Whining... why?

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
When i was playing Albz on Pryd for a year and more i was always hearing ppl say nerf midz and hibz (mostly midz as hibz dont have many ppl there...) and everytime all was complaining that: "we went for Mid relic raid and server crashed and when mids come for relic raid it never crash...how mids got overpow char and cannot be mached in combat etc...) :sex:

now i play hibz and hear about overpowered albz and midz charz.......IMHO ROFL FFS :sex:

for exaple: before NF in Odin's we was (totaly) random fg and got farmed by 2 sorcs (Scultor and Rushed or something like that in less than 30 secs it was OMG thats overpowered imo but thats life) or Turgon (scald who killed 4 of us in less then 20 sec OMG again)

So in short all realmz got overpowered chars (da tru) but and the most overpowered r the one who know how to play they char good and know what to do and when for meh :cheers:

SO STOP WHINING and play da GAME (anyway no 1 lives for ever and no 1 is immortal)
 

nOmoreCOAL

Fledgling Freddie
Joined
Aug 3, 2004
Messages
113
PLZ some1 plz post that tanks r sooooo fotm n op in nf especially the ones w/o shield!!!!!!!
NF has CHANGED the way of the game. Classes w range win over other w no range. Classes w longer range win other w less range. So the class w the longest range n w sheild, in case he is in range of another ,wins.
In of scout might have been ok but in nf change the status.
 

Garax

Fledgling Freddie
Joined
Dec 29, 2003
Messages
146
nOmoreCOAL said:
PS WTT 1 plat mid/exca 2 alb/exca 2 save jimmi from bankrupt since he lost 2 arrows b4 he hit a ramdom sm

Are you really as stupid as your making out or are you just trolling? I'm guessing you have never tried to take out a fully buffed SM. It would take more than 2 arrows before you hit that SM. I personally dont even touch SM's thesedays, as it's pretty fucking pointless. I jumped one a few weeks back outside bledmeer bridge, after 30 swings i just gave up as my weapon hit the SM once. The SM could have owned me, but all he did was just /hug and /dance, so i put my weapons away and hit vanish and was gone.

It just comes down to realising what you can and can't do. I wont touch a SM or a necro as a solo shade, as i know that buffed pets >>> solo shade.
 

Dukat

Resident Freddy
Joined
Jan 10, 2004
Messages
5,396
Comos said:
who is starquake? :(

Starquakes a sorc I met in Hadrians wall in old frontiers, When I used to head out there with my scout when he wasnt yet lvl 50, I'd usually see him out there solo or duo'ing, sometimes with a FG from TM :) was good to see, a FG of albs working together that well.

Anyway I got to respect him after seeing him routinely solo'ing duo's or more. (somthing that always impresses me, even if its a mid doing it :( ) Now whenever I'm out in the frontiers and I see TM running past I can usually tell which ones starquake :)
 

Dukat

Resident Freddy
Joined
Jan 10, 2004
Messages
5,396
nOmoreCOAL said:
PLZ some1 plz post that tanks r sooooo fotm n op in nf especially the ones w/o shield!!!!!!!
NF has CHANGED the way of the game. Classes w range win over other w no range. Classes w longer range win other w less range. So the class w the longest range n w sheild, in case he is in range of another ,wins.
In of scout might have been ok but in nf change the status.

I really cant see that your right here, Since you've already turned this into a FotM whine thread I'll let you into why.

You continually quote scout's range as a reason for them to be overpowered. as far as i know its 200 extra units range, do /groundset 200 ingame to see how much it is.

In a keep raid this might at first seem to be a big advantage, seeing as a scout could theoreticly stand outside the range of others and hit them without the enemy being able to fire back. BUT on top of even a lvl 1 tower, you get a range bonus, and anyone shooting into the tower gets a range penalty. so the extra 200 units is not really noticable, as ALL archers get this advantage/disadvantage, the extra 200 units range cant be used to stay out of other's range.

You say that characters with no ranged attacks always loose to characters who have them. this isnt always true. If both characters know what thier doing, then its an even match depending on class, not just 'ranged beats non ranged'.

In a keep take the non-ranged characters are at a dis-advantage, this has always been the case, but although NF is alot of keep action, there is still plenty of going on outside the keeps. Docks for example? the route that an enemy has to take to get to a keep thats under siege? the boat drop off points? some people DO still roam ya know.

I myself hate keep battles, I prefer to roam outside, in keep takes i find it harder to get a kill, and any kills i do get tend to be shared with about 3 other casters. 1 on 1's and 2 on 2's are what I enjoy, small groups where things are more exciting, battles are closer and require more skill. but this is just an opinion, probably most of the better archers know when to use a keep siege and when to roam outside.

Either way, rangers and hunters are still as capable of taking out scouts as they always where. rangers Duel Wied halves the chance to block and really hurts in melee, hunter's pets are like a perma-DoT, and make the slam/shoot tactic a real pain to do. at range rangers can keep up with scouts if they so wish (the 200 range advantage is nothing if you use stealth properly) and hunters can use thier pets to force scouts into melee, or to run.

NF has changed RvR its true, but your way of looking at it is just a little too extreme.
 

Earath

Fledgling Freddie
Joined
Jan 12, 2004
Messages
77
nOmoreCOAL said:
PLZ some1 plz post that tanks r sooooo fotm n op in nf especially the ones w/o shield!!!!!!!
NF has CHANGED the way of the game. Classes w range win over other w no range. Classes w longer range win other w less range. So the class w the longest range n w sheild, in case he is in range of another ,wins.
In of scout might have been ok but in nf change the status.

Dude are you for real?
My main toon is a mercenary (OMG OMG yes a shieldless light tank) and i've nailed plenty of casters and archer classes in 1 on 1's (also lost to plenty but hey that's life). 2 vs me and 3 vs me assassins (the later on v.rare occasions) have fallen in a straight fight. I've seen plenty of soloing tanks running round doing perfectly well in NF and they dont have shields or range. Just because you seem to lack the wit to see there is more to the game than range and have totally failed to grapple with the incredibly simple concept of the first (and defining) post to this thread is no reason to continue polluting it with this nonsense.
 

Users who are viewing this thread

Top Bottom