Fana
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 2,181
http://www.camelotherald.com/more/1612.shtml
Intersting that they at least try to give melee classes more to do. Problem is that this only benefits thed defending melee'ers and in practice will probably only serve to give them a fast death if they charge out. As it also benefits healerclasses it will most likely make sieges even longer as support that dies can recall to the lord instead of waiting for a res in some more awkward place.
Animists get a slight de-nerf again with only 60% pet hitpoint reduction instead of 70%. They also say they might adjust this value again.
Pet-pulling gets nerfed, as mobs will go for the group of the pets controller as well as the pet itself. Will make pl in mid, at least, harder.
Intersting that they at least try to give melee classes more to do. Problem is that this only benefits thed defending melee'ers and in practice will probably only serve to give them a fast death if they charge out. As it also benefits healerclasses it will most likely make sieges even longer as support that dies can recall to the lord instead of waiting for a res in some more awkward place.
Animists get a slight de-nerf again with only 60% pet hitpoint reduction instead of 70%. They also say they might adjust this value again.
Pet-pulling gets nerfed, as mobs will go for the group of the pets controller as well as the pet itself. Will make pl in mid, at least, harder.