1.69e patch

Tuppe

Fledgling Freddie
Joined
Dec 23, 2003
Messages
834
http://www.camelotherald.com/more/1381.shtml

Dark Age of Camelot

Test Version 1.69e Release Notes

March 18, 2004


===================================



NEW THINGS AND BUG FIXES


- Client performance caused by spell effects, encountering new players/monsters, and large battles should be greatly improved, especially on Windows XP systems. Users who have previously set their clients to use "NT4 Compatibility Mode" should no longer do so with 1.69 - this client version should have similar or better performance than enabling this flag.

- Right clicking on a Combat Style icon will now display the name of the Previous Style requirement if there is one (before, it would simply show that there was a previous style required).

- We have added slash commands for "/bonuses" and "/journal" - these commands do the same thing as if you had clicked on the respective buttons on the Command Window.

- Endurance drain spells now report, "Your target's stamina wavers!" to the caster/proc beneficiary.

- (ToA Only) The Vault has been changed to optionally have a "Page Mode" where you can view only items on a certain page, for those players who like to organize their personal and house vaults by pages.

- Fixed an issue where spamming a key bound to a quickbar macro could make the macro (such as /qbar) fire incorrectly.

- The text of a macro will no longer be added to the list of previously entered commands (accessed by pressing "Shift-Up").

- (Pendragon Only) Players will no longer lose experience when killed by enemy realm guards.

- (Pendragon Only) The Market Explorer will now correctly return the proper number of items on each page for the search results.

- (Pendragon Only) Players will no longer lose their guild tags for newly formed guilds when leaving the zone the guild was created in.

- (Pendragon Only) Spells will no longer do damage to dead players.



TOA USER INTERFACE MODDING SUPPORT


- New Events: QuiverDump



BUFF SHEARING CHANGES


Based on Pendragon testing feedback, we have made some changes to how buff shearing works.

- We have removed the lowest tier of buff shearing spells. This leaves two tiers, a single target version and an area effect version. Both of these versions will be able to strip buffs regardless of level.

- We have changed the casting time of the cleric version of buff shearing spells to make it consistent with the druid version.

- The damage component of the Cleric and Shaman versions of the Strength/Constitution and Constitution shears has been removed.

- The damage component of the Druid version of the Strength/Constitution and Constitution shears has been halved.



CLASS CHANGES AND FIXES


Buffing Class Changes

- Focus Shell spells have been added to the buffing lines of Druids, Shaman, and Clerics. These spells, which can be cast on others as well as oneself, absorb a significant amount of damage from all sources. The caster of the spell will have power drained as the focus shell is held in place, and the shell will drop if the caster moves or takes any other action. The recipient of the focus shell will not be able to take any action or use any ability, including attacking or healing, while the focus shell is up without causing the shell to fail. The recipient of the focus shell (if other than the caster) will be able to move without the shell breaking, provided they remain within a 2000 unit range of the focus shell caster and maintains line of sight. The shell will only protect against realm enemies.

Shaman - Augmentation Spec Line
41 Spirit Shell (Absorbs 70%)

Cleric - Enhancement Spec Line
46 Hand of God (Absorbs 85%)

Druid - Nurture Spec Line
47 Nature's Cocoon (Absorbs 90%)


Hunter

- Hunters may now attempt to find hidden enemies who have just killed one of their Realmmates via a new ability called "Call of the Hounds". To activate this new ability, the body of your Realmmate must first be selected. Then, six hounds are "called" that will sniff their way to any nearby enemies (stealthed or not). The hounds move at a very slow speed, but should they somehow catch up to a stealther, they will not attack but will bark incessantly instead. If there are no nearby enemies when this ability is used, no hounds will be summoned.

Hunter - Beastcraft Spec Line
30 Call of the Hounds



CAMELOT CLASSIC WORLD NOTES


Hibernia Quests

- A rumor has recently been spreading through Hibernia that a cursed lute has surfaced and is causing problems. Kyle, the Healer in Ceannai, could use some help with this problem. If you are at least level 12, seek out Kyle if you can help him.



SHROUDED ISLES WORLD NOTES


Item Notes

- The Bracer of Sepulchral Light (Albion) now has a power regen charge instead of an acuity buff charge.

