Would this be good enough?!

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
LOKI Build Report
Default Configuration:
Build Utility: 591.7
Useable Utility: 589.7
TOA Utility: 422.0

Statistics
STR:0/75 CON:74/75 DEX:98/98
QUI:0/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:93/99
Hits:256/280
Power:0/49
AF:0/50

Resistances
Body: 22
Cold: 20
Heat: 20
Energy: 0
Matter: 10 Can lower to 5 and swap it to energy - not sure if it worths it or not.
Spirit: 27+5
Crush: 21+2
Slash: 22+3
Thrust: 21

Skills
Regrowth: 5
Nurture: 2
Nature Affinity: 2

Bonuses
Power Pool: 47 out of 49
Buff Effectiveness: 8 ( 2 other parts for buffing etc etc )
Healing Effectiveness: 25
Casting Speed: 10
Spell Range: 10

Artifacts Used : Guard of Valor ( Druid ), Ceremonial Bracer ( Dex ), Bracelet of Zo'arkat , Egg of Youth.


Chest (Guard of Valor):
Imbue: 15.0
40 Hits
15 Dexterity
5 Dexterity Cap Increase
4 Casting Speed
4 Spell Range
Utility: 20.0
TOA Utility: 50.0

Arms:
Imbue: 37.0/32 (Quality: 100)
9% Cold
9% Heat
5% Slash
68 Hits
Utility: 63.0
TOA Utility: 0.0

Head:
Imbue: 37.0/32 (Quality: 100)
11% Cold
11% Heat
13 Constitution
7 Dexterity
Utility: 57.3
TOA Utility: 0.0

Legs (Astral Leggings of Fortification):
Imbue: 5.0
2 ALL magic skills
7 Dexterity Cap Increase
7 Healing Effectiveness
2 Spell Range
Utility: 10.0
TOA Utility: 38.0

Hands:
Imbue: 37.0/32 (Quality: 100)
28 Constitution
28 Dexterity
5% Matter
36 Hits
Utility: 56.3
TOA Utility: 0.0

Feet (Arcanite Lightning Etched Boots ( Danos )):
Imbue: 15.0
10 Power Pool
40 Hits
15 Constitution
8 Buff Effectiveness
2 Casting Speed
Utility: 20.0
TOA Utility: 46.0

Right Hand (Heavenly Light Hammer):
Imbue: 15.0
15 Dexterity
5 Power Pool
6 Power Cap Increase
6 Acuity Cap Increase
3 Regrowth
Utility: 25.0
TOA Utility: 34.0

Left Hand (Arcanite Enchanted Runed Defender):
Imbue: 18.0
18 Constitution
18 Acuity
6 Power Cap Increase
2 Casting Speed
10 Healing Effectiveness
Utility: 24.0
TOA Utility: 42.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Body
10% Spirit
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Cloak of the Zephyr):
Imbue: 10.0
15 Acuity
8 Power Pool
2 Casting Speed
6 Acuity Cap Increase
7 Power Cap Increase
Utility: 10.0
TOA Utility: 52.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Empathy
32 Hits
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 26.0

Belt (Woven Hair of Malamis):
Imbue: 15.0
15 Dexterity
15 Acuity
8 Power Pool
6 Dexterity Cap Increase
7 Acuity Cap Increase
Utility: 20.0
TOA Utility: 42.0

Left Ring (Band of Shadow):
Imbue: 33.0
7% Body
6% Thrust
6% Crush
6% Slash
7% Spirit
Utility: 64.0
TOA Utility: 0.0

Right Ring (Ring of Calm):
Imbue: 14.0
10 Power Pool
5 Power Cap Increase
5 Acuity Cap Increase
15 Acuity
5% Spirit
Utility: 20.0
TOA Utility: 40.0

Left Wrist (Bracer of Zo'arkat):
Imbue: 24.0
18 Acuity
5% Body
5% Matter
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0

Right Wrist (Ceremonial Bracer):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0

Give some opinions or flame it to hell xD

Mck
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,805
get 25 buffbonus, or atleast so much that you only have to swap a weapon to get it capped - changing armorparts in fight is really something that will annoy you to hell and back
 

smolf

Fledgling Freddie
Joined
Jan 21, 2004
Messages
40
Not bad. A good template.
Two things that i would like in a druid temp tho:
Jacani's sash: imo this arty is too good to leave out, but its not a must i guess.

2nd thing is your matter resists. Afaik warlock damage is matter based, and they get more and more used in mid groups, atleast i seem to meet em alot atm, so having so little matter resist, would mean they could almost instant kill you ...
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Havent thought about that VF - good point - althought like 100% times my groups tend to buff from bb's in DL so its not so bad.. unfortinely i cant change it to get even more - tried a bit but seams hard.
Although i do understand your thinking and already made a macro called : DONT ASK FOR BUFFS IN THE MIDDLE OF A FIGHT

As for the matter resist - i dont givf a damn about it tbh and im a fun of hp > matter so i totally screwed it up to get more hp points. And in the end of the day - we have to die from warlocks anyway - cause if not.. what class we gonna QQ about from mid in the future?

;)

Mck
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Regarding the buff bonuses, I do the "emergency buffing" in fights and try to replace em with proper buffs when we rest (both with faltsa and with kouna). Matter is an important resist, however if you split early on incoming you wont have to suffer the chamber dumping so I wouldn't call it as much of a problem for a druid.

Try to cap melee resists tho, unless you manage to get a great positioning and pre-kite most of the time, every little more will hurt :(
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,168
not so good imho....and GoV sux for druids =) if you want 4% casting speed, out in scorp ring, that has healing and buffing at the same time aswell.

I could also give you my Darkness Rising temp which rox even more =)
 

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