K
katt!
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keep believing optical, dont lose faith.
Originally posted by Chuffy
Methinks they encourage buff bots for 2nd account revenue.
Originally posted by optical-
pretty sad that all albs can look forward to is a zerker nerf when alb classes get buffed up in 1.59/1.60.
Mythic said that they would solve issues with la being overpowered with end regen, which has been sorted out in 1.62a. So imo all thats left is a bm/merc improvement.
So cry more n00b
Originally posted by optical-
thats your zerker nerf btw, dont be too happy, youll still be hit for 1200 damage
Originally posted by adari
animists get nothign but nerfs
thanks mythic, 11 pages of tl report and u makes us worse
Originally posted by Trinilim
- Changed the Minor Earth Invigoration line (fatigue regeneration buff) to be realm targeted concentration buff. If the target of this buff moves more than 1500 world units away from the caster, it will stop affecting the target until he moves back within this range. As with all concentration buffs, if the caster is killed all the buffs he is supporting will drop.
WO(..)OT!
- Animist pets will no longer attempt to attack monsters that are set as "no kill" - merchants, gatekeepers, etc. bug fix
- Animist pets will now target all enemy players. Previously they would not attack gray or purple enemy players. bug fix
- Animist pets will target purple monsters. Previously they would not attack any monsters higher than red. bug fix
- Corrected an AI bug in the Essence of the Tree, Guardian Emissary, and Woodspirit Sheath bombers that was causing problems with buffing other targets. bug fix
- The Constraining Spirit line has had its range increased to 1500. luv
- Bomber speed has been increased. luv
- The Grove's Assailant line will now display correct information when delved. bug fix
Originally posted by driwen
only bad thing about this is the conc cost for shammies and I wonder how the group end buff will be now. If this is the only change to shaman then its a nasty nerf for shamans. As it means people will loose 4 other conc buffs (assuming there will be only 4 tanks in group who need it and that the conc for it will be on average)
sb usually dont have end buff as its on a 10 minute basis and I would rather not have to be busy walking back to my buffbot 50% off my time. So sb's wont be nerfed much by this and most zerks will still have the end buff aswell
Originally posted by old.Tzeentch
trying to prove you are right over something that hasnt happened yet
retard of the minute award
:great:
Originally posted by Thorarin
Actually the end regen nerf is completely retarded.
It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen...
Sure, end regen is very good and it is very powerful the way it is now, but I don't think this change is warranted if you look at the whole picture. Hibernia can do the free mana regen 5 for everyone thing since the beginning of time, and mid is nerfed for having castable end regen 3.
Seeing more shammies in active RvR should be fun though
<shrugs and crafts some end regen 3 potions >
Originally posted by Qte Eth
mids got better mana regen then hibs
Originally posted by old.Tzeentch
lol, sure, make mana regen in hib worth conc, give it range if you like, and give ments conc \o/
btw
if mana regen worked on mana as fast as end regen works on end... then, just maybe you'd have a valid point.
Originally posted by Thorarin
Actually the end regen nerf is completely retarded.
It's now the only concentration based buff that actually has a range, way to go Mythic. Of course, Hibernia is allowed to have castable mana regen, but Midgard can't have castable end regen...
Sure, end regen is very good and it is very powerful the way it is now, but I don't think this change is warranted if you look at the whole picture. Hibernia can do the free mana regen 5 for everyone thing since the beginning of time, and mid is nerfed for having castable end regen 3.
Seeing more shammies in active RvR should be fun though
<shrugs and crafts some end regen 3 potions >
Originally posted by Thorarin
It makes a much bigger difference, in absolute time. I wasn't just talking RvR here...
I think midgard end regen should be the best one in the 3 realms, since midgard is after all the 'melee realm'.
Not to mention that moving end regen to the concentration based buffs will leave less other buffs for the group, another nerf.
Originally posted by The Kingpin
Looks even to me, not a nerf, just a balance...