Zerker nerf inc?

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braudristin

Guest
Remove end regen from Shaman's!??! Fine, then it would be fair to remove ALL end regens in every realm for every class, wouldn't it?

Zerkers are abit overpowered

Necro's have their LoS bug

let's call it even? :D
 
P

Puppetmistress

Guest
Re: Re: Re: Re: Re: Get lost

Originally posted by ulke
1. Not everyone is buffed with shaman+healer resistbuffs... me for example are without em most of the time...

Good. Then I at least got a chance.

2. sprint away from me and ask one of your buddies to SLAM me

It's pretty futile to SPRINT away from some Mid-tank who I see on a rampage. Ofcourse he has a end-regen.

4. Aviodance of beating, u need that RA u say, your friend-cleric have it alrdy, its called BOF (30min, same as Purge for me)

Hmm, lemme see, theurgist RA's.. Nope, sorry, no BOF on the list. 2nd BOF is active RA, on 30 min timer, only cleric can get it. Last time I checked I can get AoM3 (9% extra resists) passive for 10 points. I want AoB3 for 10 points.


bottom line is, stop whining cuz we all get ganked, ask me how I feel about beating on a keepdoor while being nuked by 1 necro and 1 cabalist ?

Not the necro thing again. I am talking about the bigger picture. Group vs. group, both properly buffed the casters are no longer a deadly force with uber-dmg. We have avg-dam but we lack the things a pure tank has to protect himself (huge hp, IP/purge cheap, armour, shield/parry, etc).


How do I feel about being mezzed (I purge), then get stunned by a mistrel then PA/CD by an infil ?

Just cuz I get ganked badly i don't go around crying for nerfs, instead i try to accept the way things are and make the best of it :)

You clearly missed the picture, mate. Shit like that happens, getting one-shot by tanks happens too.

The big picture is MAGIC RESISTS easily go over 50% nowadays. What would you think if you hit me for:

You perform your Doublefrost perfectly (+118)
You hit Puppetmistress for 200 (-220)

Get the picture? That SUCKS!

Tanks can get alot of good RA's for cheap-points. For 21 realmpoints you have FA2, Ignore Pain and Purge. Things that can change battles.

I can only dream off IP (pure casters cannot get it) and why is my Purge 10 points and yours 4 points?

Yeah, I whine.. But tanks should realize they got it EASY compared to casters. Why do you think Mid-ganksquads are so succesfull (with 1 healer, 1 skald, 1 shaman and 5 zerkers) ?
 
P

Puppetmistress

Guest
Originally posted by braudristin
Remove end regen from Shaman's!??! Fine, then it would be fair to remove ALL end regens in every realm for every class, wouldn't it?

Zerkers are abit overpowered

Necro's have their LoS bug

let's call it even? :D

Necro's getting their LOS-issues fixed next patch. Zerkers have been overpowered since, what is it, 1.53 ?
 
D

dakeyras

Guest
Originally posted by braudristin

Zerkers are abit overpowered

Necro's have their LoS bug

let's call it even? :D

Necro's nerfed next patch

LA nerfed 1.62

let's call it even?
 
A

aavarn

Guest
Re: Re: Re: Re: Re: Re: Get lost

Originally posted by Puppetmistress

It's pretty futile to SPRINT away from some Mid-tank who I see on a rampage. Ofcourse he has a end-regen.

[/B]


No mate, thats exactly what you are SUPPOSED to be doing. Even moving just a little in the confusion of battle can give you a chance to get off a spell. Especially if he is a troll, he might get distracted by something and forget about you.

Zerker won't leave his group by too far to chase so run - if necessary a fair distance - gotta be a better option than standing there and just taking it?

If you can't be bothered to try running away and can't CC the zerk charging towards you - you will die - by design - and No nerf from Mythic is going to save you.

And for the record Mythic have previously stated that Zerk in Hamster mode will always outdamage any other class of an equal level, from any realm. Its the bonus they get for having very weak melee defences and being a MELEE class (NB puppetmistress).

If they are going to nerf this at all I wonder if they can make end regen have some kind of pacifying effect on Zerkers - ie they get full end regen but their weapon dmg is slightly decreased while an end regen is in effect. The 'RP' excuse behind it being that while their fatigue is being soothed away it also soothes the rage that drives them?? Something like that.

If they get nerfed in that sort of way it would seem to be the optimal way, since otherwise a nerf to LA will affect SBs who have had plenty of nerfing lately (plus their unique skills being diminished by giving them away to completely inappropriate classes [minstrels climbing walls]) and a nerf to end regen will piss off too many (double) paying customers.

We don't want to give end regen as a chant to skald as that would force you to have 2 classes (2 skalds for spd/dmg and end chants) of the same type in an ideal group whereas Mythic I think prefers to stress diversity.
 
