1.62 notes!

C

Chuffy

Guest
Moving 1500 units away makes the buff drop right, and its a concentration buff not a chant.

Maybe if you did that to every buff we'd solve the problem of 25 afk shamans/clerics at portal keeps.

Methinks they encourage buff bots for 2nd account revenue.
 
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old.Tzeentch

Guest
Originally posted by optical-
pretty sad that all albs can look forward to is a zerker nerf when alb classes get buffed up in 1.59/1.60.
Mythic said that they would solve issues with la being overpowered with end regen, which has been sorted out in 1.62a. So imo all thats left is a bm/merc improvement.
So cry more n00b

trying to prove you are right over something that hasnt happened yet

retard of the minute award

:great:
 
I

ilienwyn

Guest
They could do the same with all buffs but they would lose money from buffbots accounts. Unless stealthers stay near the tk :pP
 
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dakeyras

Guest
Originally posted by optical-
thats your zerker nerf btw, dont be too happy, youll still be hit for 1200 damage

Dream on!

Early days yet
 
A

adari

Guest
animists get nothign but nerfs

thanks mythic, 11 pages of tl report and u makes us worse
 
D

Driwen

Guest
Originally posted by adari
animists get nothign but nerfs

thanks mythic, 11 pages of tl report and u makes us worse

animists have been nerfed????

Many Animist spells had inconsistent icons. These have been fixed.

- Animist pets will no longer attempt to attack monsters that are set as "no kill" - merchants, gatekeepers, etc. bug fix

- Animist pets will now target all enemy players. Previously they would not attack gray or purple enemy players. bug fix

- Animist pets will target purple monsters. Previously they would not attack any monsters higher than red. bug fix

- Corrected an AI bug in the Essence of the Tree, Guardian Emissary, and Woodspirit Sheath bombers that was causing problems with buffing other targets. bug fix

- The Constraining Spirit line has had its range increased to 1500. luv

- Bomber speed has been increased. luv

- The Grove's Assailant line will now display correct information when delved. bug fix

2 luvs and 5 bug fixes no nerfs as far as i see. off course the luvs can be seen as bug fixes aswell, but still no nerf...
 
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Trinilim

Guest
- Changed the Minor Earth Invigoration line (fatigue regeneration buff) to be realm targeted concentration buff. If the target of this buff moves more than 1500 world units away from the caster, it will stop affecting the target until he moves back within this range. As with all concentration buffs, if the caster is killed all the buffs he is supporting will drop.


WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
 
A

Aussie-

Guest
p00r SBs!!
now they wont come intime at amg to enjoy their dmg add/ resists buffs etc :DDDDDDDD
and guess whois gonna be target#1 in that patch XDDDDD
 
D

Driwen

Guest
Originally posted by Trinilim
- Changed the Minor Earth Invigoration line (fatigue regeneration buff) to be realm targeted concentration buff. If the target of this buff moves more than 1500 world units away from the caster, it will stop affecting the target until he moves back within this range. As with all concentration buffs, if the caster is killed all the buffs he is supporting will drop.


WO(..)OT!

only bad thing about this is the conc cost for shammies and I wonder how the group end buff will be now. If this is the only change to shaman then its a nasty nerf for shamans. As it means people will loose 4 other conc buffs (assuming there will be only 4 tanks in group who need it and that the conc for it will be on average)

sb usually dont have end buff as its on a 10 minute basis and I would rather not have to be busy walking back to my buffbot 50% off my time. So sb's wont be nerfed much by this and most zerks will still have the end buff aswell
 
A

adari

Guest
- Animist pets will no longer attempt to attack monsters that are set as "no kill" - merchants, gatekeepers, etc. bug fix

was already fixed for a bit in 1.60 on us

- Animist pets will now target all enemy players. Previously they would not attack gray or purple enemy players. bug fix

who cares? pet will only get resisted by purp players

- Animist pets will target purple monsters. Previously they would not attack any monsters higher than red. bug fix

not a bug fix, and this is gonna get us all killed ofc... fuck it, and high lvl mobs resist turrets a lot, even with 5 shrooms i get too many resists on reds, no more turrets for soloing

- Corrected an AI bug in the Essence of the Tree, Guardian Emissary, and Woodspirit Sheath bombers that was causing problems with buffing other targets. bug fix

yippers..

