LordjOX
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 3,885
No wizard thread here so starting one.
Started with a spectral blade, frostnova kite build from normal to start of inferno. Near impossible to kill stuff with old build from the first champion packs in inferno with any other build than a derivate of the following: current build
Pretty standard glass cannon no-vita force armor build. If you wonder what this build is about, force armor makes eat hit get reduced to 35% of max hp. If you have no vitality, you typically land at about 4.7k hp, which means that every enemy that hits you take off 35% off your hp. This might sound bad but galvanizing ward passive plus item +life regeneration bonuses make your hp tick up very fast. So you get hit twice and reduced to 30% hp but ticks up to max hp after 1-2 seconds depending on your gear.
What makes this even better is the crystal armor. Since it absorbs 21k dmg and each hit you take damages you for 1645 damage, then you can take 12 hits of ANY type before you die. Enough to get to safety
This build makes the wizard alot more survivable and have great damage because you only stack intelligence and some life regen but it does have drawbacks.
You still can't stand still and just spam spells, you need to kite alot. You will die if walled/jailed in standing in a desecration, plague pool, hit by mortars or arcane enchants
You will die like a pig if hit three times by any monster. Fast champion packs from monsters that already are fast (small spiders, fallen, betrayed etc) will get you insta killed. If crystal shell is down, you die regardless if surrounded
There are crit heavy builds that can make you have crystal shell almost permanently up, but it requires alot of +crit% which can be very expensive.
I won't be surprised if force armor gets nerfed at some point, but such a nerf will render a wizard near useless solo in inferno. You'll just die all the time
Started with a spectral blade, frostnova kite build from normal to start of inferno. Near impossible to kill stuff with old build from the first champion packs in inferno with any other build than a derivate of the following: current build
Pretty standard glass cannon no-vita force armor build. If you wonder what this build is about, force armor makes eat hit get reduced to 35% of max hp. If you have no vitality, you typically land at about 4.7k hp, which means that every enemy that hits you take off 35% off your hp. This might sound bad but galvanizing ward passive plus item +life regeneration bonuses make your hp tick up very fast. So you get hit twice and reduced to 30% hp but ticks up to max hp after 1-2 seconds depending on your gear.
What makes this even better is the crystal armor. Since it absorbs 21k dmg and each hit you take damages you for 1645 damage, then you can take 12 hits of ANY type before you die. Enough to get to safety
This build makes the wizard alot more survivable and have great damage because you only stack intelligence and some life regen but it does have drawbacks.
You still can't stand still and just spam spells, you need to kite alot. You will die if walled/jailed in standing in a desecration, plague pool, hit by mortars or arcane enchants
You will die like a pig if hit three times by any monster. Fast champion packs from monsters that already are fast (small spiders, fallen, betrayed etc) will get you insta killed. If crystal shell is down, you die regardless if surrounded
There are crit heavy builds that can make you have crystal shell almost permanently up, but it requires alot of +crit% which can be very expensive.
I won't be surprised if force armor gets nerfed at some point, but such a nerf will render a wizard near useless solo in inferno. You'll just die all the time