Zergs.. Where’s the fun/skill?

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shilak

Guest
Quick thing, are any of the Midgard class specific RAs considered uber like SoS, BoF, GP and Brilliant Aura of Deflection?
 
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AbPoon

Guest
I have a class RA that doesnt work when i use 2 weapons it kicks ass.

Zerker RA broken
Skald RA broken
warrior RA pointless
sm RA totaly gimped beyond belief
sb RA pointless
rm RA limited use for sticking on mg's
thane RA hahahahahaha
hunter RA pretty handy shared with other realms though
healer RA handy but it will not normally turn a battle for you
shammy ra handy, decent ra


Basicly theres 2 decent ra's (Shammys and hunters) and 2 semi usfull ra's in mid.

Got nothing to match bof sos gp and the chanter ra's though.
 
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old.Glendower

Guest
hahahaha!

It always cracks me up when someone says that buff-botting, grey-ganking, loser/greifer Alpha is a "great player".

All he does is sit at DL all day and pick off little people. Oh, I take it back..sometimes I see him In a huge army when he cant sneak past the milegate to get there. Or once in a while he kills Xpers, or folks who have mob aggro...uber skill.

Nice that with SC, the parry fix and decent resists, folks tend to make sure he gets more exercise walking back now, buffbot+stealth or no.

As to the zergs...when both sides have one, they are fun. When it is 6fg to 2fg, then it aint. Simple.
 
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stunned

Guest
Cheer up Raggy. Gimps like Silver180 only zerg cause they are to gimped to play like you do, blame Mythich.
 
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BrassMonkey

Guest
I cant really say cus i wasn't level 50 and RvRing at all before they arrived but....

....are the zergs new since the introduction of RA's? I mean personally i dunno if i could be bothered to RvR just for the sake of rp. Even now though i guess i'm not that bothered about rp. Just wondering how busy Emain Crappa was before the intro of RA's.........

<bored at uni waiting for a tutor to turn up>
 
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Gahldir

Guest
Originally posted by Puppetmistress

* Hibernia has 3 'healing' classes while Albion has 2 (naturalist: druid, warden, bard vs acolyte: friar and cleric). You can still argue if a warden or a bard is a viable healing class, but the same goes for the friar. In the end that's 3 vs. 2 classes.

* Hibernia has insta AoE-amnesia which prevents the enemy from CASTING on a 2300 range. This ability is on the same class who has the highest speed in game (bard) AND is main CC (crowd-control; a key in RvR), insta and castable in Hibernia. Albion has CC and amnesia on the same character as well (sorcerer) but both are castable and will NEVER win from an Insta. AoE-amnesia (insta) is on a 10 sec timer and thus always at your disposal in a fight.

* Hibernia has instant crowd-control. OK, it's on a 10 minute timer, but it is something Albions lack. In the end, this adds to your advantage in RvR (on average encounters that is!)

* Hibernia has 6 seconds PBT as a viable option. You can doubt if Albion has it as well, but it's available. No difference in that EXCEPT in Albion PBT is on a cloth-wearer with mage-hp (so dies easily) while Hibernia has it on naturalist scale-wearer with naturalist-hp (so tougher to kill). This makes a difference as well. The Albion-counterpart (theurgist) besides doing EB/haste and PBT doesn't contribute to support for his group. A warden can spec his BT up to 6 seconds and be a 50% druid-healer and can do EB. Great support-class, much better then a supporting-theurgist with 6sec PBT and better survivability

Shapeshifting tanks, tanks who nuke, debuff and snare... Sure Albion has a few things which are better (plate, for instance) but in the end I doubt the like 5% more absorption helps against an opponent which is so much better equipped for RvR'ing.

Bard speed is equal to skalds and mincers speed. A Bard that uses instamezz as a offensive weapon is stupid. Very stupid in this patch. why? instamezz, a pally for exampe purges and SPRINT after the poor bard that can't outrun the pally nor stop him. anyway... the pally wont need to purge as the instamezz fades after a few secs if he have been smart enough to have high body-resist (25ish+10) and maybe also some RA on top of this (such as AoM and determinition). And why should a tank help the bard when he mezzed all the foes? ;p

It's also very hard to heal as a bard as you are main target and easy to spot with the drum/lute

the only good time to use insta as offensive weapon is if you suprices a nonemoving group that are more or less stuck to thier leader and then run in with 2-3 pb-mages.

edit: but yes. average hib-FG > average alb-FG on paper. Hope Mythic will fix this someday (yet another utopia of mine (read futher down)). also remeber that albs whined about hibs before RAs and instas.
 
