World of Warcraft: Vanilla server drama

BloodOmen

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Indeed it has. However I am really enjoying playing WoW on my private server. 9 hours to reach level 15 and I have 97 silver. Take on three mobs and I get fucked over quite quickly as a paladin. Currently questing in Redridge Mountains :) Did Westfall but after trying the Defias Brotherhood in Moonbrook decided it was time for a zone change. Forgot how they run off at 10% health and bring back more mobs :(

Nostalrius lot met with Blizzard this week, hopefully we'll hear something soon about Vanilla servers.
 

Deebs

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Nostalrius lot met with Blizzard this week, hopefully we'll hear something soon about Vanilla servers.
Yeh but even if something positive happens it won't be this year.
 

BloodOmen

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Yeh but even if something positive happens it won't be this year.

Nah, won't be until months after Legion launch, they wouldn't want to compete with that.

That said, I do suspect we'll hear something of Vanilla at Blizzcon, it'd make the perfect crowd pleaser.
 
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Deebs

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Fixed.

I liked the old WoW but UI "improvements" made it noddy - i.e. easier. It's pretty much the same across the board.

Funny thing is tho - gaming was still profitable "enough" when it was niche. It's a shame there's not a lot out there that excites any more :(
magnet:?xt=urn:btih:ba151a84a802258609e4dcd98c482203b62b5558&dn=World%20of%20Warcraft-wotlk.rar

Then talk to me....
 

Scouse

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magnet:?xt=urn:btih:ba151a84a802258609e4dcd98c482203b62b5558&dn=World%20of%20Warcraft-wotlk.rar

Then talk to me....
Clicked. We'll see if it comes down :)

Although the idea of installing WoW is one that fills me with fear. It was such a bad time-sink.
 

Scouse

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:(

upload_2016-6-7_22-58-11.png

Prolly some config of mine. Magnets usually work a charm tho. I'll give it a blat tomorrow.
 

JamesGoblin

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Nost crew and Bliz met and there was lots of no-news "news" articles around the interwebz, telling us basically nothing. So, what's new :)
 

BloodOmen

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Nost crew and Bliz met and there was lots of no-news "news" articles around the interwebz, telling us basically nothing. So, what's new :)

If Blizzard did agree to it they'll have more or less forced Nost crew to sign an NDA most likely, you won't hear anything before BlizzCon at least I'd imagine, it's the sort of thing they would give out at BlizzCon.
 

Deebs

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If Blizzard did agree to it they'll have more or less forced Nost crew to sign an NDA most likely, you won't hear anything before BlizzCon at least I'd imagine, it's the sort of thing they would give out at BlizzCon.
They did NOT have to sign any NDA according to their update post :) Very interesting to read. We live in hope.
 

BloodOmen

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They did NOT have to sign any NDA according to their update post :) Very interesting to read. We live in hope.

Ahh, surprised Blizzard didn't make them sign an NDA. Read the post as well, they did say Blizzard "wants" Vanilla servers, so I think at this point its a 100% certainty we'll get them, the real question now is - When?
 

Deebs

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Ahh, surprised Blizzard didn't make them sign an NDA. Read the post as well, they did say Blizzard "wants" Vanilla servers, so I think at this point its a 100% certainty we'll get them, the real question now is - When?
Apparently most people who visit Blizzard have to sign a NDA however, they wanted to show true transparency so waived it this time. When? Hopefully within a year. I do miss the old WoW way back when. However I am having great fun on my server, remembering that you should not pull 3 mobs as a cloth wearer as you will die :)
 

BloodOmen

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Apparently most people who visit Blizzard have to sign a NDA however, they wanted to show true transparency so waived it this time. When? Hopefully within a year. I do miss the old WoW way back when. However I am having great fun on my server, remembering that you should not pull 3 mobs as a cloth wearer as you will die :)

Indeed, warriors will be back to "Fuck me, I've pulled 2 mobs... I'm dead." :p
 

JamesGoblin

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If Blizzard did agree to it they'll have more or less forced Nost crew to sign an NDA most likely, you won't hear anything before BlizzCon at least I'd imagine, it's the sort of thing they would give out at BlizzCon.

Sure, I know that these things move slowly (and it's good that they move at all). I expected no news, and had it confirmed.
 

Ctuchik

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http://forum.nostalrius.org/viewtopic.php?f=2&t=44218

First, they DO have the source code for Vanilla WoW. Code version control systems are not something new, as it has been a standard in the industry for a long time. With these systems, they can retrieve the code at any given previous backup date.

However, in order to generate the server (and the client), a complex build system is being used. It is not just about generating the “WoW.exe” and “Server.exe” files. The build process takes data, models, maps, etc. created by Blizzard and also generates client and server specific files. The client only has the information it needs and the server only has the information that it needs.

This means that before re-launching vanilla realms, all of the data needed for the build processes has to be gathered in one place with the code. Not all of this information was under a version control system. In the end, whichever of these parts were lost at any point, they will have to be recreated: this is likely to take a lot of resources through a long development process.

So despite having the source code it's still not easy at all...
 

BloodOmen

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http://forum.nostalrius.org/viewtopic.php?f=2&t=44218



So despite having the source code it's still not easy at all...

A lot of work will need doing to the server, not as easy as just flicking a switch sadly. If they really pushed it I'm sure they could have it working within weeks but Blizzard being Blizzard it'll be ready when it's ready. They won't release it before Legion has been out for awhile, they won't want to drag players away from Legion servers, total guesstimate I'd say next September/October (2017) prob and that's being generous, I'll be super surprised if they get it out before then.
 

Ctuchik

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It's not going to take weeks no matter how many devs blizzard hired for it...
 

BloodOmen

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It's not going to take weeks no matter how many devs blizzard hired for it...

Not saying it will, what I said/meant was if they wanted to they could get it working within weeks, I didn't say it would be bug free/stable which is why it'll obviously take longer.
 

BloodOmen

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Not vanilla related but I thought I'd just stick it here to avoid making multiple WoW threads

7.0.3 hits the PTR

The Legion Pre-Expansion Patch is now ready for testing on the Public Test Realms (PTR). Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.

Updated: June 14, 2016.

New Transmogrification Collections System: Appearances
  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear
  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas
  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds
  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Legacy
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization
  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Character Changes

Specialization System Changes
  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio
  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes
  • Players are now able to switch talents while out of combat without the need for reagents.

Glyph System Changes
  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed
  • Draenor Perks have been removed from the game.

Armor Changes
  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human
  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources.

Class Changes
All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Collections

Toy Box
  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription
  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI
  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account
  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine
  • Maximum draw distance has been extended greatly for Legion content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.
 

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