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Damini
Guest
Ok, here's a little something to get a discussion going. Anyone who turns this into a personal argument will get left in a dark room with no milk and biscuits.
What would be your ideal roleplay game? Where and when would it be set? Would there be massive battles, or small squirmishes? Would it be divided into different realms, or would it be one land pitted against an AI enemy, or something else? Would your character be an uberlord or would you like it to be within the realms or normality - a baker who can use his sword a bit, an archer, a bard, so on...
My ideal MMORPG would start off completely unmapped, so you begin in a little village and then once you decide you are ready you can set off to find fame and fortune, and you'd literally have to set off into the big unknown. Either that, or wait for travellers to come to you, and then you could exchange details of the world beyond.
My ideal game would have crafting as part of your character, not something you just tag on as just superflous but actually something that counts to who you are. I think being a merchant, a baker, a woodsman is everybit as valid as being a fighter, mage.
My ideal game wouldn't label you MAGE, WARRIOR, HEALER - you'd look and dress as you wanted and it would be up to people to find out what you are. Hell, if you wanted to dress like a wizard and pretend you are one, fine, if we need a fireball and find out all you can do is cook a mean loaf of bread, then great I'm all for surprises.
My ideal game wouldn't have classes, or levels per se. I'd like a life set in a fantasy setting, rather than a wizard emulator or a healer emulator or whatever. I'd like to meet someone on the way who's managed to carve something neat, or hunt something, and I'd like to be able to learn how to do that, rather than be told I can't because I was made Wizard shaped.
My ideal MMORPG would definately be in a fantasy setting, with larger and smaller plots going on. I dislike the whole land versus land versus land game, I'd rather have games where you can decide to play good or evil, and scales within that - you can be evil simply by mugging people in the forests, or you can be evil by joining the darkest army. I'd like creatures that have alignments - is it me, or are all hooge creatures is these games evil? Maybe a changing landscape that reflects the balance of good and evil in the land - bleak winter when evil is winning, and so on.
Anyway, thats my ideal game.
Your turn.
What would be your ideal roleplay game? Where and when would it be set? Would there be massive battles, or small squirmishes? Would it be divided into different realms, or would it be one land pitted against an AI enemy, or something else? Would your character be an uberlord or would you like it to be within the realms or normality - a baker who can use his sword a bit, an archer, a bard, so on...
My ideal MMORPG would start off completely unmapped, so you begin in a little village and then once you decide you are ready you can set off to find fame and fortune, and you'd literally have to set off into the big unknown. Either that, or wait for travellers to come to you, and then you could exchange details of the world beyond.
My ideal game would have crafting as part of your character, not something you just tag on as just superflous but actually something that counts to who you are. I think being a merchant, a baker, a woodsman is everybit as valid as being a fighter, mage.
My ideal game wouldn't label you MAGE, WARRIOR, HEALER - you'd look and dress as you wanted and it would be up to people to find out what you are. Hell, if you wanted to dress like a wizard and pretend you are one, fine, if we need a fireball and find out all you can do is cook a mean loaf of bread, then great I'm all for surprises.
My ideal game wouldn't have classes, or levels per se. I'd like a life set in a fantasy setting, rather than a wizard emulator or a healer emulator or whatever. I'd like to meet someone on the way who's managed to carve something neat, or hunt something, and I'd like to be able to learn how to do that, rather than be told I can't because I was made Wizard shaped.
My ideal MMORPG would definately be in a fantasy setting, with larger and smaller plots going on. I dislike the whole land versus land versus land game, I'd rather have games where you can decide to play good or evil, and scales within that - you can be evil simply by mugging people in the forests, or you can be evil by joining the darkest army. I'd like creatures that have alignments - is it me, or are all hooge creatures is these games evil? Maybe a changing landscape that reflects the balance of good and evil in the land - bleak winter when evil is winning, and so on.
Anyway, thats my ideal game.
Your turn.