop too.

there are not a single cleric in hibernia :(
 

Gahn

Resident Freddy
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Jan 16, 2004
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Ahahahahahahahah, i willl defo be back with Determination 5 to pay back a bit :p
 

Heta

Fledgling Freddie
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Good EU server is getting this patch soon!


christmas or so?
 

SkarIronfist

Fledgling Freddie
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Dec 22, 2003
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Not so happy about with the determination change. Still wake up with nightmares about the PE assist train. Some of the hib high rr tank groups are already very hard to stop. But at least some trade off with charge and purge will have to be made.
 

Bubble

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Sorc nerf isn't that bad at all
At least we can cast SoI while in melee now (so annoying having a RR5 ability that you couldn't cast if you were being hit)


The Det 'boost' is kinda annoying tho, since all groups running now are tank groups we'll see Mez Immune tanks (not just real tanks, hybrids too)

So any Tank at rr4L4 can be CC immune again :(


Looks like we can replace the groups sorc with another Grapple spammer or Merc.
 

Maeloch

Part of the furniture
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Jan 21, 2004
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Not really sure why the deter change as most gg's tend to be tank heavy atm anyhow. Guess it's supposed to be a boost to hybrids/defensive tanks. A return to un-CCable tanks is gonna hurt.
 

Gamah

Banned
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Dec 22, 2003
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Savages <3

Couple of good points on that patch for me personaly:

Caster speed toned down - Although I'm gonna have to put up with that crap for one patch

Arti Dur - Awesome News!

Det - Urgh!

Sorc nerf - Still warlocks about
 

Deepflame

Fledgling Freddie
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Jun 16, 2004
Messages
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YAY! I love those rezz changes! <drools> (Yay for 100% rez ;)) I wonder where Monster Rezz is in that list though..

Those guild merits sound pretty cool too..
 

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