True, all ML's should be removed all together.bult said:Zephyr should NOT be nerfed before grapple for sure.
True, all ML's should be removed all together.bult said:Zephyr should NOT be nerfed before grapple for sure.
Buffer said:I
While mythic at it they should remove end regen, was one of the worst things they brought into game. RvR fights would last longer and would require more skill to play properly.
bult said:Zephyr should NOT be nerfed before grapple for sure.
Alme said:grapple has been nerfed already. did u shave ure brain off ? ;x
Alpha Male said:You gotta admit that it was funny though..even with the patrol on me![]()
vintervargen said:guards on alpha wtf? they didnt show on the... ?
vintervargen said:aye, when you have 1vs1 fights you are never mezzed/stunned/rooted![]()
That doesn't change the fact that all ML's should still be removed to make the game have some sense.Lothandar said:Yah sure after people wasted months to get their chars fully toad.
Lothandar said:Yah sure after people wasted months to get their chars fully toad.
Similar to the 'not so nice peep' suggesting in excal/mid forum
Aye gr8 idea, casters would need more skeel!.
cougar said:especialy not vs mincers, since they never stun or mezz.
[e] said:well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.
FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.
cougar said:minstrel with fz fygg all other stealthers pretty much but, m8 noone own my ass. it's my and only mine, and they day i die vs a chainclass like minstrul 1on1 i cly and become my alterego qqgar
-Freezingwiz- said:such 1337ness![]()
[e] said:well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.
FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.
[e] said:well a minstel don't have that incredible dmg output tbh - with ToA gear, and IP nerf in NF, it should be pretty even if he lands FZ. My point is, if he wants to save stun for after FZ, you can avoid it. In fg vs fg fights, you should have a few other ppl to help you out/cover for you if you are dragged away. And if the original qq is about getting pawned by Alpha, you can be sure he would have pawned your ass with or without FZ landing.
FZ is almost fine the way it is, just fix the up/down hill bug, and make it purgable. Imo every "CC-effekt" that allows ppl to do dmg to you, must be purgable.
Shrye said:If fz is fine in fg environments, why are people whining about 3healer soj groups?
Fz sucks, imbalanced tool with no negative effect whatsoever ;|
Zvixx said:a mincer can easy hit for 200+ on a shade + dd's go for around 150-200 dmg with crit
so it dossent take long for a mincer to kill you if he gets FZ on you....
Aussie said:so critblades are also overpowered right
because he does 700 PA + envenom of 200ish + 300 CD (stun) and another 7 sec free damage.
so the real fight starts at 30%. How fair.
-Freezingwiz- said:his 1½ fg ?
Its an old car Ford Zephyr or summat like that alternativly its something that Mythic gave a number of classes to wtfpwn anybody with.Tahn said:what is Zephyr?![]()