Why do we have too......

E

eLL Tee

Guest
play each map 2 or 3 times in a row.


A map can get boring after 20 mins never mind 120 mins.


What do other ppl think about this, or is it just me.


Can we not get any of the following (sorry if these have been asked before)


A team balance system that does not allow ppl to join a team with more than 1 person more than other team.

Invunrable for 2 secs on spawn.

30 min time limit - play as allies round one, round two teams swap play as axis.

a Server where we play every map once, with enough warmup time for the players to join and be put into fair team, different from the game before so teams are mixed.

a server where the above does not happen, so clan/friends on voice comms can play as a team and beat ppl who aint on em.

Free cash/cars/pc's for BW members.

And why oh why did EA not make some objective maps, instead of mainly flags.
They could have done so much with the game for example.

Allies have to sneak into axis base and steal a axis plane and land it on the carrier.

anyway enough ramblings from me
 
X

xane

Guest
I concur. The reaload time when the map changes is just enough for me to go wee-wee or get another beer, having this every cycle would enable me to get p*ssed much quicker.
 
L

lojik

Guest
A lot of what you are talking about is likely covered in this thread here....

http://forums.barrysworld.com/showthread.php?threadid=34572

The one response I will make is regarding the flags vs objective style of gameplay. EA have pretty much designed the entire game around the differing game styles involving flags and if this isn't your cup if tea then just maybe you're playing the wrong game. I just think that the gameplay as it is is such a core part of the game that if you aren't convinced by it now then you perhaps should try something else like RTCW?
 
E

eLL Tee

Guest
thanks for ur kind words of wisdom lojik.

Ive played online for over 5 years mainly CTF (Q2,Q3,SoF) with KP for DM.

I play RTCW atm, which does not have CTF in it, me being a CTF attacker found it different.

I like BF the way it is, atm, i just thought there could be more. ie soming thing different from run to flag turn it ur team, run to next flag turn it your team, run back to first flag cos it was taken :)
 
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eLL Tee

Guest
just looked at that thread, and it dont really cross any of my questions other than say it has made a server 2 rounds instread of 3.

the team balance im talking about is different from the one they talk about.
 
D

dredd-wales

Guest
I think 2 rounds per map is a good way of playing the game, be even better if there was a role reversal i.e if you were Japs, in the second round you would have to play the Burger eaters!
 
K

*Kornholio*

Guest
Originally posted by eLL Tee
A team balance system that does not allow ppl to join a team with more than 1 person more than other team.

Invunrable for 2 secs on spawn.

30 min time limit - play as allies round one, round two teams swap play as axis.

a Server where we play every map once, with enough warmup time for the players to join and be put into fair team, different from the game before so teams are mixed.

Yup, I agree with most of that... quite often the teams are unbalanced & someone joins & goes on the team with more people...

Being invulnerable for 2 secs on spawn - has pro's & con's

A 30 minute timelimit would be good I think... some games seem to go on forever...

Warmup time would be good too... Quite a few times I've been on servers where the map has changed, by the time I've loaded & chosen a spawn, one team has totally over-run the map already & is spawn-camping in the others base... (XP1600, GF3ti 128meg ddr, 512megs ram, adsl connection - not exactly a slug... so no cheeky remarks about my pc being p00)
 
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Will

Guest
Two second immunity at spawn would be a terrible idea. Nothing is worse than trying to take a flag as people spawn at it. It'll be even worse if they have two free seconds to aim and fire.
 
S

Scooba Da Bass

Guest
Agrred about the immunity, VERY bad idea, as for 'spawn camping', get over it, seriously, the idea is to get flags, if you respawn and someone shoots you, deal with it.
 
D

dredd-wales

Guest
Re: Re: Why do we have too......

Originally posted by *Kornholio*


Warmup time would be good too... Quite a few times I've been on servers where the map has changed, by the time I've loaded & chosen a spawn, one team has totally over-run the map

Bloody good point!
 
D

Davross

Guest
Right - I'll try and cover all the points here but please tell me if I've missed any:

1) Invulnerability - no way! This game is about capping flags and it would involve very careful timing to kill everyone, rush in, change the flag to grey and hope no-one spawned because they have 2 seconds of God mode.

I know some people feel that people spawn camp, but that is the nature of the game. If your team is too weak and unfocused to hold its captured flags, people will rush in. I personally can think of nothing more fun that sneaking into an enemy base with no other purpose but to steal their tank and run riot.

2) Team balance - the idea is fine and dandy and I would like to see this happen, but... and its a big but, its not supported in the game, so it isn't going to happen. By all means start a petition to EA on their forums and publicise it here; I'll happily add my vote.

3) Time limit - hmm, I can think of nothing worse than being 29 minutes into a game, 12 tickets to 5 but the weaker side currently have the flags in their favour and the timer goes off - they loose despite probably being the winners.

I've had some great nail biting games that have seen the team well down on the flag count, make a huge stand and pull it back from unbelievable odds; its part of the game. That boom boom boom heartbeat when you're down to your last few tickets adds to the tension.