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Gahldir

Guest
and another thing... this "everyone else zerg so I have to also" is such a BS imho. If everyone took a stand against zerging while doing cashual RvR the zergs numbers would be smaller. smaller would mean easier to kill. Easier to kill would mean the ppl don't zerging would have to make a good group to survive. This would lead to even less zerging.

just my utopia? :D
 
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Armalite

Guest
Originally posted by Amadon

Actually war is generally more of a clash between armies which have discipline, organisation and strategy, whereas zerg is more of a mob mentality, without much discipline or organisation, if any at all, and extremely limited strategy.
Imo it would be much more fun if it was more like war.

Discipline
Actually, discipline in the heat of battle (ie, they didn't run away) was a very rare for the armies of the middle ages. What kept people to stay was being in a large crowd, and serving under a great leader. Thus if eighter the crowd began to die, or the leader died, the army would surrender.

Organisation
Organisation looks nice and makes the leaders feel good, but once again, in the heat of battle, there is no such thing as organisation; You see an enemy, you attack the enemy, eighter you or your enemy dies.

Strategy
Strategy has very limited effect on this game, as we don't have to deal with food supply, feeding the troops, etc... The only thing relating to strategy must be if you sent in you 'army' to claim a keep, and had your supply troops carrying wood for the doors ready to move in once the keep was won. But as we all know, there is no need to watch your supply lines, since the merchants spawn after alittle while.

Tactics
I am sure what you meant by strategy, you was really trying to say tactics. Yes, tactics is what wins battles, wars, and small encounters of two or more enemies. The thing is, tactics must be trained. The few principles whitch will make the difference doesn't have to be very advanced, but they do have to be trained to be any effective.

Leadership
To make all of the above to work, you have to have a leader who knows how and when to use the different kind of troops and tactics, and more importantly, you have to have loyal soldiers under you, who actually do what they're told and don't ask questions.

Summary
Sometimes it's better to run away, but then again, daddy will come home to the little norseboy as he didnt forget to bind, nomatter the outcome. Organisation doesn't really matter much, as once the fight begin, alot of things changes; The pbt stops if runemaster is mezzed or dead, the skald song stops if skald is mezzed or dead, the shaman/healer buffs disappear if they die, etc... I would like to see more tactics, but there is no way this will happen unless it is trained inside the guilds. Leadership I would say is also impossible, as you will be viewed as a total prat, bossy, know-it-all, etc... Thats how it is in the real world also, but there you get punished for not doing as your leader says.

quote again:
Imo it would be much more fun if it was more like war.

No it would not, you don't know war, and it is not fun. This is a computer game, and people play it because it's fun. There is a reason there is no blood in this game, no limbs get cut of, etc..

Final comment; Chill out, have beer. With all the complaining, you are still playing, aren't you?
 
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old.chipper

Guest
no zergs are bad for rp and thats it

god love these posts somehow they always swing round to we poor albs you uber hibbies well get real ive been in plenty of hib groups who have lost to albs groups

as to the zerging thing lol what a joke only reason most ppl bitch about zergs is cos it fuks up there rp tough shit .
anyone actually know what the word realm means ?
i like been in a equal size zerg to the enemy these imo are the best fights the game can produce they are frantic and exciting.

been out numbered 5-1 i agree is not fun thats over kill only time ill actively take part in a zerg is if theres allready a enemy zerg flying around.


fg v fg fights are great fun and often rely on the knowledge of the players to win unlike a zerg where its go in guns blazin so to speak

albs will always have the bigger zerg in the end they may not start it but they will probably finish it not slagging albs off they just have more numbers who are ready to come rvr.

chill out its only a game.
 
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geldor

Guest
most of the problems like zergin an mile gate campin come from no end game theris no objective to rvr but be the leeetest.

or u could take keeps but theirs not much inscentive to do that

rr suc cos of zone crashes until they fix that no point doin them an even then we only want the relics so we can say that we got em an u aint not much objective at all realy

theris nothing to fite for if they gave us somthing worth fiting for it would be better
 
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StormriderX

Guest
if this guy is the average alb then albs NEED to zerg to get any chance of rps ;)
 
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oldgit

Guest
Funny how everyone complains about alb zerg'
i go to emain 1fg get zerged by hibs /release come back, get zerged by mids, /release come back, get zerged by hibs.
Mids/hibs zerg thats a FACT, but you all want albs to move about in 1 fg, and leave amg so other albs that go there can be killed by mid/hib zergs, cause also what is a FACT amg is a magnet to hib/mid zergs.
And i also see sombody say why not go take a keep, yeah ok we do that then loads of hibs all run in and defend, when albs realise there is a hib zerg in the keep, they leave and you want to know what the hib's do, they come running out of the keep and zerg the albs leaving the keep from behind, so dont give us the alb zerg crap its getting boooooring.
You all keep complaining about alb zergs can you stop your realms zerging first.
Then albs wont have too, have you ever thought why do albs camp amg der its because mid/hibs always zerg amg.
T.B.O You will never get rid of zergs, and like many ppl say when zerg meets zerg it is fun, only time its not fun is when you are only 1 fg, thats when ppl moan, if your not in a zerg dont go to emain.
IN fact emain is zerg city
 
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woodmansee

Guest
Zegs Rock!! IF you dont like it dont goto emain!

