Your fotm 2fg setup...

Flimgoblin

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Everyone's always fussing about 8vs8.... how about 16vs16? It's a lot harder to coordinate admittedly... but hey that's a bit more skill involved in one area... ;)

Lets assume you have MLs and artifacts and whatnot ... what would you put in your perfect 2fg?

being the non-fotm gimp I am I'd just take the first 2fg of HG to turn up and hope we had a mincer with a croc tear ring as well as our theurg ;)

but if I were to actually try and put something together I'd probably try something like:

g1:
1. spreadheal cleric
2. focus shield cleric
3. minstrel with croc tears
4. paladin
5. friar (resists and no-shearing a friar...)
6. mercenary
7. armsman
8. reaver

g2:
1. spreadheal cleric
2. focus shield cleric
3. theurgist with croc tears
4. paladin
5. friar
6. spirit cab
7. mind sorc?
8. body sorc

probably completely gimp - but hey I don't spend all day thinking about these things :) (heck I have to make things out of what gimps I have in HG .... like enhance/smite clerics? wtf is going on there eh?)

what would the "uber" guilds run? :)


A second thought: if you were going to be taking keeps as well as running around - would you change anything in your groups?
 

Exioce

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16 savages


are SoS / AM affected by croc tears ring?
 

Puppet

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Exioce said:
16 savages


are SoS / AM affected by croc tears ring?

AM is not; dunno about SOS.

Tried AM in ML9 raid when we jumped off the stairs since I was bored; only my group got it :/
 

Elvo^Rylu

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cleric
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arms
arms
arms
wiz
wiz
wiz

mins
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merc
 

Wiro

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Where are your groups getting their endurance from? :p
 

swords

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Cleric 41r 10 S rest E
Cleric 39r 37E
Sorc 44 Mind rest Body
Paladin 50 shield 42 chants rest slash and leftovers in parry
Reaver (inster fotm spec here)
Minstrel (with croc tear)
Merc (Slash)
Cabalist (Spirit)

Cleric 41r 10 S rest E
Cleric 39r 37E
Wizard (ice)
Wizard (ice)
Paladin 50 shield 42 chants rest slash and leftovers in parry
Armsman/Paladin
Theurgist (fotm spec :p )
Body Sorc (ice debuff)

IMO ofc
 

Asty

Fledgling Freddie
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hmm.. never actually thought of a 2fg setup but this came into my mind, might not be very good tho :p

g1:
healer (pac/mend)
healer (aug/mend)
shammy
warrior
sm
sm
sm
rm

g2:
healer (pac/mend)
healer (aug/mend
skald (with croc tear)
shammy
savage
savage
savage
zerker
 

stubbyrulz

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hmm

2shammys one mend (i dont like healers with there mezz n that)
2dark sm's
skald (croc tear ring)
3 thane's

2shammys one mend(i dont like healers with there mezz n that)
2dark sm's (energy debuff)
runie( croc tear ring and pbt)
3 thanes

uber set up imo ;)
 

Nalistah

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mincer
mincer
infil
infil
infil
infil
scout
scout

or hmm... isnt that how it is today? o_O
 

swords

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Err you ddo kinda need 1 50 Shield Pally with BG in every group.
a well played defensive Paladin is irreplacable.
 

Elvo^Rylu

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If everyone in group have end4 pots, a well played 50 shield armsman with BG and Det. 5 can be of much more use.
 

Bracken

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swords said:
Err you ddo kinda need 1 50 Shield Pally with BG in every group.
a well played defensive Paladin is irreplacable.


Armsman with SoB, det, bg and end pots :p
 

Flimgoblin

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stubbyrulz said:
hmm

2shammys one mend (i dont like healers with there mezz n that)
2dark sm's
skald (croc tear ring)
3 thane's

2shammys one mend(i dont like healers with there mezz n that)
2dark sm's (energy debuff)
runie( croc tear ring and pbt)
3 thanes

uber set up imo ;)

hey! that's my mid group you thief :(

15 smite clerics and a mincer with croc tear ring...
 

swords

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I added the sodding armsman into the caster group!
And you still bitch and whine!
 

Flimgoblin

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bear in mind det as it is after new frontiers... and presumably there'll be a bit more keep taking going on - how would this change what you take? :) though I notice noone is going all-out tank groups.
 

Konah

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judas

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cleric smite
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cleric smite
cleric smite
cleric smite
cleric smite
cleric rej
cleric rej
cleric enha
mins
 

Gorre

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grps need to be equal or else it will never happen
to many jalous lill babies would be wanking hey other grping getting more rps then us etc :x
 

Rulke

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Lol at 1 mincer between 2 groups with croc tear, funny when you run past another FG, they get speed and your 2nd group doesnt :p
 

- English -

Resident Freddy
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Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body.mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body/mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Owned all :p
 

- English -

Resident Freddy
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Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body.mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body/mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Lets think about it... Body Sorcs nuke annyone down 6nukes max...(tank) and 2/3nuke casters. Cabalists i guess the same (never played one). Assisting body debuff take anyone down 2/3 nukes. Times this dmg for 12nukers = insane :p

Owned all :p
 

Vodkafairy

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dunno, anything with alot of mages should be good tbh

might throw in a light eld for nearsight & d/q debuff to counter the same thing on alb/mid side

i remember that 2 fg HB setup with matter cabbies.. worked pretty good iirc
 

Asty

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- English - said:
Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body.mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Cleric - rejuv
Sorc - body
Sorc - body
Sorc - body/mind
Caba - spirit
Caba - spirit
Caba - spirit
Mincer

Lets think about it... Body Sorcs nuke annyone down 6nukes max...(tank) and 2/3nuke casters. Cabalists i guess the same (never played one). Assisting body debuff take anyone down 2/3 nukes. Times this dmg for 12nukers = insane :p

Owned all :p

tbh, if that group gets jumped and/or enemy gets upper hand in interrupts its not pretty.
 

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