What with all the Whine

Soulja_IA_

Can't get enough of FH
Joined
Jan 23, 2004
Messages
2,278
Well Mids took the Relic in End it had to happen sooner or later was surprised it took Middies that long to get it seeing as gates were opened up since 10:30 this morning.
As was mentioned in /BG this morning only way to close gate was to take Bolg but as usual to many chiefs not enough indians.
Gratz to all this morning who did defend first Relic attempt was nicely seen off by Hibbies and well led by Jokkee /BG ldr.
The only good thing to come from this is That now Middies will start concentrating on Albie land so a bit of Sanity will come back to Hib (Hopefully).
It seems that Strength Relics will never be 1 of Hibs but Power 1's do :) so let's not let this get us down Stop the Whingeing and lets start working together :clap: Please
Soulja
Soulbow
Soulsbot
Photon
Ensnare
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gravedigger

Fledgling Freddie
Joined
Mar 20, 2004
Messages
460
isnt it better we just let tem take all our relics so we can start play normal rvr again

albs had no relics for so long and still they did ok so my question is why should we need tem ?

since i first ever started you cant put it into my mind it is so huge diff , like i said thousand times you can have millions of relics but ; if ur grp get the jump and element of surprise on alb or mid grp you win its very simple (surprise always been the best subject on hittin grps and always will be)
 

Gold

Fledgling Freddie
Joined
Nov 8, 2004
Messages
58
gravedigger said:
isnt it better we just let tem take all our relics so we can start play normal rvr again

albs had no relics for so long and still they did ok so my question is why should we need tem ?

since i first ever started you cant put it into my mind it is so huge diff , like i said thousand times you can have millions of relics but ; if ur grp get the jump and element of surprise on alb or mid grp you win its very simple (surprise always been the best subject on hittin grps and always will be)

Every relic past your own adds 10% extra damage...if you had millions of relics..well, let's count on the minimum number of "millions" (2).

(2 million relics - 1)*10% = 19999990% = about 200 THOUSAND times higher damage. A 500 nuke would hit for 100 million damage!

No offense, but I find it kinda hard to believe that it's very simple to beat a group that does that kind of damage. Single-shotting keep-doors (and walls) etc

But from your "like I said thousand times", I take it you probably just exaggerated some. :)
 

Vasconcelos

Part of the furniture
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Dec 26, 2003
Messages
4,022
Gold said:
Every relic past your own adds 10% extra damage...if you had millions of relics..well, let's count on the minimum number of "millions" (2).

(2 million relics - 1)*10% = 19999990% = about 200 THOUSAND times higher damage. A 500 nuke would hit for 100 million damage!

No offense, but I find it kinda hard to believe that it's very simple to beat a group that does that kind of damage. Single-shotting keep-doors (and walls) etc

But from your "like I said thousand times", I take it you probably just exaggerated some. :)


Rofl! Hand me some of that shit u have been smoking pls
 

Kaap

Fledgling Freddie
Joined
Aug 21, 2004
Messages
122
Vasconcelos said:
Rofl! Hand me some of that shit u have been smoking pls
Why are you posting here? The zerg taking a small break?
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Gold said:
Every relic past your own adds 10% extra damage...if you had millions of relics..well, let's count on the minimum number of "millions" (2).

(2 million relics - 1)*10% = 19999990% = about 200 THOUSAND times higher damage. A 500 nuke would hit for 100 million damage!

No offense, but I find it kinda hard to believe that it's very simple to beat a group that does that kind of damage. Single-shotting keep-doors (and walls) etc

But from your "like I said thousand times", I take it you probably just exaggerated some. :)

Umm ok.... :eek7:
 

gravedigger

Fledgling Freddie
Joined
Mar 20, 2004
Messages
460
Gold said:
Every relic past your own adds 10% extra damage...if you had millions of relics..well, let's count on the minimum number of "millions" (2).

(2 million relics - 1)*10% = 19999990% = about 200 THOUSAND times higher damage. A 500 nuke would hit for 100 million damage!

No offense, but I find it kinda hard to believe that it's very simple to beat a group that does that kind of damage. Single-shotting keep-doors (and walls) etc

But from your "like I said thousand times", I take it you probably just exaggerated some. :)



grow up we all know about the 10% xtra and blablablabla shit


read my reply and what it said instead of doing math all over and over :twak:
its about the surprise part you git , like i said read it
 

kohen

Fledgling Freddie
Joined
Jul 12, 2004
Messages
33
Gravedigger, I really don't get your logic but it looks as crazy as your avatar :p and I totally agree with what Gold says.

What advantage can you possibly have with giving the enemy XX % more strenght :eek7:

gravedigger said:
if ur grp get the jump and element of surprise on alb or mid grp you win its very simple

surprise = radar ?
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Gold said:
Every relic past your own adds 10% extra damage...if you had millions of relics..well, let's count on the minimum number of "millions" (2).

(2 million relics - 1)*10% = 19999990% = about 200 THOUSAND times higher damage. A 500 nuke would hit for 100 million damage!

