Wild Arcana

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Elric IA

Guest
I have Wild Arcana I which is a 5% chance of a critical debuff.

I can understand 'you debuff XXX for an additional 18 points' when using my str/con or dex/qui debuff.

However, recently (on invaders), my snare spell has critical debuffed with a message something like 'you snare is doubly effective'.

Question is:
  1. Is it the duration of the snare?
  2. Is it the speed decrease associated with the snare?
    [/list=1]

    Thanks in advance
 
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Ebonn

Guest
They will move at the same speed as when you normally snare them but your snare will last longer, so in answer to your question its duration. :)
 
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Ebonn

Guest
They will move at the same speed as when you normally snare them but the effect will last longer, so the answers duration :)
 
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Ebonn

Guest
WTF!! stupidbarrysworldmessingmypostsup GRRRR...
 
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Gorguss

Guest
lol, a crit debuff :p Well, with debuffs being bugged and all I don't see how this can benefit us Champions much elricstormbringer?
 
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Gandi_dk

Guest
I got WA II, and most say i like it so far. debuff for up to 140 in str/con, u can kill a mage in one blow (if ur LW) + DD (killed onch a lvl50 mage in 3 DD's = around 600HPs, after i got in a good crit. str/con debuff, hehe).
Make crit. on the DD is allso nice, and if the snare critical. it's not the duration (or maybe the duration to, dunno), but the 40% snare gets to 80% snare = allmost like druids root =)
the only debuff we got that cant crit. is the "attack speed debuff"
 
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Gorguss

Guest
Originally posted by Gandi_dk
I got WA II, and most say i like it so far. debuff for up to 140 in str/con, u can kill a mage in one blow (if ur LW) + DD (killed onch a lvl50 mage in 3 DD's = around 600HPs, after i got in a good crit. str/con debuff, hehe).
Make crit. on the DD is allso nice, and if the snare critical. it's not the duration (or maybe the duration to, dunno), but the 40% snare gets to 80% snare = allmost like druids root =)
the only debuff we got that cant crit. is the "attack speed debuff"

Wow, I was'nt aware of this, guess this means I gotta put IP on hold for a few RA points more lol :)
 
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Elric IA

Guest
Originally posted by Gorguss
lol, a crit debuff :p Well, with debuffs being bugged and all I don't see how this can benefit us Champions much elricstormbringer?

I think debuffs being bugged means that our top debuffs, whilst very effective on mobs, usually means nothing on buffed invaders. For instance, I can take off 73 str/con with my top str/con debuff (non-critical). On the unbuffed, especially a mage, that is a lot of con. However, (and taking me as an example as I know my figures), the best I have been buffed for gave me 299 strength, 260ish con taking 73 from that means I still have 226 strength and 190ish con which is in excess of my 182 unbuffed strength cap and 137 con cap (roughly). The effect is reduced as it is an absolute figure not a %age. The biggest %age effectiveness therefore comes on lower str/con characters.

A critical debuff on top of that increases the absolute figure (and like weapon criticals sometimes the effect is a very high percentage of the original effect so Gandi's 140 str/con debuff could very well happen).

Gandi's advice conflicts with Ebonn's in that he says the effect increases the effectiveness of the snare not just its duration. For me this has been difficult to determine because more often than not, when the snare is cast I end up ganking the invader so cannot tell if the effect has lasted 206 seconds (level 42 snare is the top one at 103 seconds)! Maybe I should test it on a grey mob for this.

The figures above come from Hall of Valor . Champ debuffs are increased in effectiveness in patch 1.51 (we will be getting 1.51 and 1.52 at the same time) so whether these figures are the 1.50 figures we now have or the 1.52 figures I am not sure. However, the patch notes for 1.51 say our debuffs are increased in effectiveness.

Someone in our guild has a fire wizard on Prydwen. When I mentioned that I could debuff 70 con from someone he said he will be trying to avoid champs in RvR from now on!

I have never had a critical DD blast (and I do fire those of a lot in RvR and PvE). Maybe it is just luck. I have, however, critical debuffed (with WA 1) quite high level mobs, the Grand Chancellor in DF being one of them (an additional 50ish points I think).

WA 2 doubles the chance of this (10% chance as opposed to 5%).

Gandi is certainly right about damage to mages though. Even without a crit debuff, a DD blast, str/con debuff and whack of the sledgehammer (with a style) usually finishes off most avalonians, dwarf mages (not fighters as their con is higher) and kobolds. Briton casters are a bit tougher as they have higher con (2 hits usually).

This game is about random numbers but you can move the odds in your favour by your skill choices. Total luck would be critical str/con debuff (with WA RA skill) and a critical hit (with high quality weapons and master of pain RA skill). In that scenario I suspect (as i have crit hitted greys for this) that I could hit in excess of 1100 damage with an LW.

anyway thanks all for your comments and help
 
K

Keri

Guest
So does WA work on Mezzes too? Imagine casting an AoE mez that lasts for 2 min 20 secs!!

How come it works on a DD? My guide says it works on duration-based magic.
 
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old.LandShark

Guest
it's critical hit chance for DoTs and debuffs only. Snare counts as a speed debuff, root counts as a form of CC. Don't ask me why.
 

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