Possibly the single most important patch of WAR's history has arrived. 1.3.5! Finally the end-game city sieges are no longer pve...it's pvp all the way. Ok, it should have been this way from release and it's probably not going to revitalise the game, but a step in the right direction. PTS participants have been raving about the changes. Cool stuff like at one point your king selects players to become champions, they get big and bad-ass, a slug fest between the order and destro kings and it's 24 v 24, wb vs wb, so all the uber guilds can slug it out and other players can easily find a warband to join both solo and as a group. The cowards buff has been introduced, no longer can people instance hop, once your in you stand and fight, or leave in shame! This goes for normal scenarios as well now. Along with the patch comes a minor nerf to sorcs and BW's....very minor, but now scorched earth and the sorc equivalent they used to spam to build combustion before bombing now consumes combustion instead of building it. It can be worked around with tactics and using other combustion generating spells, but it stops the mindless spamers 1-button mashing....now they'll need at least 2 Expect the usual bugs as with any major conteent altering patch, but a step in the right direction....finally!