chretien
Fledgling Freddie
- Joined
- Dec 24, 2003
- Messages
- 1,079
It's not really a guess, Sanya explains exactly what Con means in the formula. While old grab bags are often outdated, nothing in later answers seems to contradict this basic game mechanic.Dr_Evil said:First of all that grab bag is from 26th of April 2002, most of the information you find in that old grab bags are outdated. Second, it doesn't explain anything really it just says that quality and condition is important wich is true. That formula AF*con*qua, if it is that simple, you're just guessing that 'con' in the formula = 'con' on your armour. That can't be true if you read the later grab bags.
That's a lot of guessing which directly contradicts the answers posted by Sanya in the grab bag and quoted by you. You say that 'there's no difference between 96% and 97% con when Sanya says that the base AF is multiplied by both the con and the quality. Also the formula she gives indicates pretty clearly that quality and con are treated equally. AF*condition*quality doesn't weight con or quality differently according to my maths. Sanya says it's an exponential drop which implies that it is a curve rather than a series of defined steps. She says 'you won't notice much difference anywhere in the 90s' which is not the same thing as your guess that there's no difference anywhere in the 90s. What she says backs up my earlier post rather than contradicts it. 94% of 102AF is not a great deal different to 100% of 102AF, for lower values of AF, the difference will be even tinier. All of which seems to confirm the answer in the older grab bag and my post earlier in this thread.Dr Evil said:Most likely 'con' in the formula is a variable that relies on multiple factors, but it doesn't vary that much (if at all) unless it reaches a new stage. Here's another hint towards this:
Quote:
Originally Posted by Sanya Thomas
Condition also plays a role - when you get messages saying such and such could use repairs, you're losing effectiveness.
This message you get everytime your con has dropped by 10%, so perhaps the variable in the formula hasn't changed until it's 0.9 instead of 1.0 - most of formulas the game use behave like this, places where it would be mathematically correct (according to what we learned at school) to round up, the game machine rounds down instead. All the numbers between 90-99% con is most likely treated as the same number, possibly 1.0 (as 100%), while 80-89% is treated like 0.9 (as 90%), 71-79% like 0.8 or 0.7, and 70% like 0.1 or 0.
'Qua' in the formula is something entirely different, and probably has a more important role in it aswell. While there's no difference between 96 and 97% con armour piece, there's a big difference between 96 and 97% qua for a lvl50. When you meet an enemy in combat and your stats meet his stats to determine what's gonna happen, all the stats have been multiplied and divided with different numbers and variables before they are put up against eachother, and then the highest number wins. If the numbers are equal to eachother more factors come into play. 'Con' and 'Qua' are not treated equally in these formulas.