1.69e patch

Mavericky

Fledgling Freddie
Joined
Dec 22, 2003
Messages
296
Pudzy said:
Nah man, we DID when we had str relics, and thats crit shots ONLY, my caps 1025, which i managed to hit alot with relics now its all 700's (crit), my normal fire is like 512 without resists, hitting for 300's atm, 90>120 with rapid fire, 5.5spd bow.

Slams not great all the time, needs a low to-hit bonus i think, say I come accross Snornig, Ok my blockings great, 387 dex 67 shield, say hes got a blue con pet, AP/IP up, by the time I land slam on him and his pet... you kinda see the story, with my end bar and the time I have to get away.

Scouts are immune to hunters bow due to their shield but have a hard time in melle V the same hunter, If that hunter gets the jump on the scout he will more than likely win. For the scout to win he has to get the hunter at range (as hunter has no way of avoiding the arrows with much success) or to slam the hunter before he pops the pet.

All in all in a hunter V scout fight the hunter usally wins, but most fights are not like that, they are duos or other classes. A scout with guard on inf is way better than a hunter and a sb duo. Scouts offer more utility in RvR with shield and PvE.

Lastly scouts appear to be better V their primary predator than hunters, according to mythic a hunter should have a 50/50 chance V a equal RR inf in a fight where no PA or critshot is used. In my experience even V a rr 1 inf i can burn IP and purge and still loose badly. No chance to escape due to snare and massive rate of evade means i will always get stunned.

When i played my shadowblade i often got slammed by scouts and it would be fight over if my purge was down. They seemed to have higher chance to win than I currently do with my hunter V infs.


Btw I do use red healer and shammy buffs and usally carry end pots, so cant comment on unbuffed hunters and scouts
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Pudzy said:
According to eyes and ears, spec af - .66 AP, almost 1/3 of what you claimed.



Lost what?

p.s

Stop being a pussy come ingame and we can really talk about this.

Which Eyes and Ears are they then ? Btw Funny how your only bringing up parts of my post's now. What about the rest, Are there some valid points there to consider ? Are any constrast's made ?.

As for not coming in game. I dont play this game Every day anymore mate, infact I only just started to try 'not' Log in to heh help kick teh habit. A 1v1 debate is no good anyway, as kind and meaningful an offer it was, this debate is best kept for all to see and draw there own conclusion. So my apologies for not being on for the past days, havent been home :x.

Pudzy said:
I'm not asking for a damage boost, and nor do I have less than 20weapon spec. I'm looking for survivability, we dont have AP and we cant run off, so as someone said, what do we do it a hunter+sb unstealth me, really think I'm gona land 3slams and still have enough end to even think about sprinting? even popping a blue con end regen its hard :p. This is my only real problem with scout.

Also I spoke to the Scout TL, his main concern is our survivability also, and the fact we have no 'scouting' abilitys, nothing which makes us unique as a scout, I'm not talking about bow types or shield spec, I mean abilitys, like hunter's getting this new ability and they alrdy have pets etc.

Thats an interesting point raised by both you and the Scout TL. What I think both of you didnt look at was your own survivability in comparasion to your other counter parts as a kind of offset to the rest.

Right well its best to lay out what survivability scouts / hunters / rangers have etc and then make a opnion based on what we can understand. I would hope you would agree that being able to take damage would add to a person's survivability or the ability to deflect / avoid that damage is also.

Rangers:
Slash resist Armor --------- + to Survivability
19% Absorb ------------- +
Medium Af -------------- Moot point really but debatable
Evade 3 ---------------- +
Speed Buff ------------ +
Accesst to AP --------- +
< Intial table, Add more +'s in your op >

Scouts:
19% Absorb ------------ +
Medium Af ------------- Moot point but debatable
Evade 3 --------------- +
Shield Spec ------------ + < live longer / reduce damage> Regardless of DW penalty
Anytime 9s stun -------- + < Im aware of how often it is purged / missed / evaded / etc> But however it is still a +.