- The Constraining Spirit line has had its range increased to 1500. luv

who cares? no1 specs creeping unless they dotn wanna be able to kill

- Bomber speed has been increased. luv

our biggest advangtage was to be able to pop 2-3 bombers on a target before it would explode due to slow speed, has been nerfed now, thanks

- The Grove's Assailant line will now display correct information when delved. bug fix

yay that matters a lot


==


- Verdant line still bugged an unusable
- 3sec casting on bombers, one sec for em to move, 0,5 to explode
- all rooting bombers and FnF turrets root for 20 seconds, this doesnt increase as it should
- pets have only 1000 range while all other pet classes have 1500
- turrets die too quickly
- no pet buffs
- if you fail summoning a turret it still takes mana
- healer bombers cant fidn their targets in dungeons
- pets pulling thru walls, floors and the ground in df
- debuffers have no efefct at all

THATS whats inmportant atm, amongst many other things, i could go on andon, but im pissed off and tired

11 pages of TL reports full of whines, bugs and suggestions

mythic used control + f to find the 5 least important bugs and added two nerfs to not disappoint us ofc

and dotn even try posting a reply to this unless youve actually PLAYED an animist kthx
 
D

Driwen

Guest
lol only reply i will do is its only version a THERE WILL BE MORE UPDATES, besides increased bomber speed is GOOD in RvR it sucks maybe in pve. But in the end I rather be good in rvr than pve. But in RvR you got atleast 1 luv and the aiming at purp mobs is indeed irri in a way, but should also be an option if you are in a group fighting solo mobs.
They are looking at your character and will try to fix the bugs and it isnt the final patch yet!!!!
 
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old.Nol

Guest
no matter what happens, Optical will remain a "Pussy in a tin hat"... I have read the future...
 
T

Trinilim

Guest
Originally posted by driwen
only bad thing about this is the conc cost for shammies and I wonder how the group end buff will be now. If this is the only change to shaman then its a nasty nerf for shamans. As it means people will loose 4 other conc buffs (assuming there will be only 4 tanks in group who need it and that the conc for it will be on average)

sb usually dont have end buff as its on a 10 minute basis and I would rather not have to be busy walking back to my buffbot 50% off my time. So sb's wont be nerfed much by this and most zerks will still have the end buff aswell

1fg mids

let's say they have 1 shaman

Kill the shaman, the zerk's end buff goes away

no more DUBLEFR0STFORTEHWIN!!11!

WOOOOOOO-.. ah feck it.. OOT.
 
P

Puppetmistress

Guest
Originally posted by old.Tzeentch
trying to prove you are right over something that hasnt happened yet

retard of the minute award

:great:

Remember optical is old signoff?

<optical skald - deleted
<optical savage - the only Mid melee class worth playing after the zerker nerf>

eg: He also thought zerkers would get a swing of the nerf-bat.

Now he removed it. figures, how optical.
 
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Thorarin

Guest
Actually the end regen nerf is completely retarded.

It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen...

Sure, end regen is very good and it is very powerful the way it is now, but I don't think this change is warranted if you look at the whole picture. Hibernia can do the free mana regen 5 for everyone thing since the beginning of time, and mid is nerfed for having castable end regen 3.

Seeing more shammies in active RvR should be fun though :)
<shrugs and crafts some end regen 3 potions :p >
 
Q

Qte Eth

Guest
i wub ment changes!!!
confusion 1500 range and 3 sec not 3.5 !!!!

all roll a ment NOW!
this was So Awaited Mentalism line fix,its very useful at last now ,yay

"Actually the end regen nerf is completely retarded.

It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen..."
mids got better mana regen then hibs
mids got better end regen then hibs
so wtf u speak about lmao
 
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old.Tzeentch

Guest
Originally posted by Thorarin
Actually the end regen nerf is completely retarded.

It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen...

Sure, end regen is very good and it is very powerful the way it is now, but I don't think this change is warranted if you look at the whole picture. Hibernia can do the free mana regen 5 for everyone thing since the beginning of time, and mid is nerfed for having castable end regen 3.

Seeing more shammies in active RvR should be fun though :)
<shrugs and crafts some end regen 3 potions :p >

lol, sure, make mana regen in hib worth conc, give it range if you like, and give ments conc \o/

btw
if mana regen worked on mana as fast as end regen works on end... then, just maybe you'd have a valid point.
 
T

Thorarin

Guest
Originally posted by Qte Eth
mids got better mana regen then hibs

No they don't. The only thing that's 'better' about it is that it doesn't need recasting. It makes a mid group even more vulnerable if the Healer dies though.

Hibernia has mana regen on multiple classes, both castable and as a chant, both in otherwise viable lines, so please explain to me why Midgard mana regen is better?
 
