S
SAS
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- Thread starter
- #31
I never expected this mush feedback on this thread
I've read all your views, so what do I think of quake3? (In case you don't know who I am I'm the mad q3 nut who writes a BW Q3 column)
I'll tell you what I think. The truth and nothing but it.
My system is a AMD 300, 64 RAM, voodoo 2 8Mb, Diamond SupreExpress v.90 modem. You could say it's crap, but it has served me well over the years
.
Connetion wise I ping around 150-300. It depends on the number of players on the server, but I have not tweaked my connection speed or anything that might lower my ping yet. No I am not mad
, the reason I have not done this yet is I want to feel what a newbie would feel with the default settings. This is all in aid of the Quake3 guide I am creating
.
Now I've played all the major online games. Quake2,UnrealT,Halflife, and Tribes. Now comparing the quake3 network code with these games I will have to say Quake3 wins. The arguement that UT's network code is better does not wash with me. I've never had major lock ups in any games, like I have faced in UT. I tried playing about with the UT network options, yet still I see the red icon flashing at me. Most players have had problems with UT and it comes down to this. Quake3's network code is better. After all id have a lot more experience than the Epic team
Weapons
I'm surprised some people are saying Q3's weapons suck? I admit they are not perfect, but they do the job, and they each have there uses depending on the situation. The balancing of the weapons is about right (The test versions helped with this). Now as for the grapple I feel it is right to leave it out. I would rather fight the opposition on the ground, instead of trying to pick a grapple monkey from the air. LPB's with the grapple can dominate whole games. You'll see this in action when a MOD is released with the grapple
Bots
I had a talk with someone who was claiming the bots sucked and I later found out he was playing on the middle (hurt me plenty) skill level! The bots are crap unless you play on hardcore. They do have their lapses, but believe me these are some of the best bots I have seen, and comparing them to players online there are damn close to the intelligence levels of human oppoents.
Maps
yep must of them suck, but there also a handful of classics. I have to admit I live Q3DM1
. Put 15+ players on this map and watch the gibs fly. It's cramped and with only 3 weapons to pick up and you'll see players rush for them as they respwan. Totally nuts
Of course there are maps being designed as you read this and I can bet you the quake3 community will dish out some solid enjoyable maps, to keep you fragging on for years to come
Right I'm off to finish off the turkey and maybe have a few more drinks
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Posted by S.A.S
www.barrysworld.com/guides
I've read all your views, so what do I think of quake3? (In case you don't know who I am I'm the mad q3 nut who writes a BW Q3 column)
My system is a AMD 300, 64 RAM, voodoo 2 8Mb, Diamond SupreExpress v.90 modem. You could say it's crap, but it has served me well over the years
Connetion wise I ping around 150-300. It depends on the number of players on the server, but I have not tweaked my connection speed or anything that might lower my ping yet. No I am not mad
Now I've played all the major online games. Quake2,UnrealT,Halflife, and Tribes. Now comparing the quake3 network code with these games I will have to say Quake3 wins. The arguement that UT's network code is better does not wash with me. I've never had major lock ups in any games, like I have faced in UT. I tried playing about with the UT network options, yet still I see the red icon flashing at me. Most players have had problems with UT and it comes down to this. Quake3's network code is better. After all id have a lot more experience than the Epic team
Weapons
I'm surprised some people are saying Q3's weapons suck? I admit they are not perfect, but they do the job, and they each have there uses depending on the situation. The balancing of the weapons is about right (The test versions helped with this). Now as for the grapple I feel it is right to leave it out. I would rather fight the opposition on the ground, instead of trying to pick a grapple monkey from the air. LPB's with the grapple can dominate whole games. You'll see this in action when a MOD is released with the grapple
Bots
I had a talk with someone who was claiming the bots sucked and I later found out he was playing on the middle (hurt me plenty) skill level! The bots are crap unless you play on hardcore. They do have their lapses, but believe me these are some of the best bots I have seen, and comparing them to players online there are damn close to the intelligence levels of human oppoents.
Maps
yep must of them suck, but there also a handful of classics. I have to admit I live Q3DM1
Of course there are maps being designed as you read this and I can bet you the quake3 community will dish out some solid enjoyable maps, to keep you fragging on for years to come
Right I'm off to finish off the turkey and maybe have a few more drinks
------------------
Posted by S.A.S
www.barrysworld.com/guides