Hunters:
19% absorb ---------- +
Medium Af ----------- + Moot point but debatable
Evade 2 ------------ +
Speed Buff --------- +
Insta pet ---------- +
Access to AP ------- +

Please add more or debate on some of those points 2 ;).

The Scout has his abilities all the time which may seem great but can be a disadvantage as well.

The Hunter and Ranger both have a speed buff. They have to relie on a RA for defense as well but it is an awesome RA at that. The Insta pet could be seen as a Way of balancing the fact that Hunters only have Evade 2. I dont think anybody wants to see it go back to the old days of Hunters in Chain :D, for those that remember.

Its a good point. I think I will think about it and wait on some reaction to the post.

Oh as for this new ability I think most ppl see it as Fluff but if its looked at realisticly its just a form of TS helping the Hunter get more rps, popping stealthers for his mate's / Or Just him to Kill.
 

Pudzy

Can't get enough of FH
Joined
Jan 10, 2004
Messages
1,121
Rangers:
Slash resist Armor --------- + to Survivability
19% Absorb ------------- +
Medium Af -------------- Moot point really but debatable
Evade 3 ---------------- +
Speed Buff ------------ + (live longer / better survivability)
Accesst to AP --------- +
Self Buffs ----------+
Ability to spec DW halving block rates -- +

Scouts:
19% Absorb ------------ +
Medium Af ------------- Moot point but debatable
Evade 3 --------------- +
*Small Only*Shield Spec ------------ + < live longer / reduce damage> Regardless of DW penalty
Anytime 9s stun -------- + < Im aware of how often it is purged / missed / evaded / etc> But however it is still a +.

Hunters:
19% absorb ---------- +
Self Buffs ----------+
Access to red con perma haste + (when coupled with a 5.5spd spear fucking hurts I watched it for myself thanks to Snornig)
Medium Af ----------- + Moot point but debatable
Evade 2 ------------ +
Speed Buff --------- + (live longer / better survivability)
Insta pet ---------- + Ability to chase your oponent everywhere even when he has stealthed.
Access to AP ------- +
Access to red con perma haste +

Roalith was the e&e who told me about spec af, feel free to argue you wont win because hes right. Your so stupid saying red con haste<Spec af its 67 af for christ sake.

Added my bits to your table, what you think now if the balances, honestly.
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
No need to start name calling again, it only serves to make you seem childish and loud mouthed. As I said, lets discuss it.

Ranger Changes:
Good Additions, But isnt adding Self buffs redundant in consideration to BB's and wouldnt Speed buff be included in Self buffs as thats where you get it from and it is just for you.

Also adding that DW reduces Block rate will improve there damage, you would be making it incredibally technical to assume that the faster you kill somebody the better your chance to survive, If your getting hit by x2 people or by another Enemy using a 2h / DW then it also becomes a Moot Point.

Hunter Changes:

You mention Spec Haste twice here, Agreed though but only on the basis of the faster you kill somebody the better your chance to survive. Without mentioning that if your fighting any character with Evade the Bonus of 2h becomes less important. Less reactionaires also. Speed buff / Self buffs would be considered in the 1 category of Self buffs as discussed with the ranger I feel though. The BB issue also takes from self buffing unfortunalty :/.

Rangers:
Slash resist Armor --------- + to Survivability
19% Absorb ------------- +
Medium Af -------------- Moot point really but debatable
Evade 3 ---------------- +
Speed Buff ------------ + (live longer / better survivability)
Accesst to AP --------- +
Self Buffs ----------+
Ability to spec DW halving block rates -- +

Scouts:
19% Absorb ------------ +
Medium Af ------------- Moot point but debatable
Evade 3 --------------- +
*Small Only*Shield Spec ------------ + < live longer / reduce damage> Regardless of DW penalty
Anytime 9s stun -------- + < Im aware of how often it is purged / missed / evaded / etc> But however it is still a +.
Access to Mastery of Blocking --------- +
Access to Spec AF ------------ + Lowering Total Damage out put

Hunters:
19% absorb ---------- +
Self Buffs ----------+
Access to red con perma haste + (when coupled with a 5.5spd spear fucking hurts I watched it for myself thanks to Snornig)
Medium Af ----------- + Moot point but debatable
Evade 2 ------------ +
Speed Buff --------- + (live longer / better survivability)
Insta pet ---------- + Ability to chase your oponent everywhere even when he has stealthed.
Access to AP ------- +


Good I think were making some nice progress here. Anybody else is Free to offer There input 2 once they dont resort to insults We should do well offering Good useful information :).
 

