Zephyr

Loxleyhood

Fledgling Freddie
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Dec 22, 2003
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old.anubis said:
phase shift sux
lasts too long
after 3-5 seconds people realize and switch target, and you roam like monkey unable to do anything

The end cost is very high too. Only use it if it's my last resort of escape.
 

Krane

Fledgling Freddie
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Jan 21, 2004
Messages
461
Mavl said:
Ever played with a pure melee against a grapple hoe + pbae? Probably not.

Grapple is a spell with a 150 unit range, that requires only a clear los.
Once that button is pressed by some tank, the pbae is going to nuke you dead, and there's nothing you can do about it. Nothing. If by some twist of fate(or healers chainhealing you) you are not dead in 10 seconds of just standing in the middle of pbae you will be grappled for 10 more seconds, and again, and again, and again until you are dead. The "annoying caster(s)" can spam pbae on top of you for all eternity.

If you have trouble surviving Zephyr without BG, maybe you should remind your grapple hoes what Guard and Intercept is all about?


What Grapple and Zephyr both need, is a longer recast timer imo.


Most of the time its not me being FZed..its my BGer. Than i die in 2 combat rounds (tops) to toa savages, not random ones ofc, but random grps rarely use FZ.

Nearsight helps yes, but still...since i cant move cause of tank aggro on me..healer can just walk to 100 range and use fz from there..happened also several times...

Oh and also plz tell me how much does guard/intercept help vs dual wielding savages/zerkers?

Besides warden has none of those..whom is actually 1 of the BGers..
 

Belomar

Part of the furniture
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Dec 30, 2003
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Dorin said:
When u get 3 tanks/infeels on your ass while u + your healer Zephyred u will see wot a retarded ml is this. Similar to grapple ><
Funny you should say that, it's generally Mid groups who have 3 x Sojourners in a group. ;)
 

Belomar

Part of the furniture
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5,106
Krane said:
Besides warden has none of those..whom is actually 1 of the BGers..
This is something you should actually be happy about--Hibs having a necessary Battlemaster spot in a group that can do his job (pbt, resist buffs, support heals--although maybe not while grappling?) while standing still and spamming grapple.
 

Jaem-

Can't get enough of FH
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2,498
heres my tips
  • Don't run directly towards a class that has access to Sojourner.
  • Always stay as close as posible to them, so it passes behind you.
  • Strafe.
 

Stunned

Fledgling Freddie
Joined
Jun 23, 2004
Messages
405
Zephyr should keke the user aswell. Work as a twoside tool, you take out an enemy while self being unable to cast/attack.

Whatever fucked up mind implamented it in its current shape needs to be lobotimized (spelling ) irl.
 

Tiki

Fledgling Freddie
Joined
Jan 14, 2004
Messages
376
Krane said:
I was always wondering how you can beat a high RR TOA mincer now with FZ..

I mean..AP3, SOS, IP, PURGE..stun, mezz, chain..and now FZ also..how can u possibly fuck up a fight with all that =)

I played one for 2 mill rps for 1.5 years...and it was overpowered enuff in stealth wars (xcept vs pre nerf SBs)

FZ in a fg fight wudnt be a problem on 1 class...problem is mids can have it on 4..i had several fight so far where i was chain zephyred (one zephyr after another without 1 cast) and only lived cause of uber druids.

I disagree with grapple being better cause u stand in one spot...while being zephyred there is no way to make BG work on u, and the annoying tanks can just spam high dmg back pos styles while simply doing /stick. U can hardly survive a well timed fz vs tank assist train even with uber druids...

Zephyr is a great idea in the game to counter BG in some way...just remove it from healers.

I would agree with most of what you have said, but grapple within a pbaoe is an awsome power. Atleast pre toa when you got slammed and you saw the pbaoe box shifting towards you you had the option (if up) too purge and run.

Light said:
bring 3 or 4 of ur m8s like mids do atm

I try every time i see u pass, last time i believe the fg of albs polished me off when they saw my successful fz hit :)
 

Phule_Gubben

Fledgling Freddie
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Dec 24, 2003
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2,185
Gordonax said:
Not quite as close as baseline stun/nuke/nuke/nuke, though.

agree.

i just wonder what the hell he, who came up with the idea to give a casterclass baseline stun, was smoking. It sure as hell wasn't pure tobacco but then again he prolly started to play a little hibnuker himself.
 

Puppet

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3,231
old.anubis said:
phase shift sux
lasts too long
after 3-5 seconds people realize and switch target, and you roam like monkey unable to do anything

You can cancel it o_O

Its a 'buff' basically.. Shift-rightclick it; gone
 

SethNaket

Fledgling Freddie
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Jan 23, 2004
Messages
202
Summoner said:
just chain cast ns on healers :eek: they won't be able to use FZs and shammy won't be able to cure em all with that bugged cure ns ability.

Cure NS works great and shammy can easily cure the healers. The only bug with cure NS is that if you cast it again you can remove the immunity timer aswell. If you only cast it once you're golden.

Most people just get confused since the immunity timer icon looks exactly like the nearsight icon and unlike for instance mez there's no obvious way to tell if you're nearsighted or just immune.
 

Puppet

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Krane said:
Oh and also plz tell me how much does guard/intercept help vs dual wielding savages/zerkers?

Wonderer (RR10 luwi hero on Prydwen; MoBlock5) blocked Im guessing 60-70% of those evil ones on me when he was guarding me.