- The Sepulchral Bardiche (Albion) will now drop with the correct material and dps values.



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounters

- Zahur and his minions will now correctly return to their spawn point after combat is over.


Item Notes

- Delve information has been added to the arrows summoned by the Braggart's Bow and Mariasha's Sharkskin gloves to indicate their bonuses.

- Items with Damage or Range bonuses that use a "vs. monster" requirement are now effective against several types of monsters.

- The Legs of the Subjugator (Albion) now have the correct reinforced icon instead of a plate icon.



FOUNDATIONS NOTES


- Brisworthy (Albion) - There is now a horse route from Lucearak to Morgealaine.

- Meath (Hibernia) - There are now horse routes that run between the following sets of NPCs: Kennet and Erie, Kennet and Ainslee, Ainslee and Cintusmus, Tomin and Cintusmus.

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personally waiting intrested this, luckily there is alott hunters to use this ability, or is there?
is pets agroed by mobs? mostly think DF and grey gankers there. recast time? etc etc but hope more info come soon :)
sadly this change dont make anything to give hunters better survivality.
what hunter do if he find 1 inf?

Hunter

- Hunters may now attempt to find hidden enemies who have just killed one of their Realmmates via a new ability called "Call of the Hounds". To activate this new ability, the body of your Realmmate must first be selected. Then, six hounds are "called" that will sniff their way to any nearby enemies (stealthed or not). The hounds move at a very slow speed, but should they somehow catch up to a stealther, they will not attack but will bark incessantly instead. If there are no nearby enemies when this ability is used, no hounds will be summoned.

Hunter - Beastcraft Spec Line
30 Call of the Hounds
 

Duzzy

Fledgling Freddie
Joined
Jan 23, 2004
Messages
190
Tuppe said:
"they will not attack but will bark incessantly instead."

what hunter do if he find 1 inf?


Well yeah, that seems abit ghey, if hunter is solo I doubt he will go near the barking hound. Since a nast PA is waiting for him :)
 

Addlcove

Fledgling Freddie
Joined
Dec 22, 2003
Messages
520
right

where 41 enhance is actually an almost viable spec on a shaman they want clerics to go 46??? that leaves 28 point in rejuv it´s not even enough for the first spreadheal
...

silly wankers they are at mythic
 

Iceforge

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,861
Addlcove said:
right

where 41 enhance is actually an almost viable spec on a shaman they want clerics to go 46??? that leaves 28 point in rejuv it´s not even enough for the first spreadheal
...

silly wankers they are at mythic

You get 85% absorb, we get 70%, quit whining.....
 

Smurflord

Fledgling Freddie
Joined
Dec 22, 2003
Messages
697
This hunter thing isn't really thought through properly.

All that happens is he casts his spell. If no hounds are summoned, he goes off. If any hounds are summoned, he'll just hit truesight and open fire.

As for scout loving, they seriously need something.

Scout: Hunters get the best melee damage of any archer class
Mythic: Scouts can spec shield
Scout: Hunters get insta pets
Mythic: Scouts can spec shield
Scout: Hunters get self buffs
Mythic: Scouts can spec shield
Scout: Hunters have speed boost to get away from people
Mythic: Scouts can spec shield
Scout: YES I KNOW I CAN SPEC SHIELD, but I hit like a wet blanket.
Mythic: Scouts can spec shield
Scout: You're not really listening are you?
Mythic: Scouts can spec shield
Scout: never mind.
 

Poag

m00?
Joined
Mar 11, 2004
Messages
2,411
Smurflord said:
This hunter thing isn't really thought through properly.

All that happens is he casts his spell. If no hounds are summoned, he goes off. If any hounds are summoned, he'll just hit truesight and open fire.

As for scout loving, they seriously need something.

Scout: Hunters get the best melee damage of any archer class
Mythic: Scouts can spec shield
Scout: Hunters get insta pets
Mythic: Scouts can spec shield
Scout: Hunters get self buffs
Mythic: Scouts can spec shield
Scout: Hunters have speed boost to get away from people
Mythic: Scouts can spec shield
Scout: YES I KNOW I CAN SPEC SHIELD, but I hit like a wet blanket.
Mythic: Scouts can spec shield
Scout: You're not really listening are you?
Mythic: Scouts can spec shield
Scout: never mind.


