Phantomby: nice and good points in most of your post, but I don't agree with the TOA post. Let me tell you why.
When I started playing DAOC, I followed friends, when all hungarian players tried to recruit. They pretty much told us which guild we should join for all the help.
The first line of my friends got the help they offered, and the guild was even more helpful.
The next batch of people got far less help when they started the game.
I started a bit later, when most hungarian stores had no copies of daoc (got my copy from germany) and when I asked for advice I often got flamed and told they explained it to newbies already and why I don't notice they are RvRing, trying to farm oily rag, etc.
The problem: I haven't played for months, but only for a few weeks. Soon I seen similar problems elsewhere, and people who wanted the "top spot" and didn't care to help anyone.
These people were greedy and abusive way before TOA, but you simply didn't need oily rag or other expensive items at that time that much, you had your SC, and didn't notice, didn't care.
TOA just made you make new SC, and compete for the same items, and notice these greedy and arrogant asses.
Of course people who came from CS, UT, and other highly competitive games without community ascept seen this example as something to follow. Most of them who ended up following suit would have end up this way anyway, but it accelerated this trend a bit.
But TOA isn't the start and isn't the source of this problem.
Heh, thanks for the comments, i understand that greedy and abusive people were probably always around but TOA was a catalyst that shifted perceptions. The haves (artis and top template) and the have-nots (the casuals that couldnt camp a spawn for 14hours etc).
<On a side note the more you play, the greater the chance of having in game contacts to get things done. Another aspect of being a casual gamer was that they didnt have these extended networks of players with farming toons which they could call on at the drop of a hat to get required items>
It really was about this time that many of what i consider to be "casual gamers" found they could not compete against the hardcore players with their timers and new abilities and they got wiped. Many gave up and left, some carried on with grim determination.
But the upshot was that before TOA you could join a group and get credit for a quest item and nobody minded, in TOA with arti looting and stealing it was only select people who would be allowed to join the encounter (people the group trusted no doubt). The spirit of helping each other was dwindling slowly but surely.
Anyway i think we are drifting slightly off topic. I simply wanted to say that i believe that TOA was a major factor to creating selfish attitudes which pervaded the RVR scene and caused more upset (along with differing play style clashes)