4) Every map once - some maps are suitable for this and others aren't. When we start playing with the rotations, you might see something like this come along on certain map rotations. Just be aware that on low memory hardware in can take minutes to load the map - that's a big lead in time needed which is going to bore the players with decent kit no end.

5) Warm-up time - very very good point. I'll get this increased immediately. Could someone with a lowish PC (256MB RAM since this seems to be the biggest factor) time how long it takes to change maps for them (just a couple of samples pls) and I'll use this as a basis for a new time. I won't promise to make it huge, but a little bit more is a compromise between player boredom and the map being horribly over-run as you arrive.

Saying all the above regarding ideas that I don't think will work, I will soon (hopefully) have servers directly under my control and wont need to pester the BW staff peeps for any changes. At that time, we might try a few alternatives for the odd evening or two and see what is more popular.

One final point is that one of the first organised games we'll have will be a proper pick-up war - players assigned to a team as they join the channel and massive ticket count to keep the same map going for a long time. People can just come and go as they please and play their small part in the conflict.

Dav
 
X

xane

Guest
Originally posted by Davross
5) Warm-up time - very very good point. I'll get this increased immediately. Could someone with a lowish PC (256MB RAM since this seems to be the biggest factor) time how long it takes to change maps for them (just a couple of samples pls) and I'll use this as a basis for a new time.


I had to run on 1/2 RAM a while back, going from 512MB to 265MB, only for a few nights, the difference in map loading times was significant.

I'll try a test maybe tonight, time the map load and then remove one stick and time again.
 
1

1tchy trigger

Guest
You should try waiting for a new map on 128MB Ram - whole ice-ages passed by ... hence I upgraded to 512MB.
 
G

Gumbo

Guest
Not to get into a mine is bigger than yours argument, but I had 256 Mb RAM, and the slider on the map load thing always went real slow, but steady to the mid point then zipped to the end in one go, it took 20 seconds or so.

I bought another 512 Mb, (2700 DDR this is) and it goes real slow for maybe the first eighth of the bar then zips to completion. 5 or 6 seconds total to load most maps.

I'm often in the first 2 or 3 onto a new map now, and that's despite only being on 64k ISDN.

In short if slow loads are pissing you off, get more RAM it's great :D

Lets make the warm up a bit longer, but not too long. Whilst I appreciate we have to cater somewhat to those with slightly older systems, I'm sure we're all agreed that this is a resource intensive game, and maybe people will have to accept that until/unless they upgrade a bit other people are likely to be playing a little sooner than them.

Mind you that won't stop me complaining when someone with a lower ping than me blasts me before I've even seen them :p
 
D

Davross

Guest
RAM is definitely the deciding factor from my experiments. Having 768MB of DDR makes it pretty bloody quick believe me :)

256MB on a P3 600 takes about 2 minutes to load the first map - what the hell are they doing - some sort of map compression???
 
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eLL Tee

Guest
Originally posted by Scooba Da Bass
Agrred about the immunity, VERY bad idea, as for 'spawn camping', get over it, seriously, the idea is to get flags, if you respawn and someone shoots you, deal with it.

Its always someone in a clan that run about servers in a clan that says this.

I don't need to get over anything, i'm putting my points accross you don't like it TUFF.

And making the attacking player have to think about where he hide to take the flag is a really bad idea as i can tell, cos that would mean they have to use brains, instead of oh lets hide in this building if someone spawns i'll shoot them easy.

looking forward to playing you on the BW servers.
 
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eLL Tee

Guest
BTW i have 512k ram, and the maps load in fast enough for me, on the settings they are just now.

But the questions i said at the start are not....


I want this for me me me me me

Its what I have noticed that could be better for better game play, imo which aint always right. but least I dont just think what is good just for me.

only thing i want is fun even games as much as poss.

only problem is some ppl's egos get in the way.
 
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Davross

Guest
Originally posted by eLL Tee

Its what I have noticed that could be better for better game play, imo which aint always right. but least I dont just think what is good just for me.

only thing i want is fun even games as much as poss.

I understand that and that is why I am asking for people with lower spec PC's to give me some feedback on load time for them.

Im here to make it better for the community and will do all I can to improve things - this is a nice easy fix.
 
W

Will

Guest
Why the flames Ell Tee? Everyone has a right to put across their opinion, just because it isn't yours isn't a call to get aggresive about it.

If you've played Berlin, you'll know just what I'm talking about. The reason the map sucks is because, with only 3 contested flags, at least one of which is very open, you always get people spawning while you try to cap the flag. I feel very hard done by when I take out every enemy near the spawn, move in to cap, and they all reappear. And to make it all that little bit more demeaning, I get called a "fucking spawn camper". With immunity, capping would be impossible, without raising the times between respawns. And I'm sure no one wants to sit twiddling their thumbs for longer on a public server.
 
C

.Cask

Guest
play each map 2 or 3 times in a row.

Yeah I agree depending on the map, and whether I'm having fun or not. Be a bit of a cuntor to spend the whole map getting you ass kicked, finally see a nice empty battleship... jump in and then map changes tho.

A team balance system that does not allow ppl to join a team with more than 1 person more than other team.

