WTF is happening here

H

hotrat

Guest
Well i see Ozrique shooting a cabalist by jumping up and down on the battlements, i target him and attempt to nuke. Got target not in view, i kept trying, the cabalist died and Ozrique targetted me, when he jumped i began to cast, his arrow missed but my nuke did not complete because target was not visible
see screenie:

http://homepage.ntlworld.com/ripple/Howards/Ozrique.JPG

I carried on trying to nuke and even though Ozrique was jumping i still couldn't nuke him and i died.
WTF is that about, archers can now shoot from battlements immune to attacks from outside? so long as they are small (lurikeens). I remember before patch in these situations even if the target went out of sight your nuke still completed, but now it seems that you need full sight at start and at the finish of a nuke. (Note the nuke completing after a target was out of sight only worked if the target was jumping to see over an obstacle).
 
A

Arnor

Guest
yeah, seen almost every archer in game using that "bug" or feature or whatever, its fucking annoying.

so is being arrowed to death from alb side amg when you are at stairs groundlvl after running by door. managed to get 3 arrows in me from arch-somethin in the time i used to run past the door :rolleyes:
happened with alot of my groupmates too
 
O

old.Nol

Guest
you on a modem by any chance?

I get my goons nuked off everytime I lift my head above the battlements :/
 
M

Meeks

Guest
Aye, those archers can be really annoing, especially that Arch-something who who shot 3 arrows in me at the bottom of the stairs at amg yesterday :help:

They are even worse than the chanter pets :scared:
 
A

Aussie-

Guest
FA , problem solved.
I dont think there is anything you can do when you got a chanter pet on you ;)
 
D

dimerian

Guest
Archer who isnt using jumpshoot is rare a specie :D
 
B

belth

Guest
AoE dot is some kind of exception to the rule of LoS apparently, was a bunch of puny middies (purple) at AMG in Odin's couple days back and another bunch of Albs (purple too) there fighting. Every time I got a middie lag ghost coming thru wall and got it targetted and started casting aoe-dot, it completed the cast and pounded the middies for some awesome (haha) 50-70 damage/tick even though the lag ghost was gone and the middie "safe" on the other side of the wall. The middies were on ground level too, not battlements.

Oh yea, albs won for a change :D

Whopping 200 rp.

Anyhow, LoS is royally fucked up in this game...
 
K

K0nah

Guest
Originally posted by Arnor2
so is being arrowed to death from alb side amg when you are at stairs groundlvl after running by door. managed to get 3 arrows in me from arch-somethin in the time i used to run past the door :rolleyes:
happened with alot of my groupmates too

you gotta love lag - if your an archer ;)
 
O

old.Garax

Guest
Make all keeps equal and we wouldnt have this kind of shite. Even a firbie has to jump like mad to fire a bow from a hib keep, utter madness :(
 
S

shilak

Guest
Would be simple to fix, they just need to check that the archer can still see the target when they finish preparing to fire, in the same way they check with LoS for offensive spells when you start and finish casting. Of course, rather than fixing simple game mechanics to make it feel a little more realistic they are busy working on new stuff that isnt really necessary.
 
O

old.Leel

Guest
All ranged attackers use that. They havet to jump and be in mid air when they start casting/shooting and in mid air when they ready to cast/shoot. If you wanna hit that guy jumping on the battlements, then you too gotta be able to start casting when he's in mid air, and also be ready to fire that spell/shot when he's in mid air. Not a bug, just a line of sight issue. It's calculated when you start casting/nocking bow and when you are ready to fire.
 
H

hotrat

Guest
then you too gotta be able to start casting when he's in mid air, and also be ready to fire that spell/shot when he's in mid air
Well thats kinda hard, especially as a archer can jump prepare shot and then jump at any time after that to release, a caster has a defined cast time in which to do it.
 
S

scoutguy

Guest
ROFL another lets nerf archers thread
ok
1) defenders on a battlement are supposed to have the los advantage you muppets
2)stop wining about archers the amount of times we get shot/stabbed/nuked and fed grass is probly more than alot of your classes
3) we can always go back to the old days were we can 1 shot anything that walks and never be seen if you like

and as for the jump shot thing thats a bug i have to jump to shoot ppl on a milegate wall and yet alot of times the guy next to me aint jumping at all happens (shrug)
and arnour if a scout pays for higher lvl's of mastery of archery they fire faster so if you dont like been plugged stop running past the doors when there are 3 to 4 scouts there ready to shoot you donkey brain .P

so in other words stop trying to get us nerfed more and use your brain next time you post jesus my dog has more brains than to post a (waaaaaaa an archer shot me from a battlement and i could shoot him back waaaaaa) thread