You attack [enemy hunter] with your trident you hit for 87 damage! <--Using the Beartooth reactive style off a block

[enemy hunter] attacks you with there spear!
You are hit for 420 damage


/cry

Both styled..donno the style the hunter used but it fecking hurt
Gifv love! Gifv spear...gladly drop sheild for a nice spear spec :)

ps- That was after dmg sheild [my dmg]

pps- Same thing happened vs two hunters consistantly hitting me for 350+ in melee
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
Addlcove said:
right

where 41 enhance is actually an almost viable spec on a shaman they want clerics to go 46??? that leaves 28 point in rejuv it´s not even enough for the first spreadheal
...

silly wankers they are at mythic

I'm enclined to agree, that spell would have been better on a friar or somthing. Still i'm not proclaiming it 'uber' until I actually see it working.
 

Pudzy

Can't get enough of FH
Joined
Jan 10, 2004
Messages
1,121
Smurflord said:
This hunter thing isn't really thought through properly.

All that happens is he casts his spell. If no hounds are summoned, he goes off. If any hounds are summoned, he'll just hit truesight and open fire.

As for scout loving, they seriously need something.

Scout: Hunters get the best melee damage of any archer class
Mythic: Scouts can spec shield
Scout: Hunters get insta pets
Mythic: Scouts can spec shield
Scout: Hunters get self buffs
Mythic: Scouts can spec shield
Scout: Hunters have speed boost to get away from people
Mythic: Scouts can spec shield
Scout: YES I KNOW I CAN SPEC SHIELD, but I hit like a wet blanket.
Mythic: Scouts can spec shield
Scout: You're not really listening are you?
Mythic: Scouts can spec shield
Scout: never mind.

I think a melee ranger would outdamage a hunter, Dimitris hits harder than Snornig and Svartur which takes alot.

But I agree with everything else in your list, shield is wank oO.

As to posters question "what if he finds 1 inf?" he'll unstealth it or ts so his 7 team mates can beat the **** off it :x

Also lol@that mythic spell lvl system, they obviousely have no fucking idea. If we spec a cleric with 28enh he mayaswell be a buffbot. He cant stand around DoT'ing / Diseasing / DD'ing / Bolting and being a general pain in the ass with root spam etc, just stand there a throw out single target heals (not including ml's in this) and this new crap oO. You'd think they would put everything at the same spec lvl atleast so its accesable by everyone. Why isnt this on mids main healer class btw, should've been added to healers aug line imo.
 

Addlcove

Fledgling Freddie
Joined
Dec 22, 2003
Messages
520
Iceforge said:
You get 85% absorb, we get 70%, quit whining.....

point being mate, that only buffbots (and the rare freak) specs high enough enhance to get this, any "normal" cleric can´t sacrifice that much rejuv and still hope to get groups over a single spell.. put it at 41 like the shaman and lower absorb , at least they can go 35 rejuv and still get the first spreadheal then
 

Makwaerk

Fledgling Freddie
Joined
Jan 22, 2004
Messages
90
then respec? aint that hard, Shaman has to spec 50 aug anyway, since they need AE q/d buff removel, where clerics get's it cheaper, and you get a much better focus version.
70% absorb vs 85% that means 30% dmg get by if mids use it, but only 15% if alb, and don't get me started on hibs
 

Arakasi

Fledgling Freddie
Joined
Jan 21, 2004
Messages
34
get a grip before you start whining, this is good for albion since they have more clerics in group than midgard has shamans as far as i see...
Well actually it is for all guild groups, since they will probably PL/respec one of the clerics.
And midgard now needs 2 shamans to do the same.. which results in 1 savage/sm less.
Or i can also be rambling crap but give me a break its morning for me now :p
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
great ....