T

Thorarin

Guest
Originally posted by old.Tzeentch
lol, sure, make mana regen in hib worth conc, give it range if you like, and give ments conc \o/

btw
if mana regen worked on mana as fast as end regen works on end... then, just maybe you'd have a valid point.

It makes a much bigger difference, in absolute time. I wasn't just talking RvR here...
I think midgard end regen should be the best one in the 3 realms, since midgard is after all the 'melee realm'.

Not to mention that moving end regen to the concentration based buffs will leave less other buffs for the group, another nerf.
 
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The Kingpin

Guest
Shaman (5):
Str/Con, Dex/Qui, Acuity, Endurance regen,Damage shield.

Druid (5):
Str/Con, Dex/Qui, Acuity, Haste, damage shield.

Cleric (5):
Str/Con, Dex/Qui, Acuity, Spec AF, Health Regen

Looks even to me, not a nerf, just a balance...
 
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-Wedge-

Guest
Dont use the melee realm excuse, lol Runemasters are the best casters after Chanters... And why does the 'melee' realm need AE-stun?

But, imho, the end-regen conc-buff is just a start, I'm pretty sure that resists will be implemented in the same way... Kill the bard / druid / healer / shaman and bye bye +16% resists... Like it was in the beginning... If it was up to me, I'd move all the freaking buffs to ranged ones, but hey... I'm not mythic...

Heck, they should do it with all buffs, but as said, it would destroy their buff-bot accounts (which they say arent many, but hey)...

And LA, it'll get nerfed, you'll just see... Not as much as it was pre-'buff' patch, it'll be a bit better then that, but not much, and CD/DW will get a boost... Not to zerker level now, but to a reasonable level...
 
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Eblessair

Guest
There better be more hib love inc, or im gonna be an angry firby :O
 
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elerand

Guest
Originally posted by Thorarin
Actually the end regen nerf is completely retarded.

It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen...

Sure, end regen is very good and it is very powerful the way it is now, but I don't think this change is warranted if you look at the whole picture. Hibernia can do the free mana regen 5 for everyone thing since the beginning of time, and mid is nerfed for having castable end regen 3.

Seeing more shammies in active RvR should be fun though :)
<shrugs and crafts some end regen 3 potions :p >

I'm sure you can understand when I say lol, end is useful almost all the time, mana regen is useful for downtime but I can't recall EVER seeing a grp saying "feckit get a mana ment for rvr instead of a bard" :)
Ok I understand the essence of what your saying but in game balance end of any kind>mana regen, only mana pots and mcl have any impact, endurance regain is paramount to continued and frenzied sprinting from enemy tanks :p
 
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elerand

Guest
Originally posted by Thorarin
It makes a much bigger difference, in absolute time. I wasn't just talking RvR here...
I think midgard end regen should be the best one in the 3 realms, since midgard is after all the 'melee realm'.

Not to mention that moving end regen to the concentration based buffs will leave less other buffs for the group, another nerf.

The melee etc ideas are NA, it simply identifies the types of classes the realms get and not really that they are better than the other realms.

I can sympathise with shamans having yet another conc based buff, clerics are getting a heal proc grp buff that lasts 10 mins after all.
Sounds like the quickest fix they could think of, chant based with limited aoe would make more sense, allows mids the chance to buff their classes as equally as the other realms.
The main point of contention is covered, tanks with end buff after the shaman is dead, shame they also nobbled shamans on conc as well :(

Still, few more updates to the patch to go, they may well change how it works in final version...
 
T

Thorarin

Guest
Originally posted by The Kingpin
Looks even to me, not a nerf, just a balance...

Hmm, a shaman using 2/3 of his concentration pool and 8/20 of his buffs for something other realms have as a chant is a balance?

Yes, the chant versions are worse, but running around without any end regen is the only alternative to this.. Shamans report only being able to cast 5 buffs next to end regen instead of their usual 15. 8*30 conc for something that used to be free is overdoing it.
 
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old.Leel

Guest
They don't need to nerf LA, just fix end regen like they're doing, it's a nerf for the whole group in fact, less conc for other buffs.
Now they just need to fix the way quickness works. Quickness shouldn't affect styled damage at all imo.
 
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Thorarin

Guest
/agree on the Quickness part.

+style damage should be calculated before the speed increase caused by quickness :)
 
G

Grandpeck

Guest
Well 4 all the actually shamen rvr players

goa does /slit to all acutal rvr shamen players :( yea as if it isnt hard enough already with no real defence vrs the stealthers and tanks already charging at us. Make us enemy number one and not even help us defend ourselfs yeah thanks a bunch stupid fecks do they acutally play the same game as us ? I often wonder
 

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