X
xyza
Guest
I just wanted to say Thanks to all the mids who have been such great realmmates and listened to my "orders" the latest days.
The latest two days I've been trying to group up with as many as possible, gathering people together to be "the zerg". It has worked very nice, and not many have acted like people tend to do, i.e start complaining on my leadership and such things as soon as everything starts to go hell .
Today on the early evening we were a few mids who outnumbered albs and hibs, I took command and lead the zerg, we went touring about all pk's and bridges, trying to not stay at a pk longer then necessary, if there was 1 enemy in the hill, well we 10+ mids can find "easier" kills then that, we simply ran to next place. It all worked nice, and it was great fun playing the whole realm as a team. And thanks to all the Shadowblades who acted as scouts all over the map and messaged us where everyone were located.
As the evening grew to peek time, more and more mids joined up in this "zerg". After a while the number of mids was so high compared to number of enemies, so we went to mpk, planning for a keepraid, now when there were no resistance... I mean, no albs in thidranki during peek-time, well.... their loss we thought.
The planning and work getting all rams to thid took atleast an hour, many mids grew tired (yea, i guess i would do too) and ran out of mpk and continued killing. A bit later, around 21 pm CET ? We started to move our group to thidranki keep. We were about 20-25 mids I believe, and we had a little ram group. I was leader of this whole operation. And i thank all mids again for the co-operation. Anyway, when we reached the ck some albs stood in teh way of doors and guarding, tho, they weren't much of a problem. I ran up to keep doors, got ram parts loaded on me, and started building.
This was the first time i was controller of ram, and I had gotten instructions from some higher level mid on the telepad while waiting to port into thidranki.
When i finally succesfully created the ram, something terrible happened. The ram turned into the largest graphic bug ever! I couldn't almost see anything! I had to walk straight down to be able to see, and it took me a while to target the door. And the fact that it was my first time, i was quite unsure how to operate it, while messages got spammed in the "history" box, it was hard to see if ram was operating...it didn't... a few minutes later I finally got it to work, after filtering off everything except the most important messages. Now I stood there, looking down the ground. Only thing i could notice from the battling around me was weapons hitting doors and screams of pain from the albs. The healers and shamans did a nice work keeping me alive. After a few minutes the first door fell to the ground. Now it was up to get the next one. I walked in to get in range to the 2'nd door, on command I got loaded with new ram parts. The old ram was still a big graphic bug, and annoyed me very much still... What hit me when i was about to build 2'nd ram was that the woodcarrier had gone LD. Tho, this problem was solved quite fast, with the brave berserker "Twistedberserker" went back to mpk and bought some new. Finally I could begin the work on the warmachine that would make the albion keep fall. I got it up ready, targeted the 2'nd door and pushed the aim button... to my great disappointment it says ram was too far away. Nothing could be done about that. The player Chunk had told me he had 2 extra rams in his vaults if it would be needed, but when we were about to plan getting them I had to go back to the real life :/. I logged in a while later, and I noticed that the keep still was Albions...
Well, what can I say, it was a great day in thidranki and got many RP's. Great Co-operation when it came to listening to me. I'm very proud. Too bad that it is the game that is the reason why we don't have the keep at the time speaking. If that ram wouldn't have given me those huge graphic bugs I would have seen that I wasn't close enough to the doors. But well, it's just a game, even if it sometimes feel more then one...
The latest two days I've been trying to group up with as many as possible, gathering people together to be "the zerg". It has worked very nice, and not many have acted like people tend to do, i.e start complaining on my leadership and such things as soon as everything starts to go hell .
Today on the early evening we were a few mids who outnumbered albs and hibs, I took command and lead the zerg, we went touring about all pk's and bridges, trying to not stay at a pk longer then necessary, if there was 1 enemy in the hill, well we 10+ mids can find "easier" kills then that, we simply ran to next place. It all worked nice, and it was great fun playing the whole realm as a team. And thanks to all the Shadowblades who acted as scouts all over the map and messaged us where everyone were located.
As the evening grew to peek time, more and more mids joined up in this "zerg". After a while the number of mids was so high compared to number of enemies, so we went to mpk, planning for a keepraid, now when there were no resistance... I mean, no albs in thidranki during peek-time, well.... their loss we thought.
The planning and work getting all rams to thid took atleast an hour, many mids grew tired (yea, i guess i would do too) and ran out of mpk and continued killing. A bit later, around 21 pm CET ? We started to move our group to thidranki keep. We were about 20-25 mids I believe, and we had a little ram group. I was leader of this whole operation. And i thank all mids again for the co-operation. Anyway, when we reached the ck some albs stood in teh way of doors and guarding, tho, they weren't much of a problem. I ran up to keep doors, got ram parts loaded on me, and started building.
This was the first time i was controller of ram, and I had gotten instructions from some higher level mid on the telepad while waiting to port into thidranki.
When i finally succesfully created the ram, something terrible happened. The ram turned into the largest graphic bug ever! I couldn't almost see anything! I had to walk straight down to be able to see, and it took me a while to target the door. And the fact that it was my first time, i was quite unsure how to operate it, while messages got spammed in the "history" box, it was hard to see if ram was operating...it didn't... a few minutes later I finally got it to work, after filtering off everything except the most important messages. Now I stood there, looking down the ground. Only thing i could notice from the battling around me was weapons hitting doors and screams of pain from the albs. The healers and shamans did a nice work keeping me alive. After a few minutes the first door fell to the ground. Now it was up to get the next one. I walked in to get in range to the 2'nd door, on command I got loaded with new ram parts. The old ram was still a big graphic bug, and annoyed me very much still... What hit me when i was about to build 2'nd ram was that the woodcarrier had gone LD. Tho, this problem was solved quite fast, with the brave berserker "Twistedberserker" went back to mpk and bought some new. Finally I could begin the work on the warmachine that would make the albion keep fall. I got it up ready, targeted the 2'nd door and pushed the aim button... to my great disappointment it says ram was too far away. Nothing could be done about that. The player Chunk had told me he had 2 extra rams in his vaults if it would be needed, but when we were about to plan getting them I had to go back to the real life :/. I logged in a while later, and I noticed that the keep still was Albions...
Well, what can I say, it was a great day in thidranki and got many RP's. Great Co-operation when it came to listening to me. I'm very proud. Too bad that it is the game that is the reason why we don't have the keep at the time speaking. If that ram wouldn't have given me those huge graphic bugs I would have seen that I wasn't close enough to the doors. But well, it's just a game, even if it sometimes feel more then one...