44 enhance would be ok for a cleric to get this nifty thingy since you need 30 rej for first spreadheal

when i first read about the hunter thing i thought i was reading one of Archeons storys tbh
 

Tuppe

Fledgling Freddie
Joined
Dec 23, 2003
Messages
834
Gale said:
You attack [enemy hunter] with your trident you hit for 87 damage! <--Using the Beartooth reactive style off a block

[enemy hunter] attacks you with there spear!
You are hit for 420 damage


/cry

Both styled..donno the style the hunter used but it fecking hurt
Gifv love! Gifv spear...gladly drop sheild for a nice spear spec :)

ps- That was after dmg sheild [my dmg]

pps- Same thing happened vs two hunters consistantly hitting me for 350+ in melee


what kind spec you have? swing speed?
shield against 2h user and how many hits hunter get in?

personally see alott scouts complaining melee dmg but dont waite amazing things whit 20 spec points in weapon :)

ranger is best archer now, scout next and hunter somwhere behind scout.
hunter may have 2h spear but what that benefit you when all hits opposite is doing come in?
who have slowest bows and longest range?
who benefit these 2 thing most when using volley?
 

Poag

m00?
Joined
Mar 11, 2004
Messages
2,411
Tuppe said:
what kind spec you have? swing speed?
shield against 2h user and how many hits hunter get in?

personally see alott scouts complaining melee dmg but dont waite amazing things whit 20 spec points in weapon :)

ranger is best archer now, scout next and hunter somwhere behind scout.
hunter may have 2h spear but what that benefit you when all hits opposite is doing come in?
who have slowest bows and longest range?
who benefit these 2 thing most when using volley?

you are most correct i only have 29+11 in my wep so me hitting for that much is expected...kinda...my point was the returning dmg of the hunter on me, i mean 350+ dmg is a bit hefty...but i am sure theres some reason out there for it.

on a side note a friends scout used to be 50 thrust [respecced last week] and didn't melee for that much [or even above 200 dmg afaik] with the slowest rapiers.

The trident i was using was a 99% ToA one with 4.1 spd..i do not know what the hunter was using but they were hitting me back as fast as i was hitting them i had 238 quick..non sc armour atm [but my melee resists are quite high all the same..magic tho isn't :(]...still searching for my last 2 ToA scrolls :)

Re the blocking bit, i was blocking maybe half the attacks...maybe more ..i wasn't checking that closely just trying to stay alive :) [with 42+5 sheild no MoB] [MP small sheild lvl 51] umm...donno if u need anymore info, sorry for not responding faster..works a bit busy :/ gifv quiet fridays!!
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
If that Call of the Hounds crap is their way to make beastcraft more appealing to hunters then it sure as hell doesnt work for me.
Its utterly useless currently anyway with fg's of stealthers around every corner.

And scouts complaining about hunters melee dmg... what about Slam->Critshot, eh??? What about my swingspeed of 4 seconds? What about you having evade 3 AND speccable shield while my only defense is evade 2? What about the defense penalty on any of my high-damage-chain styles?
Honestly, spear as a weapon sucks bigtime. If you want to do decent damage you will have to use styles that have defense penalty and with evade 2 and studded armor being your only defense you're pretty much screwed.

I would trade my spear for evade 3 and a specable shield any day! And still I would be the worst of the 3 archer classes because the other 2 have access to slower bows with greater range.
 

Poag

m00?
Joined
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Messages
2,411
Tuppe said:
ranger is best archer now, scout next and hunter somwhere behind scout.
hunter may have 2h spear but what that benefit you when all hits opposite is doing come in?
who have slowest bows and longest range?
who benefit these 2 thing most when using volley?


I agree Ranger is the better archer now overall [can't say i have gone up against many rangers yet with my new baby but i'm sure i will soon].

In my mind there are 3 types of fight a archer can get into...

  • Pure Melee
  • Mixed
  • Pure Ranged

Pure melee being theres no use of bow at all and ur stright in there melee the nmy.

Mixed being you attack from range to start with but the nmy closes and u have to melee them

Pure ranged, speaks for itself no short range weapons are drawn all done at bow ranges.

If i may i'd like to put which class iw ould say is better in the above categorys.

Pure Melee - Hunter/Ranger, not having gone upagainst many rangers in melee yet i would have to put hunter in there with the hefty dmg output [even if 50% of the attacks are blocked that still ~350 dmg each time a attack lands, rangers with CD half [?!?!?] the block chance but i cannot say what there dmg output is as yet]

Mixed - Ranger, just looking at numbers i would say they have this one, but i would class hunters second here. If scout melee was better i would possibly put Ranger - Scout - Hunter, the scout having the sheild specc to block some of the incoming attacks, but the hunter having the potential dmg output, but its hunter #2 and then scout.