U

ulke

Guest
Re: Re: Re: Re: Re: Re: Get lost

Originally posted by Puppetmistress
Good. Then I at least got a chance.



It's pretty futile to SPRINT away from some Mid-tank who I see on a rampage. Ofcourse he has a end-regen.



Hmm, lemme see, theurgist RA's.. Nope, sorry, no BOF on the list. 2nd BOF is active RA, on 30 min timer, only cleric can get it. Last time I checked I can get AoM3 (9% extra resists) passive for 10 points. I want AoB3 for 10 points.




Not the necro thing again. I am talking about the bigger picture. Group vs. group, both properly buffed the casters are no longer a deadly force with uber-dmg. We have avg-dam but we lack the things a pure tank has to protect himself (huge hp, IP/purge cheap, armour, shield/parry, etc).




You clearly missed the picture, mate. Shit like that happens, getting one-shot by tanks happens too.

The big picture is MAGIC RESISTS easily go over 50% nowadays. What would you think if you hit me for:

You perform your Doublefrost perfectly (+118)
You hit Puppetmistress for 200 (-220)

Get the picture? That SUCKS!

Yes, it happens to me when I hit albs that have afbuffs, necrobuffs etc ... doublefrost on armsmans is 150-250mainhand depending on their afbuffs..
I bet i have 50% resists (full aug healers are rare btw) as often as u have a bof-cleric in your grp. (iwill prob hit you for 100dmg when BOF s up btw)

All realms can make good grps, it's just easier for the hibs to put em together it seems :)

About the resists btw, blame mythic and spellcrafting for that, big mistake from mythic imo....
 
W

Weeping Willow

Guest
Originally posted by noaim
Do mythic actually use the term Shadowzerk.


I know people that hasn't got a level 50 char that knows much more about this game than most level 50s.

Playing a game much doesn't automatically make you skilled and make you know alot about it, although it makes it easier for you understand how the game works.
 
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wrathofsauron

Guest
Bah all this whine zerkers need some love imho, remove parry and let us spec in shield, slam then zerk on people? :p
 
S

sorusi

Guest
would rock 50axe,50shield,28parry..

vendo,slam for maximum damage of ~800, 2h for maximum ~1500, and again 2h for maximum 1500... talk about whine then
 
T

Tiarta

Guest
Re: Re: Re: Re: Re: Re: Re: Get lost

Originally posted by sorusi
now with teamplay, body sorc debuffing heat for example, or rc runie debuffing cold for dark rms.. casters can do insane dmg.. and this is a team game so you should try make those grps...

or leave to Midgard if you cant ? :rolleyes:
 
C

Carlos Bananos

Guest
what i dont understand, is "oh no casters can't do damage any more", yet im still killed by casters on a daily basis, running in a full group, groups of full melee have near no chance...
 
S

Simmern

Guest
Re: Re: Re: Re: Re: Re: Re: Get lost

Originally posted by aavarn

We don't want to give end regen as a chant to skald as that would force you to have 2 classes (2 skalds for spd/dmg and end chants) of the same type in an ideal group whereas Mythic I think prefers to stress diversity.

Hmm... Hibs need 2 bards (speed/end), 2 wardens (pbt/dmg) ?

1. You dont need speed when in battle.
2. Live without dmg chant
 
Z

Zoldot

Guest
Re: Re: Get lost

Originally posted by Puppetmistress
Don't really takes a genius to see the dmg of zerkers on screenhots.

Sure that are 'random high dmg'-shots which are rare, but it can be me, but I never see:

a) A pole-arm armsman hit a lvl 50 thane for over 900

b) A theurgist accidentally nuke for over 850 on a yellow-con

There is a huge difference in raw damage and raw capable damage of a zerker compared to anything else.

Hell, Soruzi hits harder on some screenshots then PBAoE does on an average opponent.

2-3 shotting plate-tanks is out of balance.

I already hear them say 'Yes, but I was dex/qui debuffed, that's why I hit so hard on those screenies'...

Hear what you're saying: I was DEBUFFED, that's why I hit HARDER. Can be me, but there is something wrong with that too.


So you never see a polearm armsman hit a lvl 50 thane for over 900? maybe because when zerkers hit for over that they have crit shots? I have had ALOT of polearm armsman hit me for 500+ dmg, and if they crit for a certain dmg they hit for over 900 dmg too. oh and yes I got an lvl 50 thane. and when he hti that hard he is in zerk mode. wich makes him hit 1-99% crit, when he hits for that hard is rare. and btw whenever he is in zerkermode he got NO DEFENCE at all. no parry, no evade etc. so if you count the times he hit for only 1-15% crit or whatever he loose on going into zerkmode because then the enemy gets every hit in.
 

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