I felt very safe with him guarding me :p
 

Leel

Fledgling Freddie
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Jan 25, 2004
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Light: "bring 3 or 4 of ur m8s like mids do atm"


Haha, that made me laugh:) We were kinda forced to run all five in one group though cuz of Binfil and the rest of his fg+ mostly Insurgence guild it seemed. Dinged FoM 100 mill on a lone sorc which I killed with longshot right after we killed you and jimjum:)
 

[e]

Fledgling Freddie
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Jan 9, 2004
Messages
389
Coldbeard said:
Zephyr in 1v1 , avoidable ? dont think anyone ever missed a zephyr on me ... how can people even think of it as fair play >.<

when you know how to avoid it, you will always, unless you are stunned (or other "hold" effect).
But then again, 5 min purge in NF can sort that....
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
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880
SethNaket said:
Cure NS works great and shammy can easily cure the healers. The only bug with cure NS is that if you cast it again you can remove the immunity timer aswell. If you only cast it once you're golden.

Most people just get confused since the immunity timer icon looks exactly like the nearsight icon and unlike for instance mez there's no obvious way to tell if you're nearsighted or just immune.
it removes ns immunity first then the effect, at least it was this way when i tested it last time. And still ns is 2300 range and 2.0s cast and usual even our warrior/zerker gets nsed... clueless spamers... exactly the same _skill_ is required for grapplers and i still remember when Dracul rr9 bm was chain grappling my shammy even far from their pbae box and let me do my job...
 

Bloodaxe_Springskalle

Fledgling Freddie
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Feb 17, 2004
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676
Light said:
bring 3 or 4 of ur m8s like mids do atm :m00:

look at what your own realm mates are doing before you whine about us....
im not saying that we don't go 2-4 grps but what I am saying is that we do it for a good reason.
The good reason is "Infil+Scout+Minstrel" grp's wich more than often consist of several Minstrels with FZ, Infils with bodyguard and Scouts with FZ... im just saying AMAGAAWD what a way to win a fight ^^ chickins
 

Chronictank

FH is my second home
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Wel before u whine about fgs go to the first page read my post then replay, this is going off topic.
The way i saw it the only way to counter zephyr is by running to the target, but this is flawed mincer will just insta stun move a few steps back and zephyr you again. I will try the strafing and running about maybe ill have better luck.
At the moment 1 on 1 mincer is a almost unbeatable class noone can denythat with such high utility and now FZ. Grapple is useless 1 on 1 so doesnt even come into this topic.
I guess there is no real way for a caster to solo against a FZ user just do ur best to stay out range of it i guess (despite the fact is archers that have it >_<).
 

Jaem-

Can't get enough of FH
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Well actualy grapple can be nice, if their stun immune, they can grapple and shoot you about 3 times.
 

Light

Loyal Freddie
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Dec 24, 2003
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Bloodaxe_Springskalle said:
look at what your own realm mates are doing before you whine about us....
im not saying that we don't go 2-4 grps but what I am saying is that we do it for a good reason.
The good reason is "Infil+Scout+Minstrel" grp's wich more than often consist of several Minstrels with FZ, Infils with bodyguard and Scouts with FZ... im just saying AMAGAAWD what a way to win a fight ^^ chickins

well kill them then an leave me alone ;)
 

SethNaket

Fledgling Freddie
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Jan 23, 2004
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202
Summoner said:
it removes ns immunity first then the effect

No :)
We use it all the time, it works great, just don't cast it twice or you can be nearsighted again.
 

Summoner

Fledgling Freddie
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SethNaket said:
No :)
We use it all the time, it works great, just don't cast it twice or you can be nearsighted again.
hmmm prolly they fixed it.
but it didnt work properly therebefore.
gonna retest it tonight.

tnx for a hint :)
 

Klonk

One of Freddy's beloved
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Jan 16, 2004
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Krane said:
Oh and also plz tell me how much does guard/intercept help vs dual wielding savages/zerkers?

A lot :p Before toa we met bm/merc groups a lot, and found it helped much with a warrior with mob4+. The difference between mob3 and mob4 is noticable especially against dual wielders.
 

Mavl

Fledgling Freddie
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Dec 22, 2003
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191
Krane said:
Most of the time its not me being FZed..its my BGer.
BGer gets zephyred? Did he stand still maybe? ^^ Tell him to try m000ving around sometimes and look out for sojourners nearby. You know, all the time i get zephyred its either because of my own stupidity(like walking right into zephyr) or not noticing the sojourner near me.

Krane said:
Nearsight helps yes, but still...since i cant move cause of tank aggro on me..healer can just walk to 100 range and use fz from there..happened also several times...
Look above. When a healer walks point blank to your BG its not to present him flowers, what do you think ?

Krane said:
Oh and also plz tell me how much does guard/intercept help vs dual wielding savages/zerkers?
Hmmm... the same way it helps against dual wielding mercs/bms ? You know... there WERE times before BG.

Krane said:
Besides warden has none of those..whom is actually 1 of the BGers..
Optimize your group setup.

Than i die in 2 combat rounds (tops) to toa savages, not random ones ofc, but random grps rarely use FZ.
What non-random rvr grp actually uses a savage setup atm ?
 

Asha

Fledgling Freddie
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ummm I am pretty sure that is what rulke meant.
 

Krane

Fledgling Freddie
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Mavl i am not sure if we playing the same game tbh...

Every decent mid grp uses a savage mate..

And the rest of your points....seems to me you didnt actually rvr vs zephyr grps and think on paper..
 

Gethin

Fledgling Freddie
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Jan 21, 2004
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FZ is easy to avoid if you are aware of how it works, some people i have fought have an uncanny knack of avoiding it...
 

Summoner

Fledgling Freddie
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Krane said:
Mavl i am not sure if we playing the same game tbh...

Every decent mid grp uses a savage mate..

And the rest of your points....seems to me you didnt actually rvr vs zephyr grps and think on paper..
the issue is that we have only 1 ToA'd savage in guild and he is kinda saldom in gg.
but BC gg is still tough even w/o a single savage, right Krane? ;)
 

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