O
old.IvoryOutlaw
Guest
I bought DAOC about a couple of weeks ago, and I must say I am so disapointed that I doubt very much my subscribtion will extend over the free month.
The first massively multiplayer game I played was Ultima, and whilst it didnt impress me too much it was a fun, new thing. I then didnt touch any other MMRPGs until DAOC arrived, which seemed to have lots of innovations with its realm vs realm theme etc...
The problem is that the reality of the game is very different. Really and truely the only thing you get up to during the first 30 lvls or so is killing blue-yellow or red mobs, in groups or alone. Maybe you do a quest or two, but otherwise people are 24/7 busy with exping. And exping is slooooowwwww... you could be online a day to even level from 12-13.
Whilst it calls itself a roleplaying game the roleplaying standards on the servers are horrendously low, which destroys most of what a real roleplayer would enjoy in such a game. I mean, people walking around named "BigMama" "Turbo" etc destroy a big part of the game. And nobody cares about roleplay anyhow (the good old mud problem: "Wanna group?" "-Sure m8!" "Gimme 10 silver!".... That is the general language on the servers, really not very impressive from a roleplay point of view. Also, whereever you go, people are just running past you or talking to NSCs. Even the capital cities are just places where a lot of NSCs hang out so people can buy whatever there, or get quests or practice at their trainers, but there is no player based life there. You will never feel any kind of roleplaying atmosphere in a DAOC village or town. Their only reason for existence truely are the few NSCs that hang around there.
Now, of course the game is not a true roleplaying game, but more like a modern version of old fashioned text-mud. But the problem is that from an action- RvR, or clan versus clan point of view, you do not get involved enough. You will be absolutely useless in RvsR combat before you are not lvl 25 at least, and therefore you will spend weeks upojn weeks doing nothing but running around killing those stupid animals that spawn all over the empires. All the while you have no sense of a "developing char". Since all your skills are solely dependent on spending "skill points" gained by leveling, you will never have another aim than gaining EXP when developing your char. Now that actually seems a step back from ultima, where skills were gained by doing stuff, and not by leveling alone.
Also, the world is hugely un-interactive. You have no influence on the world itself other than that you can kill monsters or take over castles. When you are a fletcher you cannot even gain wood from trees as a raw material or anything like that....no..... instead you have to but everything from NSCs.
Realm vs Realm is not a big part of the game, unfortunately, since that could score a few points. To put it this way: whilst i can see on the server info from the DAOC site which castles have been conquered by which realm in which realm, I have not felt ANY effect of this at all. In fact, I havnt seen a single character from Albion or Hibernia walking through Midgaard (which is where I play). So really, RvsR will only affect you when you are actually looking to fight by defending castles or conquering castles. You never get the sense in the game that anything has happened even though half your empire (supposedly) is captured.
I could go on mentioning 1000 weaknesses, yet very few good points other than that it has relatively good graphics (for a MMRPG).Really and truely what DAOC is is a 3d world (or better, 3 3d worlds that really have quite little to do with each other besides the occasional raid), which are populated by thousands of mosntders and animals of various levels. The pl;ayer characters walk around trying to kill these monsters in order to get their characters to a high level. Even though I suppose that a lvl 40 char will still essentially be doing the same thing, he will have at least the benefit to be able to fight RvsR. And more there isnt really to it.
I would advise anyone who hasnt bought this game and who is looking for an immersive, somewhat roleplay based, MMRPG to keep their hands of DAOC. Whilst it isnt exactly expensive to try the game, there are better ones on the horizon. If it delivers to what it has promised, I predict that the arrival of Star Wars galaxies in 1 1/2 years will kill all other MMRPGs out there today. If you havnt read in depth about that game yet you should do this, then think about what I criticise DAOC for, and then I am sure you will understand why I am getting severly bored and disappointed with DAOC.
The first massively multiplayer game I played was Ultima, and whilst it didnt impress me too much it was a fun, new thing. I then didnt touch any other MMRPGs until DAOC arrived, which seemed to have lots of innovations with its realm vs realm theme etc...
The problem is that the reality of the game is very different. Really and truely the only thing you get up to during the first 30 lvls or so is killing blue-yellow or red mobs, in groups or alone. Maybe you do a quest or two, but otherwise people are 24/7 busy with exping. And exping is slooooowwwww... you could be online a day to even level from 12-13.
Whilst it calls itself a roleplaying game the roleplaying standards on the servers are horrendously low, which destroys most of what a real roleplayer would enjoy in such a game. I mean, people walking around named "BigMama" "Turbo" etc destroy a big part of the game. And nobody cares about roleplay anyhow (the good old mud problem: "Wanna group?" "-Sure m8!" "Gimme 10 silver!".... That is the general language on the servers, really not very impressive from a roleplay point of view. Also, whereever you go, people are just running past you or talking to NSCs. Even the capital cities are just places where a lot of NSCs hang out so people can buy whatever there, or get quests or practice at their trainers, but there is no player based life there. You will never feel any kind of roleplaying atmosphere in a DAOC village or town. Their only reason for existence truely are the few NSCs that hang around there.
Now, of course the game is not a true roleplaying game, but more like a modern version of old fashioned text-mud. But the problem is that from an action- RvR, or clan versus clan point of view, you do not get involved enough. You will be absolutely useless in RvsR combat before you are not lvl 25 at least, and therefore you will spend weeks upojn weeks doing nothing but running around killing those stupid animals that spawn all over the empires. All the while you have no sense of a "developing char". Since all your skills are solely dependent on spending "skill points" gained by leveling, you will never have another aim than gaining EXP when developing your char. Now that actually seems a step back from ultima, where skills were gained by doing stuff, and not by leveling alone.
Also, the world is hugely un-interactive. You have no influence on the world itself other than that you can kill monsters or take over castles. When you are a fletcher you cannot even gain wood from trees as a raw material or anything like that....no..... instead you have to but everything from NSCs.
Realm vs Realm is not a big part of the game, unfortunately, since that could score a few points. To put it this way: whilst i can see on the server info from the DAOC site which castles have been conquered by which realm in which realm, I have not felt ANY effect of this at all. In fact, I havnt seen a single character from Albion or Hibernia walking through Midgaard (which is where I play). So really, RvsR will only affect you when you are actually looking to fight by defending castles or conquering castles. You never get the sense in the game that anything has happened even though half your empire (supposedly) is captured.
I could go on mentioning 1000 weaknesses, yet very few good points other than that it has relatively good graphics (for a MMRPG).Really and truely what DAOC is is a 3d world (or better, 3 3d worlds that really have quite little to do with each other besides the occasional raid), which are populated by thousands of mosntders and animals of various levels. The pl;ayer characters walk around trying to kill these monsters in order to get their characters to a high level. Even though I suppose that a lvl 40 char will still essentially be doing the same thing, he will have at least the benefit to be able to fight RvsR. And more there isnt really to it.
I would advise anyone who hasnt bought this game and who is looking for an immersive, somewhat roleplay based, MMRPG to keep their hands of DAOC. Whilst it isnt exactly expensive to try the game, there are better ones on the horizon. If it delivers to what it has promised, I predict that the arrival of Star Wars galaxies in 1 1/2 years will kill all other MMRPGs out there today. If you havnt read in depth about that game yet you should do this, then think about what I criticise DAOC for, and then I am sure you will understand why I am getting severly bored and disappointed with DAOC.