Tallen said:How strange, i posted here and it has been deleted?
On-topic, i chose the guardian shield line that gives you the insta abs buff and 10% insta mezz redux buff.
LordjOX said:I went disease line with druid... since its slow spells (not affected by dex) its quite useless in RvR. Atleast for a druid....
http://www.camelotherald.com/article.php?id=175Pempula said:BTW has anyone found a site with reliable info about the actual champ abils? E.g. on Classes of Camelot some dmg types, dmg amounts, spell durations etc. seem off...
Pempula said:The long casting times make all of the castable champ abils (excluding buffs and/or any 'out of combat spells' naturally) basically useless gimmicks. Were the cast times, dmg ment from the beginning not to be affected by stats? Do +stats, +healing, +duration affect the lines in any case (as dex does not seem to affect the cast times at least...)?
Would make it more interesting (not to mention CLAs a bit more useful) if e.g. magician line were to gain effectiveness with higher intel, naturalist line with emp, etc. (not to mention it would stress the 'temp monkeys' some more and more importantly bring more variety to the 'temps').
BTW has anyone found a site with reliable info about the actual champ abils? E.g. on Classes of Camelot some dmg types, dmg amounts, spell durations etc. seem off...
For a bit I went forester line. I knew Bradlex was in around DC so went out with the intention of kiting him to death with the 60 delve forester snare nuke for a laugh.Pempula said:The long casting times make all of the castable champ abils basically useless gimmicks.