Why can't games just work Playstation style out of the box instead of all this hassle

Twinky

Fledgling Freddie
Joined
Apr 18, 2004
Messages
1,078
messias said:
Took this from VN boards worked like a charm for me to stop me from going ld after releasing :)

ANYONE WITH A NFORCE MOTHERBOARD THAT USES NVIDIAS ONBOARD ETHERNET WILL HAVE THIS PROBLEM!

To fix this problem go to your device manager, seen here:
http://spanko.shackspace.com/devicemanager.GIF

Right click Nvidia Nforce Networking Controller, choose propterties.

Then change Checksum Offload to DISABLE in the advanced tab seen here:
http://spanko.shackspace.com/checksum.jpg

dunno, but worked for me on ld etc
 

Ryuno

Can't get enough of FH
Joined
Mar 10, 2004
Messages
434
illu said:
I am still missing this file from the critical.log though Effects/rnbwtriswirl_hit.nif.

Illu, I have just checked my files, and I dont have that file on my pc.

I am running the Catacombs client too.

One thing you could try, is to copy rnbwscint_hit.NIF and rename it to rnbwtriswirl_hit.nif. Im not sure what effect triswirl is, but I dont have it so it cant be that important! I think its worth a try. Do this before you run the patcher, and then check after your in game, to make sure the file still exists. :)
 

Honza

Fledgling Freddie
Joined
Jan 22, 2004
Messages
363
illu said:
Honza what is your system spec too? :)
CPU Intel Pentium 4 HT 2,4 GHz (@ 3,2 GHz, no voltage changes)

MOBO Asus P4C800

RAM (timing 2-2-2-5 dual channel turbo mode):
2x Corsair CMX256A - 3500C2
2x Corsair TwinX CMX256A - 3200XL (recent upgrade)

GPU: Asus V9950 (GeForce FX5900 Ultra 128 MB DDR2)

Audio: Sound Blaster Audigy OEM (switched to Audigy 2 recently)

HDD: WD 200GB SATA 8MB cache

TV: Winfast TV 2000XP

PSU: AOpen 300W

Can't complain, works perfectly :)
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
Honza said:
CPU Intel Pentium 4 HT 2,4 GHz (@ 3,2 GHz, no voltage changes)

MOBO Asus P4C800

RAM (timing 2-2-2-5 dual channel turbo mode):
2x Corsair CMX256A - 3500C2
2x Corsair TwinX CMX256A - 3200XL (recent upgrade)

GPU: Asus V9950 (GeForce FX5900 Ultra 128 MB DDR2)

Audio: Sound Blaster Audigy OEM (switched to Audigy 2 recently)

HDD: WD 200GB SATA 8MB cache

TV: Winfast TV 2000XP

PSU: AOpen 300W

Can't complain, works perfectly :)

:> Oh for a computer that is stable :)

Ballard said:
Your problem is not with DAOC, its with gamecam. Are you recording to the same harddrive as you are playing from?

I think the problem is very much possibly a gamecam issue maybe with the Asus nforce2 motherboard. There is a new version of gamecam coming out real soon and also new releases of DAOC (1.78) due soon, so this might "ease" my problem.....

Twinky said:
dunno, but worked for me on ld etc

Thanks for the reply Twinky, I tried that suggestion, but I think my Mobo has 2 Ethernet ports. I upgraded the drivers for the Marvell one (which is the one with the properties where you can disable that checksum thing - but I don't seem to use that port anyway. I will try and swap the cable from the port I am in to the marvell one and see if it makes any difference)

One day some I.T. genius will work out what this problem is :>

The quest continues......

Oli - Illu
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
AT LAST!!

This version of the game v.1.78 + new version of Gamecam v1.3.0.2

and NO PROBLEMS after over 4 hours :)))))))))))))))))

Whooooooooooooooop

Thanks for all who looked at this post and tried to help. Looks like it was mainly down to Gamecam.

Oli - Illu
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
Job said:
you think daoc is bad?
i remember the days of doom,quake, unreal, tthey were freakin awful, first they would scroll past every goddam line of code as they loaded and just randomnly fail , lock whole pc, or just blank screen, you'd have to type all kinds of crap in dos to get them to even think about loading, cos i remember those days i'm always amazed, when daoc just loads and runs without kicking out endless hexadecimal error codes


true i remember the days of using memory managers to try an optimise the first 640k of memory so that bloody wing commander would run.... :cheers:

:m00:
 

Benkt

Regular Freddie
Joined
Jul 31, 2005
Messages
7
ive heard that W is a useless fact, its Ohm that matters. atleast for sound measurements.
 

Users who are viewing this thread

Top Bottom