Will prepatch 1.85B templates become obsolete?

Solari

Can't get enough of FH
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Specialty Armor Recipes

- We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.

- The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).

- The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

- For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211


- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:

Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture



Bad bad bad bad patch stay away and don't give us easymode cap everything temps :touch:
 

vavires

Fledgling Freddie
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Aug 30, 2004
Messages
2,384
Solari said:
Specialty Armor Recipes

- We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.

- The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).

- The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

- For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211


- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:

Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture



Bad bad bad bad patch stay away and don't give us easymode cap everything temps :touch:

this 5th slot wont help much to get everything capped, it may help a little, but not much, im certainly not gone remake already very nice templates to a small maybe useless bonus to ure current template.
 

enkor

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i doubt it, will cost ridiculous amounts for mp armor of the new type i would imagine.
 

Aran Thule

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if you need a rare drop for each time you craft it then it will be very hard to get MP's
definate time to get the quest item that gives +1 quality.
 

Javai

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It'll be like trying to get MP Leg Weapons, but worse because to be useful for SC'ing you will need MP whereas as least non MP Leg Weapons are still useful!
 

Donledirse

Fledgling Freddie
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If they increase the chance to get mps the new armour could be worth it. But tbh it seems like a lame approach by mythic to get people out in SI and classic areas farming again.

I would be happy if they just got more new players interested into the game...
 

-Freezingwiz-

Fledgling Freddie
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Jan 13, 2004
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1,365
They should make u able to make pie ingame insted :(


but to be serious it's nice that ppl who wanna spend time on it can tweak there templates a bit more :p but I would rather see Banelord removed from casters xD


- I won't spend time on getting it if I start playing active tbh :p


edit:

oh and hello to the new proc on my sorc's armor xD

Level 49 Reactive Effects
Reactive coil arcanium armor tincture - 35% snare, 15-second duration
 

Shike

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HF farming special drops and then try to make MPs on it haha, had some streaks with 270 tries and no MP. Fun fun doing that with drops...

No, old templates will definetely not be obsolete in any way at all. Its possible to make especially assassintemplates better (actually perfect now) but it will be pure bloody hell to make it.
 

Garok

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Shike said:
HF farming special drops and then try to make MPs on it haha, had some streaks with 270 tries and no MP. Fun fun doing that with drops...

No, old templates will definetely not be obsolete in any way at all. Its possible to make especially assassintemplates better (actually perfect now) but it will be pure bloody hell to make it.

People forget that a update to crafting and houseing is being developed (hence the pop up questions at the begining of summer) so the current crafting methods might change in the near future.
 

Killswitch

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Aran Thule said:
if you need a rare drop for each time you craft it then it will be very hard to get MP's
definate time to get the quest item that gives +1 quality.

The +1 bonus item has no effect on the chance of an MP. It removes the possibility of a 94 and increases the possibility of 95-99% quality items but chance to make an MP remains at 1in50.
 

Shike

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Garok said:
People forget that a update to crafting and houseing is being developed (hence the pop up questions at the begining of summer) so the current crafting methods might change in the near future.

well if they increase MPchanse alot, then its viable yes but until they state that, these changes remain pretty shite :)
 

atos

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It wont change how MPs are done. All armour will have the extra imbue slot. However, with you want a special skin on your armour you will need the special drop.

Thats how I read it anyhow. Sicne thats how catacombs amourskin works currently.

And the armour procs.. 100pt omni drain ftw.

I hope I can manage to fit another +quickness slot into my template for the +15quickenss I'll be geting.
245
 

atos

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Rah, I interprented it as the only armours that will need another component for each try is the unique ToA skins. all armours will prolly have the 5pt imbue slot.

Gonna have to find a way to fit +15 extra quickness on my template. Hehe m8s 245-250qui on Trollum now. :eek:
 

Martok

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well i can now atleast work out the final bug on my template and get martoks quick from 248 - 250+ with that +5 stat cap (YAY) :england:
 

Killder

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atos said:
It wont change how MPs are done. All armour will have the extra imbue slot.

Incorrect!

If you read the patch notes:

The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

ie. Only the new speciality armor will have the extra 'slot' and will need a dropped component to make.
 

Belomar

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I suppose I could use an extra +5 piety cap on my leggings if I could be arsed...
 

Asha

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Not going to judge til I get more details. I am more waiting for news on the next expansion.
 

liloe

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My MP scale was done in 7 retries for gloves and 8 for sleeves.....and ~50-60 for the wreath :p Guess which items I will redo first? =)

Oh and the animist template will be changed aswell, along with Valkyrie, Ranger, Blademaster, Bard....I think that was it :p
 

Killswitch

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I would consider using an SC'd piece to replace (for example) a piece of epic armour that has a nice overcap but poor (or unused) utility. Most artis have 2 overcaps AND useful charges or other bonuses. See my templates in this thread for an example where I get slightly more hits and better resists by swapping sorc epic boots for a +5 acuity overcap PC'd pair.

Can't imagine making a full set out of it...would be very very nice on Classic servers though, where many people use 99% armour anyways.

EDIT: Just thought. I could recraft the helm and legs with +powerpool to get up into the 30s...but I won't :p
 

Killswitch

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Killswitch said:
I would consider using an SC'd piece to replace (for example) a piece of epic armour that has a nice overcap but poor (or unused) utility. Most artis have 2 overcaps AND useful charges or other bonuses. See my templates in this thread for an example where I get slightly more hits and better resists by swapping sorc epic boots for a +5 acuity overcap PC'd pair.

Can't imagine making a full set out of it...would be very very nice on Classic servers though, where many people use 99% armour anyways.

EDIT: Just thought. I could recraft the helm and legs with +powerpool to get up into the 30s...but I won't :p

The plan is flawed...boots get dex cap and not acuity cap. Damn Damn Damn!
 

Garok

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Shike said:
well if they increase MPchanse alot, then its viable yes but until they state that, these changes remain pretty shite :)

True..

I would imagin though that would get the special item back when you salavged it. Would be easier to code I guess by adding the special item into the coded salvage amount for the new recipies.

That would be common sence though so would be unlikely to happen !
 

Tallen

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Garok said:
True..

I would imagin though that would get the special item back when you salavged it. Would be easier to code I guess by adding the special item into the coded salvage amount for the new recipies.

That would be common sence though so would be unlikely to happen !

Not a chance, it'll be the same as aurulite armour im betting.
 

Tallen

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Nerf edit button :(

I'll use some pieces, but not all. On my shade for example the 40 hits cap on leather arms, yes please!
 

teratera

Fledgling Freddie
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Solari said:
Specialty Armor Recipes

- We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.

- The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).

- The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

- For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211


- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:

Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture



Bad bad bad bad patch stay away and don't give us easymode cap everything temps :touch:


yep you lose instantly if you dont make a new template:(
 

Anarawan

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Solari said:
Bad bad bad bad patch stay away and don't give us easymode cap everything temps :touch:

dont see your point.

easier templates are allways better for us "non PVE whores".

It will bring more challenge for you "l33t" boys in RvR.
 

Vodkafairy

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gov + scalars + foppish + epic staff + cloudsong = 26 acui 21 dexcap, add the new boots with 5 dexcap and you don't have to get some low util item that has it. will be very nice for certain templates imo :)

but, sucks to have to redo everything
 

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