Pudzy

Can't get enough of FH
Joined
Jan 10, 2004
Messages
1,121
AP is being removed from RA listings in frontiers, gona be unfair not to give hunters evade 3 now imo.

Red con haste - faster you hit the more damage you do in a smaller amount of time. So its not an assumption its fact, look at the savage for example, how fast it hits,thats a major ability.

I've split the speed buff and the self buffs for a reason tho, firstly ranger is carrying around a set of buffs if they ever need them, secondly the speed buff increases survivability for more than 1 target, whereas slam has limited help, costing huge endurance, having no to-hit.

I'll add some more tonight, got work soon :p
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
Pudzy said:
Spec af its 67 af for christ sake.

with my 50 +11 enhance, 23% to buff enhance, moa2 bot its a lot more :D

funny to cap all but base con / spec af with yellow buffs
 

Glacier

Fledgling Freddie
Joined
Jan 12, 2004
Messages
765
Pudzy said:
Rangers:
Slash resist Armor --------- + to Survivability
19% Absorb ------------- +
Medium Af -------------- Moot point really but debatable
Evade 3 ---------------- +
Speed Buff ------------ + (live longer / better survivability)
Accesst to AP --------- +
Self Buffs ----------+
Ability to spec DW halving block rates -- +

Scouts:
19% Absorb ------------ +
Medium Af ------------- Moot point but debatable
Evade 3 --------------- +
*Small Only*Shield Spec ------------ + < live longer / reduce damage> Regardless of DW penalty
Anytime 9s stun -------- + < Im aware of how often it is purged / missed / evaded / etc> But however it is still a +.

Hunters:
19% absorb ---------- +
Self Buffs ----------+
Access to red con perma haste + (when coupled with a 5.5spd spear fucking hurts I watched it for myself thanks to Snornig)
Medium Af ----------- + Moot point but debatable
Evade 2 ------------ +
Speed Buff --------- + (live longer / better survivability)
Insta pet ---------- + Ability to chase your oponent everywhere even when he has stealthed.
Access to AP ------- +
Access to red con perma haste +

Roalith was the e&e who told me about spec af, feel free to argue you wont win because hes right. Your so stupid saying red con haste<Spec af its 67 af for christ sake.

Added my bits to your table, what you think now if the balances, honestly.


Funny how noone mentions the hib red con perma haste :)

a toa 44 slash 39 cd specced ranger with 4.1 speed axes with perma red haste are not to be taken lightly :p
 

Pudzy

Can't get enough of FH
Joined
Jan 10, 2004
Messages
1,121
I did mention it, but when sheer lazyness kicked in I put it on hunter one, by using copy.. musta used cut :p.

Anybody here whos tryig to tell me scouts arent gimped reeeeally need to play one, over the last few days I've been doing some testing with some friends, everyones agreeing with my opinion really.

There's new ra' changes are looking better tho, the class unique is bollocks, the removal of dodger... I feel sorry for hunters (and myself) and no more see hidden CHEER ARCHERS! nomore afk for camo xDDDDD.
 
A

Aoln

Guest
I don't think Scouts are gimped at all, just a tiny bit more utility would be nice.
 

Pudzy

Can't get enough of FH
Joined
Jan 10, 2004
Messages
1,121
Gimped - Something not performing well enough (overall)

Utility - a tool, a spell or an ability whatever you wanna call it, Realm 'ability' this can be as important as IP etc. So saying a scout gimped because it lacks utility is right tbh.
 

Users who are viewing this thread

Top Bottom