sir you are a muppet
 
H

hotrat

Guest
lol scoutguy, 1) defenders dont have a los advantage, there advantage is they can see people outside while remaining hidden (not stealthed, just behind a wall), so they can pick a target then pop out shoot and hide again.
What was happening in my situation was the archer popping out, me starting a nuke, it failing, then him popping out again and this time i didn't even start a nuke. That is a bug, remember a few patches back when npc weren't visible and could shoot you, well now they are visible.
2) I hate see hidden as much as any other stealther without detect hidden, especially as a minstrel who was never that overpowered in the first place (couldn't kill then restealth any easier than an assasin could, compared to a sniper who could kill from a huge range and was very difficult to stop him restealthing).

so in other words stop trying to get us nerfed more and use your brain next time you post jesus my dog has more brains than to post a (waaaaaaa an archer shot me from a battlement and i could shoot him back waaaaaa) thread
So what exactly was i supposed to do? Retreat out of range so he can shoot me again as soon as im back in range? Im not trying to get you nerfed more, im just saying the los issues on this game are still bugged, check out the problems the necromancer is having. Personally i think stacked pbt should be removed but thats another issue.
Also don't tell me if you could be nuked by a caster and couldn't return fire cus they weren't visible you wouldn't be annoyed.
 
K

Khalen

Guest
If they are close to the edge and jump shooting you can sometimes hit them from below the wooden part or very close under it.... I've shot multiple times that way at those archers jumpshooting.. (ow and use fast casting spells)
 
T

Trubble

Guest
Fixing LOS bug isnt about nerfing scouts. Casters are abusing it too.
 
O

old.Wildfire

Guest
Spam the spell so that it starts casting when they jump up the first time, then just hope they're stupid enough to jump up again shortly afterwards so that your LOS check passes again. An imprecise science.
 
S

scoutguy

Guest
hotrat plz accept the apolegy of a half drunk very tired man at the time posted should have read it better i just get upset if i think ppl want to get archers nerfed again we been nerfed enough

but yes after reading again LOS bugs are way too many and do suck from both sides of any scenario really
 
F

Flimgoblin

Guest
currently the LOS check is performed when you hit the 'fire when I can' button on a bow.

and not when it releases.

Spells are checked when you cast and when they finish casting.

Bows only when you draw.

And currently it's harder to fire from a keep than to fire into it which is pretty damned stupid :)
 
H

hotrat

Guest
Apology accepted :) I also loved to group with scouts and inf's pre see hidden, stealth groups rocked and were great fun, oh those were the days.
 
K

koskos

Guest
standing still to cast when an archer is shooting at you is not adviced anless its a CC spell or nearsight anyways
 
H

hotrat

Guest
true, i wouldnt normally have stood there, but i was like hmmm he is shooting this caba i cant hit him, then he started on me and i still couldn't cast on him i couldn't believe it. Was more of an experiment than actually trying to kill him :)
 
O

old.Niljindil

Guest
Originally posted by belth
AoE dot is some kind of exception to the rule of LoS apparently, was a bunch of puny middies (purple) at AMG in Odin's couple days back and another bunch of Albs (purple too) there fighting. Every time I got a middie lag ghost coming thru wall and got it targetted and started casting aoe-dot, it completed the cast and pounded the middies for some awesome (haha) 50-70 damage/tick even though the lag ghost was gone and the middie "safe" on the other side of the wall. The middies were on ground level too, not battlements.

Oh yea, albs won for a change :D

Whopping 200 rp.

Anyhow, LoS is royally fucked up in this game...

Sorry to say it but... *cough* newbie! *cough* :D

Doors dont trigger los because of the gap between the ground and the doors because Final LOS is measured from the feet.

This basically means that all you really need to cast thru both the doors in amg is a target, and yes, the door on the other side works, im living proof of that :p

AoE at milegates > all :p
 
B

belth

Guest
Originally posted by old.Niljindil


Sorry to say it but... *cough* newbie! *cough* :D

Doors dont trigger los because of the gap between the ground and the doors because Final LOS is measured from the feet.

This basically means that all you really need to cast thru both the doors in amg is a target, and yes, the door on the other side works, im living proof of that :p

AoE at milegates > all :p

Wasn't thru doors, n00b. Thru WALL. Nothing to do with doors. You can cast on the doors from the battlements... N00b.
 
O

old.Leel

Guest
You can cast on mg doors from the battlements and inside room by using f7 to target, but you can't cast on the keep doors of your keep because it belongs to your realm.
 

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