Agree again. I was playing on 40 player EA servers and the team imbalances could get ridiculous. I remember this one guy, I killed him about 5 times in a row and he must have got pissed off cos he swapped to my team even though we already had way more then them.

Invunrable for 2 secs on spawn.

Dunno about that really, I quite like lobbing grens into spawn areas. Plus it would make taking flags in Berlin fuckin impossible almost.

30 min time limit - play as allies round one, round two teams swap play as axis.

I was thinking a random team swap like DoD would be good. Mix up the teams a bit, get some fresh blood in. Ok might be annoying for clans that want to stay together but I hate everyone equally so it doesn't matter to me.

a Server where we play every map once, with enough warmup time for the players to join and be put into fair team, different from the game before so teams are mixed.

I dunno I like having my pick of the vehicles before most peeps spawn in. And I think the servers probably crash too much to keep a rotation going (at least the EA ones do). Prolly good ideas tho :)

Free cash/cars/pc's for BW members.

Yer I like this one. And women too, need women :)

And why oh why did EA not make some objective maps, instead of mainly flags.
They could have done so much with the game for example.

Been playing some CTF and that puts an extra spin on things but some nice scenarios would be nice too. Like 'Defend the Bridge' for instance. Have a bridge surrounded by AA guns and the enemy team has to try and get to it and blow it up or sommink. More evidence that we need deformable terrain!

anyway enough ramblings from me

Yep me too I'm gonna stop here :)
 
E

eLL Tee

Guest
Originally posted by Itcheh
Why the flames Ell Tee? Everyone has a right to put across their opinion, just because it isn't yours isn't a call to get aggresive about it.

If you've played Berlin, you'll know just what I'm talking about. The reason the map sucks is because, with only 3 contested flags, at least one of which is very open, you always get people spawning while you try to cap the flag. I feel very hard done by when I take out every enemy near the spawn, move in to cap, and they all reappear. And to make it all that little bit more demeaning, I get called a "fucking spawn camper". With immunity, capping would be impossible, without raising the times between respawns. And I'm sure no one wants to sit twiddling their thumbs for longer on a public server.

The flames are down to one guy telling me to get over spawn killing cos i think immunity it better.

And would an extra 2 secs make much difference if 5 ppl spawn at the flag you are at.

The reason i suggested it, because i found a few ppl who left one spawn point open at sat back with tanks spamming it. If this was to catch on, what a great game this would be.
 
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Will

Guest
Immunity at the flags you cannot cap, maybe. Though an enemy doesn't stay there for long anway. Not at the flags you can cap. It wouldn't work in my opinion.
 
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eLL Tee

Guest
to give you another example on stalingrad or what ever the maps called, i was playing with a few RTCW mates, who were on other side to me.

i spammed a gren into mid flag as i was running into get health, they all spawned nice and together and i took out 6 players who just spawned.

If they had 2 secs inv they would have moved and not been together.

From this thread alone it shows the main ppl here do like killing ppl as they spawn, fair enough I'll try to stop making waves.
 
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.Cask

Guest
Originally posted by eLL Tee
From this thread alone it shows the main ppl here do like killing ppl as they spawn, fair enough I'll try to stop making waves.

Bah don't give in to the faceless masses. Nearly had me convinced :)
 
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Will

Guest
Nah Ell Tee, thats not the point. Yes, throwing a gren into the spawn got you 6 kills. But eveyone knows when they choose a spawn that if the flag is "On the front line" they are taking a major risk, and would be safer picking one further back. I'm no thinking of it as spawn, but as a flag I have to cap, though with the added danger of players suddenly beaming in around me. If they were invunerable players, I just can't see how capping would be possible on some maps. (You know I mean Berlin;))
 
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Scooba Da Bass

Guest
Originally posted by eLL Tee
And would an extra 2 secs make much difference if 5 ppl spawn at the flag you are at.

Yes it would make a massive difference, I've had 4/5 people spawn at the flag I'm capping and taken them out, those two secs of invulnerability would mean such things are impossible. As already stated on the smaller maps would make caps impossible. It doesn't take too much wherewithal to cover yourself as you spawn.
 
E

eLL Tee

Guest
so what your saying is this.

when your capping a flag (making a flag go white) and 5 nme spawn u hold a spawn camping positions to kill them.

so you can kill all 5 easy.

If they had 2 secs inv you would have to take a position away from there main spawn but close enough to change the flag, and wait 2 secs after they spawn before killing them all.

which would make it harder to kill them as they would then be ready/spaced out/diving for cover.

So the reason you disagree is to get easier kills.


----------------------------------------------------------------

My view on spawn camping is simple, if your in range of flag, you aint spawn camping, cos your trying to cap the flag.

Spawn camping is the ones who sit back and spam tank fire into a spawn area.

-----------------------------------------------------------------

and on belin, i was in a game where the axis had the upper hand, and kept the allies at there spawn with tanks, you respawned died, respawned died.

So berlin is a bad map for conquest.
 
W

Will

Guest
I just already dislike killing enemys twice to cap a flag, let alone doing it and giving them two seconds immunity.
 

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