Pure Ranged - Scout, can't really argue this one as scouts have longest ranged and the slowest bows.

Each of these are taken from the 'attacking side' ie the person who gets the drop on the other party and would be expected to kill the other person consistently, umm havn't really explained what i ment well there, hope people can guess what i mean :) Will try and explain it better and edit this one when i have a better description.
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
Oh forgot to mention that scouts autotrain bow while hunters dont autotrain anything.

About scouts having low weapon spec... Well, they have to spec in as many lines as a hunter.
Hunter: Bow, Spear/Sword, Stealth, Beastcraft
Scout: Bow (autotrained), Thrust/Slash, Stealth, Shield
If someone has to cry about low melee skills then its the Rangers because they have to spec not only in Slash/Pierce but also in Celtic Dual. (Ther pathfinding spec is pretty much equal to hunters beastcraft line if you dont consider buffbots)

I cant say I am playing my huntress alot anymore. Sadly she's just a hinge-bot right now but if I ever return to the frontiers then you'll see me swining a sword and not a spear!
 

Jeriraa

Fledgling Freddie
Joined
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Messages
948
Arus Canus said:
Still Spear will outdamage slash/thrust spec on a scout.
Per swing; for sure.
Over time; maybe.
Can I win vs a scout who slams and critshots me; unlikely. (Slam + critshot = 2/3 of my hps gone.)
 

Arakasi

Fledgling Freddie
Joined
Jan 21, 2004
Messages
34
and how can you be critshotted if you have a pet chewing on him?
Unless you rely on buffbot and dont have 32 beastcraft, then you have yourself to blame.
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
If he slams the pet 1st then it wont chew on him will it?

And yes, my beastcraft is 6 but honestly, except for the interrupting component of the pet I can get everything I would get from 32 beastcraft from a lvl 30 buffbot aswell.
I dont see a reason to spec beastcraft when everybody uses buffbots and I have to use one too anyways. If the AF buff from beastcraft would stack (like a spec buff actually should) that would be enough to reconsider my spec and go beastcraft again. As for now beastcraft has zero value to me. (since the interrupting pet only helps you in rare ocassions)
 

civy

One of Freddy's beloved
Joined
Feb 3, 2004
Messages
823
Gale said:
Pure Ranged - Scout, can't really argue this one as scouts have longest ranged and the slowest bows.

Scouts have the longest range.
 

civy

One of Freddy's beloved
Joined
Feb 3, 2004
Messages
823
Duskwood Immolated Bow DPS: 16.50 Delay: 5.80 available in all realm. If a scout out damages with a bow it will only be for a few points and thats because the scout spent more spec points.

ps. Give longer than 5 mins to edit a post
 

Shan

Fledgling Freddie
Joined
Dec 30, 2003
Messages
140
About that new focus shit.. you do figure that no shaman will ever use it if he has brain, unless both enemy supports and possible caster(s) Is/are down, as shaman is the main interrupt of Mid. He can't just stand still and wank off, even if it benefits 70% melee absorb to enemy MA train target. And Clerics/Druids simply must heal.
 

Tasslehoff

Fledgling Freddie
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Dec 28, 2003
Messages
1,925
That abosrobtion sounds cruel in high-end Pve .... Unless of course that they ignore it :p
 

haarewin

Fledgling Freddie
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Jan 19, 2004
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Tasslehoff said:
That abosrobtion sounds cruel in high-end Pve .... Unless of course that they ignore it :p

only works vs enemy realmers :)
 

Jaem-

Can't get enough of FH
Joined
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Messages
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Reason a hunters spear hits hard is due to it obviously being a 2hd weapon with a slow delay, and the "fashion" atm is 50spear to combat against being DF with higher WS.
 

Arus Canus

One of Freddy's beloved
Joined
Jan 22, 2004
Messages
342
Scout slams - Enemy purge!?!

Sure u can slam and get away sometime if ur lucky. Thing is most hunters send their annoying pet after scout so cant get away really.
 

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