S
shilak
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- Thread starter
- #31
Quick thing, are any of the Midgard class specific RAs considered uber like SoS, BoF, GP and Brilliant Aura of Deflection?
Originally posted by Puppetmistress
* Hibernia has 3 'healing' classes while Albion has 2 (naturalist: druid, warden, bard vs acolyte: friar and cleric). You can still argue if a warden or a bard is a viable healing class, but the same goes for the friar. In the end that's 3 vs. 2 classes.
* Hibernia has insta AoE-amnesia which prevents the enemy from CASTING on a 2300 range. This ability is on the same class who has the highest speed in game (bard) AND is main CC (crowd-control; a key in RvR), insta and castable in Hibernia. Albion has CC and amnesia on the same character as well (sorcerer) but both are castable and will NEVER win from an Insta. AoE-amnesia (insta) is on a 10 sec timer and thus always at your disposal in a fight.
* Hibernia has instant crowd-control. OK, it's on a 10 minute timer, but it is something Albions lack. In the end, this adds to your advantage in RvR (on average encounters that is!)
* Hibernia has 6 seconds PBT as a viable option. You can doubt if Albion has it as well, but it's available. No difference in that EXCEPT in Albion PBT is on a cloth-wearer with mage-hp (so dies easily) while Hibernia has it on naturalist scale-wearer with naturalist-hp (so tougher to kill). This makes a difference as well. The Albion-counterpart (theurgist) besides doing EB/haste and PBT doesn't contribute to support for his group. A warden can spec his BT up to 6 seconds and be a 50% druid-healer and can do EB. Great support-class, much better then a supporting-theurgist with 6sec PBT and better survivability
Shapeshifting tanks, tanks who nuke, debuff and snare... Sure Albion has a few things which are better (plate, for instance) but in the end I doubt the like 5% more absorption helps against an opponent which is so much better equipped for RvR'ing.
Originally posted by Amadon
Actually war is generally more of a clash between armies which have discipline, organisation and strategy, whereas zerg is more of a mob mentality, without much discipline or organisation, if any at all, and extremely limited strategy.
Imo it would be much more fun if it was more like war.