I bet the guy that started this thread is a stealther!

Whats the problem cant kill a zerg, solo???
 
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Rawkir

Guest
hmmm

Look at it like this:

You go to odin's gate on your own. While you are there you run into an enemy on his own, and he totally kicks your butt. So you think, okay then, i'll invite a friend to come along with me.

Now its 2 on 1, you beat that lone enemy. He goes into guild or alliance that and says he needs help. 2 people come to help him and they kill you an your friends.

So you release, grab a couple more people and go back, it gets bigger and bigger.

Its the same with a group basis. One full group of albs gets beaten by 1 full group of hibs, so they get a few mates and gpo back, then the hibs do, etc.. until you end up with 6fg's of hibs and 10fg's of albs.

Now albion can't help that they have a huge population, and they aren't going to die constantly when instead they can get a few friends and come back.

Don't make the mistake of believing every alb wants to run in a zerg, they just dont have much choice.

Also the milegates/chokepoints breed zergs. to break through a camped milegate generally speaking you need to outnumber the defending force. So that brings another factor into why people zerg (and there's no denying it, all three realms ave their zerging' moments)

The only solution to this is by sopreading out. There are already a number of guilds/people who go to odins to avoid the zerg, but it needs to spread to hadrians and even away from the telekeeps.

So there's your solution, but then.. In the middle of the day (off prime-time), there's hardly any enemies around to compete with 1 or 2 full groups, so the one or two full groups sit at a milegate because that way they dont miss the few enemies that do come out to play.

Conclusion: Zerging happens, can't do squat about it, so like it or leave :)
 
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poppamies

Guest
hmm, if im in a fg, and get killed by a fg hibs, we get boosted to go back 1fg, to try again, we loose again, and still we go back 1fg, untill we manage to kill that grp.
A few mins later an other fg killes us and we go back in 1fg, do the same proces again, untill we finally learn how to fight 1 fg vs 1fg agains more or less every different grp set up.
I do not call for help against 1fg vs 1fg, we fight alot of times to learn how to kill em, so we know the next time =)
More fun that way, sure its frustrateing to die 4-5 times from then same grp, but more revarding when u finally get to kill that grp , coz u learned their strategy =)
And in my pinion thans the only way to learn to RVR good in a grp.
If u call for help every time u die 1fg vs 1fg u wont learn anything about rvr, just that numbers ALWAYS win.
 
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stabba4

Guest
The way a game is played is rarely dictated by its players imo the rule-set is what creates the game. Now mythic seems to have taken the standard mmo approch to it and just throw in some skills in a big randomizer to make some classes, then "balance" as needed. Cant really blame them for doing that tho, seeing as most game systems that are made from scratch are done in this way and the resource/time cost of a more in-depth analazys just isnt fitting for a small company as mythic. So if your fun is derived from being skillfull go play another game.
 
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oldgit

Guest
was camping amg emain tonight with the alb zerg, we had a good cg going and all talked, mids attacked, we killed them, hibs attacked i died but albs won, then more mid we one again, hibs ah they lost again nice try though, then mids came in force kicked our arses fair play to mids was a great night thx alot, POWER to the zergs. btw i did not get much rp but i had a great time.
 
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Talifer

Guest
Any hib that complains about albs zerging in Emain wants to take a look at their own realm first.

Come to alb, take 1fg and head into Emain, I'll give you, at most, 30 minutes before your group meets 2fg of RR7+ Hibs and gets wiped.

Guilds like Vengeance and LA (And before them NP) make taking 1fg to Emain futile. If you don't want to get wiped by these people you stay with other albs which leads to a zerg, until people get bored of zerging and get picked off group by group as they stray.

Talifer
 
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poppamies

Guest
best way to get a zerg formed to kill u, CAMP A MG, this goes to all realm =)
If 2fg from a realm camp an mg, the other realm need 4fg to get past em, they on the otherhand want to pay back, and camp the other mg, so 6fg needed to get past em and so on and so on.
So camp mgs is the best way to get a zerg war going on, witch after a while leads to an empty rvr zone coz ppl get tired and log.
New ppl arrive a bit later and the show is back on again =)
Damn its fun in emain...
 

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