Zephur....

Lothandar

Fledgling Freddie
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Mar 29, 2004
Messages
1,108
Yah sure after people wasted months to get their chars fully toad.

Similar to the 'not so nice peep' suggesting in excal/mid forum


Buffer said:
I
While mythic at it they should remove end regen, was one of the worst things they brought into game. RvR fights would last longer and would require more skill to play properly.


Aye gr8 idea, casters would need more skeel!.
 

Alme

Fledgling Freddie
Joined
Jan 22, 2004
Messages
551
bult said:
Zephyr should NOT be nerfed before grapple for sure.

grapple has been nerfed already. did u shave ure brain off ? ;x
 

[e]

Fledgling Freddie
Joined
Jan 9, 2004
Messages
389
stop qq nublets...

instead learn how to avoid it, yes, it is possible - if you are not stunned when it is cast.
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
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28
vintervargen said:
aye, when you have 1vs1 fights you are never mezzed/stunned/rooted :eek:

especialy not vs mincers, since they never stun or mezz.
 

Jaapi

Fledgling Freddie
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Jan 10, 2004
Messages
468
Lothandar said:
Yah sure after people wasted months to get their chars fully toad.
That doesn't change the fact that all ML's should still be removed to make the game have some sense.
 

Dorin

Fledgling Freddie
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Jan 9, 2004
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2,778
Lothandar said:
Yah sure after people wasted months to get their chars fully toad.

Similar to the 'not so nice peep' suggesting in excal/mid forum





Aye gr8 idea, casters would need more skeel!.


grapple and zephyr on a 15min timer then, "hey i pved alot for this" pplz would be still happy :p
 

[e]

Fledgling Freddie
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Messages
389
cougar said:
especialy not vs mincers, since they never stun or mezz.

well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.

FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.
 

cougar

Fledgling Freddie
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Dec 23, 2003
Messages
28
[e] said:
well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.

FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.

minstrel with fz fygg all other stealthers pretty much but, m8 noone own my ass. it's my and only mine, and they day i die vs a chainclass like minstrul 1on1 i cly and become my alterego qqgar
 

-Freezingwiz-

Fledgling Freddie
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cougar said:
minstrel with fz fygg all other stealthers pretty much but, m8 noone own my ass. it's my and only mine, and they day i die vs a chainclass like minstrul 1on1 i cly and become my alterego qqgar


such 1337ness :fluffle:
 

vintervargen

Banned
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Dec 23, 2003
Messages
2,779
typical alpha fight (as he only camp briefine where ppl are semiafk):

dd, dd, mez, wait, zephyr, dd, dd, hit, hit, hit, hit, stun, hit, hit, hit, dd, dd, ablative, now the enemy can hit back (throw in some 'checks for guards on the ...' at random places).

this is without purge and CB tho, but those are mostly not up/activated.
 

Arnor

Fledgling Freddie
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[e] said:
well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.

FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.


so your saying that having 20secs of free meleeing+dd'ing isnt bad because mincer hits for shit dmg? lets say he hits for 100 every 2 secs (combined with melee&dd's damage on average) thats _very_ shitty dmg and i doubt rez-ill mincers do that little dmg, but still.
that equals(let me do some calculations here....100+2/20^2-56.3+8=1000)
so, thats 1000dmg thats "free" this is ofc not counting pet or any dd+mezz+dd+melee before the stun+zephyr.
Lets say that the average guy your fighting has 2000 hps (again some calculations needed 2000+(45^2-16.4)/40*2= 50%) so, the real fight starts with him on 50% hp.
This is nothing but fair ofc. Mincers have rly sucky dmg output.

Then you come with this GEM of mongomania: "If he wants to save stun, you can avoid zephyr"

So, if your fighting a lame duck playing a mincer, you might avoid the zephyr and not "start" the fight at 50% hp?

Ye i can see how this is fair. Oh and you know what? if he decides to save sos for another fight, you can zerg him and kill him!11 and if he doesnt use ip/ap/fa2(yes its easy to use as mincer) you can beat him to 0 hp!!11111

So, everything considered. Him not using stun before zephyr will allow you to maybe avoid it. him not using ip/ap/sos will allow you to have a much better chance at beating him
hey, why not just say that if he doesnt hit you with melee you can beat him easier!!111


Mincers are stronger then they have ever been. And played right, they are overpowered in 1v1. (the number of overpowered mincers can be counted on one hand though)
 

Shrye

One of Freddy's beloved
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Jan 21, 2004
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859
[e] said:
well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.

FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.

If fz is fine in fg environments, why are people whining about 3healer soj groups? :p

Fz sucks, imbalanced tool with no negative effect whatsoever ;|
 

Arnor

Fledgling Freddie
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Shrye said:
If fz is fine in fg environments, why are people whining about 3healer soj groups? :p

Fz sucks, imbalanced tool with no negative effect whatsoever ;|


2 min timer!!!!!!!11111
 

Aussie

Banned
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so critblades are also overpowered right
because he does 700 PA + envenom of 200ish + 300 CD (stun) and another 7 sec free damage. :eek:
so the real fight starts at 30%. How fair.
 

Zvixx

Fledgling Freddie
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Mar 31, 2004
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a mincer can easy hit for 200+ on a shade + dd's go for around 150-200 dmg with crit

so it dossent take long for a mincer to kill you if he gets FZ on you....
 

Zvixx

Fledgling Freddie
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same thing is for acher classes, lets say you get tsed you run to the guy gonna go stand up for him try to win but then unexspected he cast FZ and keep shooting you for 500dmg+ :eek6:
 

-Freezingwiz-

Fledgling Freddie
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Zvixx said:
a mincer can easy hit for 200+ on a shade + dd's go for around 150-200 dmg with crit

so it dossent take long for a mincer to kill you if he gets FZ on you....

aye I normally hit SBs for 180-300 depending on resists and if GoV debuff procs on them :)
 

Tiki

Fledgling Freddie
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Aussie said:
so critblades are also overpowered right
because he does 700 PA + envenom of 200ish + 300 CD (stun) and another 7 sec free damage. :eek:
so the real fight starts at 30%. How fair.

Velly weak argument, the fact that the assasin has to be in stealth to open he cant just pop out of stealth and run 10yards to smack the ranger hes seen with "see hidden" like a Sz can. Also if your commenting on the mid crit blades.......varg then...you need an additional haste bot and i suspect that the cd is evaded/blocked quite alot as its 2h'd Vs evade 7 or of the highest dex class with a spec line shield in game.

Critblades overpowered :eek: Oh my
 

Jox

Fledgling Freddie
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!!!

The timer on FZ is way too looong, 2 min, hell thats 120 sec, much can happen during that time. I think they should make lower it to 2 sec, so its almost spammable.

And the damage that a mincers/snipers can deliver during the riding session is too low, there should be a bonus, after all; the guy is almost lying on the ground, so a +25-30% to hit and +25-30% in damage would be ok.

I have also thinking of an AoE-effect on FZ but it could be a bit overpowered.
 

Tay

Grumpy old fecker
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1,310
Tahn said:
what is Zephyr? :(
Its an old car Ford Zephyr or summat like that alternativly its something that Mythic gave a number of classes to wtfpwn anybody with.
 

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