No offense, but I find it kinda hard to believe that it's very simple to beat a group that does that kind of damage. Single-shotting keep-doors (and walls) etc

But from your "like I said thousand times", I take it you probably just exaggerated some. :)

Thanks for filling Grave in ..Im sure with his realm rank he had no clue as to what relics give you ..he hasnt been around the block at all ...who is gravedigger anyway ? :p

say gold ..wanna load up de_rats and have a go ? i call counter and ew ew reset the gravity for that extra bit of fun :rolleyes:
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
i agree with grave we should concentrate on rvr more than the bonuses and extras etc... in the end if u get a slam aint much the relic going to help u, u are pwned so work on the actual rvr tactics
 

Gold

Fledgling Freddie
Joined
Nov 8, 2004
Messages
58
Lol, since most failed to get the point:

20% (10% atm, but that will change) more damage DOES matter. Saying that it doesn't (with or without exaggerating) is either deluding yourself or ignorance. Sure, if you get a jump on an fg (gl avoiding zergs in NF) and manage to mezz/stun them, then the extra 20% won't matter too much.

On the other hand, if they all went LD at the same time, then you would win easily aswell. (and this scenario is actually almost as probable, considering the servers' current status)

You won't get the jump on every fg you meet, in fact I am quite sure you won't get the jump on a majority even. And besides, in NF, it's mostly about zerg vs zerg. But hey, I really don't care, you can try to tell yourself whatever you want. I don't mind, I do an extra 10% melee dmg atm, and I will hopefully do another extra 10% soon. :)
 

gravedigger

Fledgling Freddie
Joined
Mar 20, 2004
Messages
460
Gold said:
Lol, since most failed to get the point:

20% (10% atm, but that will change) more damage DOES matter. Saying that it doesn't (with or without exaggerating) is either deluding yourself or ignorance. Sure, if you get a jump on an fg (gl avoiding zergs in NF) and manage to mezz/stun them, then the extra 20% won't matter too much.

On the other hand, if they all went LD at the same time, then you would win easily aswell. (and this scenario is actually almost as probable, considering the servers' current status)

You won't get the jump on every fg you meet, in fact I am quite sure you won't get the jump on a majority even. And besides, in NF, it's mostly about zerg vs zerg. But hey, I really don't care, you can try to tell yourself whatever you want. I don't mind, I do an extra 10% melee dmg atm, and I will hopefully do another extra 10% soon. :)


you really think its that 20% who kills ya lol

looks like you didnt really do normal rvr m8 ive been hit thousands of time even when mid had all str relics when we meet tem head on (even if its 2 grps) and they kill us we died instantly , on the other hand if we were able 2 hit tem from the side or behind (its that what im sayin and yes it still happens alot) and bard gets mezz in even if they purge we normally (not always) take em out ; why? cous all of the grp setted there targets on tem (like me takin care of there healers interrupt tem with pet , shear etc ) and thats what im talkin about

and look at FC , AD they did exactly same as i said in this reply in the past and they didnt had any relics and still killed us so what do you call that than?

so how long you think a fight last than 5 , 10 sec at times?
 

jokke

Fledgling Freddie
Joined
Jan 8, 2004
Messages
93
nvm the str relics, we cudnt hold em b4 NF and we sure has hell cudnt hold the one we had in the hib friendly 1.70. we shud be proud of ourself if we can hold the one power relic we got until 1.71 goes live (and we hope that is soon). if i dont remember wrong 1.70 was the verson the hibs in the usa got so frustrated that they refused to rvr. im not sure why mystic/goa whoever decides released 1.70 in europe, when they knew about the bugs and teh problem the underdog realm has. When that is sayd, i really like NF (ive sayd every add on we have had is good, and it is improveing daoc as a game), as we needed a change in the rvr. was boring to get zerged at amg everynight, now in nf you can get zerged almost everywhere. the only problem, besides the bugs and the fact that we have 200 lvl 50s in primetime (the same nr as albs have bb`s) is the extreem lag. ticks me right off sometimes when we try 2 counterzerg and 50% goes link dead at the same time. Shame goa cant do anything, i just hope they know how frustrated we who play this game is.


Jokke officer in Terra Dominus
 

Nmes

Fledgling Freddie
Joined
Nov 20, 2004
Messages
13
The 10% more spelldmg doesnt matter at all if assisting.
Target dies in 5 seconds...or 4.5 secons - really huge difference,aint it.

Str relics help stealthers alot tho.
 

angrysquirrel

Fledgling Freddie
Joined
Mar 8, 2004
Messages
358
gravedigger said:
isnt it better we just let tem take all our relics so we can start play normal rvr again

albs had no relics for so long and still they did ok so my question is why should we need tem ?

since i first ever started you cant put it into my mind it is so huge diff , like i said thousand times you can have millions of relics but ; if ur grp get the jump and element of surprise on alb or mid grp you win its very simple (surprise always been the best subject on hittin grps and always will be)


you want the relics for the same reasons you cap every resist, camp every arti and max every stat. to be 2.024 (+- 0.2% e) better than you were.
 

Elewyth

Banned
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Jan 7, 2004
Messages
112
gravedigger
Banned from FreddysHouse!
Rank: Lower than pondlife


thank fuck.
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
Is everybody missin the fact u dont do 20% more dmg with all 3 artifacts...it just increases the chance to do cap dmg, which most high RR casters are bloody close to doin anyway (high acu, high +rr and +skill) Your cap dmg will always be delve*3+toa dmg+MoM. Feel free to correct me if I'm wrong :p

/Dracus
 

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