Originally posted by Gahldir
hope they have understod what SC did to the game and never let jewelcrafting become a tradeskill with stuff in.
Originally posted by Archeon
(SI epics might still be farmed for tints though)
I don't think RA's are that bad. Otherwise what would be the point in getting high realm rank?Originally posted by ethiraseth
(well maybe RA's are even more stupid).
Originally posted by Coim-
I don't think RA's are that bad. Otherwise what would be the point in getting high realm rank?
Originally posted by ethiraseth
added "some" in front of "realm abilites", not all are that bad
Originally posted by Draylor
Jewelcraft would finally destroy the last remaining point in drop hunting.
The number of classes that cant cap everything with very cheap items and quested jewellery is already tiny - this would just reduce it to 0.
Hopefully it never gets implemented. It would be alot of work for very little gain so I cant see it being a priority for Mythic any time soon.
Originally posted by ethiraseth
added "some" in front of "realm abilites", not all are that bad
100% agreed. SC very nearly killed PvEing for fun new drops, and only the ROG system has gone some way to restoring that.Originally posted by Gahldir
hope they have understod what SC did to the game and never let jewelcrafting become a tradeskill with stuff in.
Agreed. Overcharge is just silly; maybe then we'll see some indirect caster love since people can't afford to cap all the resistsOriginally posted by StormriderX
Removing the ability to overcharge items would make sc'ing more 'reasonable' - would be insanely hard to cap everything with just 32 imbue. Would also mean that drops 'gain value' over player made items without needing to be boosted.
Originally posted by ethiraseth
great, that means i won't need to know how it is to never have to hunt for an item and all you have to do is powerlevel yourself to 50 in barrows and zerg in emain (in 10 months i wont be playing daoc anymore for sure).
and please remove spellcrafting or limit it, because it's the crappiest thing mythic has made for daoc (well maybe some RA's are even more stupid).
Originally posted by Conchabar
yer i agree scing is ghay but at least its allowing the ppl that rnt as lucky to be able to get dragon/sidi etc items the chance to cap there stats.. in away im very annoyed with scing but i understand y it has been done.. they have in a way stoped the uber ppl from becoming more uber.
Originally posted by Archeon
<points out that IP is a more powerful healing spell than the level 42 mend spec Instant heal>
Originally posted by old.yaruar
Personally I think the game would be more interesting if it wasn't actually possible to cap all the stats so people would have to trade some off for others thus leading to a more interesting game as people would have to develop personal strategies for stats.
If people had to chose which stats or resists to cap it would lead to a more interesting endgame setup imho.