What spec are Druids using these days?

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Affri

Guest
Copycat, yeah I know don't look at me like that Culanan :p

So what spec are you Druids using? Currently I'm working towards a quite odd spec :

4 Nurture
40 Regrowth
36 Nature

You can scream gimp all you want, but first hear my reasoning :

I plan to take Nurture to 11 while levelling for first line of buffs and drop it to 4 at 40 with the respec while keeping my Regrowth quite high, but not neglecting my ability to solo well with Nature.

Main reasoning for leaving Nurture so low is that here on U.S. everyone and their brother have their stuff SCed now. Sure those buffs always add beyond the cap, but I just don't think I'll be happy with the 50% rezz at 35 Regrowth, hence why I'm going all the way to 40 Regrowth.

Now I do realize 35-40 Regrowth is a lot of spec points which could be spent in Nurture to bring it to 19 giving me somewhat O.K. buffs (not great, lol), but in the latest version which I'm playing ALL rezzes are 4 sec cast time and cost the same amount of power plus the top rezz halves rezz sickness time which makes it a VERY powerful tool. Add in RPs for rezzing and it's a must have for a Regrowth Druid. Also there are now spread heals. I'm not quite sure how exactly they work, but supposedly they heal the ones most in need. Going to 40 instead of 35 will give me the 39 spread heal which is a powerful tool.

You would have thought I've rambled enough now, wouldn't you? But no, I'll continue with Nature spec :)

To make it short, 36 Nature gives you the insta AE root. Yes you can jump me right away and say root is gimp and mezz is ten times better but the fact is that you need some form of CC other than Mezz if you don't have a bard around, which is what root gives you. Admittedly(sp) it's not as powerful as Mezz but it has its uses. This will also give me a strong DoT at 35 and the last pet at 32. Pet will of course be green but I don't see it as a killing machine (lol) but merely a tool. Infact I see the whole Nature line as an important tool to the Druid. As for the dmg. shield it is of course a total waste to use conc on, I'd only use it when soloing. Luckily it is the only gimped thing a Druid has ;)

Welp, I hope my post wasn't too obscure or long-winded.
 
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old.Xanthian

Guest
Nature spec is totally worthless imo.

Root does sod all in rvr apart from break mezz alowing casters to nuke from the spot.

I would personally go 40 Nurture 36 Regrowth 4 Nature
This gives 2nd best buffs, also the 3rd targetted insta and 2nd 75% group insta. also giving castable ae root.

Believe me, group members will love you more for your uber heals and good buffs rather than your root and crappy DoT.

If its 1 thing that annoys me about druids in rvr is they are to busy rooting enemies or playing about with the shitty DoT while the rest of the group is dying.


But at the end of the day its your char and spec it how you like :)
Good luck on the road to 50.
 
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Affri

Guest
Nature spec is totally worthless imo.

Useless for the usual 24 / 7 "1337" emain RvR zerging, yes.

Don't take this offensively but looking at your sig I notice that you do not play a support char. It is really frustrating not being able to defend yourself in a tight situation. I really DO enjoy healing / buffing else I wouldn't have rolled a Druid. It's a very nice feeling saving your group just in the very last second :p. But it's not the only thing I plan to do. It gets boring if it's the only thing you do, just like everything else. Same thing with ganking of course, which is why I'm mixing in something from all lines. Actually I'm dropping regrowth to 35 to have 19 nurture. That should give O.K. buffs, nothing too great, lol.

Also, it's going to be a necessity for this char to be able to kill some since he will be chaining mobs for cash. I'm already working on SCing and while it is not too expensive I'll be using it not only to imbue others' items but also to twink my alts and such ;)

As I pointed out there will be times where you don't have mezz. And I truly do not want to zerg emain 24 / 7 doing the usual "1337" RvR. I'm more looking for the skirmish type of RvR in enemy frontiers with no more than fg vs. fg where root will be needed from time to time, same thing with DoTs plus the pet will be handy in taking out casters / healers, heck even stealthers from time to time.
 
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old.Xanthian

Guest
Well like I said its your char, and the spec is upto you.
It was just my opinion :)
And I do have my own support char, albeit only lvl 33.. but still :)
 
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tuathra

Guest
I gotta support xan here...

i started out with a spec of 28/33/32... which is excellent for soloing.. but not very well 4 grouping which is how u usually rvr.

If u dont take nature 2 high u rnt tempted 2 dotting and rooting during a battle and u can concentrate more on the healing business... :)

- Tuathra
 
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Fatbloke

Guest
Indeed - I've only just reached lvl 50, and I still find the lack of powerful killing spells frustrating in RvR. I started off pretty much building up Nature, but once I got to 45ish and was not soloing much, I found nature was a waste.
I've respecced and ended up with 40 nurt, 35 reg and 9 nat which leaves me 2 skill points unused.

The higher resist spells in a high nurture are much more usefull in rvr land. Together with a 75% group heal shout in Regrowth.

As was said above, groupies will find your buffs/heals of more use than a AE root - especially if you have a bard for mezz in group.

As to defence, well, you'll have to rely on your group for that i'm afraid :) and your insta self heal of course.

GL
 
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angara-ffs

Guest
My spec:
34 nurture/35 regrowth/22 nature...works great in RvR
 
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delphae

Guest
I still use 19nurt/35regr/36nature
it depends really on your group.. we usually have 2 druids anyway. and in my opinion my instant roots add nicely to CC, depends really on your bard, if you got a good one you can rely on him/her, bad one.. you will love the extra nurt spec.

And dont forget tho, its your char, do what you think is fun. :)

Temperance / Ithil Galad
 
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old.Chronic

Guest
Ok me a Druid, I have me specs as follows

Nurture 20

Regrowth 22

Nature Affinity 32

Now here a few people say Nature affin is no good don't belive them, for 1 its you PET and for 2 its for you Posion Damage over time spell, my dot does 800-1000dmg now so ask yourself do you want to miss out on them if so then don't bother with it otherwise use it :)

Would say onething tho wish goa would make Druids pet a little higher, ok I know I can buff me pet to realy high stats but at the moment me is 43 the pet is 32 thats a BIG diffrence, should be same as all other pets in game 1 or 2 levels below you not 10+.

Anyway you pay you money so play it how you want :)
 
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Affri

Guest
Thanks Erekrose for bumping and the rest for sharing your ideas ;)

The only reason I have for speccing NA is to have some way of defending yourself in RvR and to be able to solo well since I really LOVE doing solo xp with this char. My two other chars were mostly built for group xping and while that can be great at times you don't always have a good group to rely on. Heck, I can solo faster than in a small groups doing purples.

It just seems too hard to neglect NA in both PvE and small RvR encounters. I do agree however that NA is pretty much useless in zergs, but you won't always be doing them.

Heck, once my SC hits 1k+ I might do a dragon raid and respec :p
 
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Arnor

Guest
REmember, whatever you do, DONT take group-purge... Its the most sucky RA rp's can buy ;)
 
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exe

Guest
Originally posted by Arnor2
REmember, whatever you do, DONT take group-purge... Its the most sucky RA rp's can buy ;)
:clap::clap::clap: P.S. Dont listen to him;)
 
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old.Moriaana

Guest
My spec

OK this is my spec : 26Nurture, 45regrowth, 14nature

Can't solo dick, but groups LOVE the heals :D

726 single target, 358 group and both insta's 100%

My RvR bar has 7 heals and /stick on it. Guess what I do for a living :p LOL

P.S. although it depends what u r fighting as to wether u can solo it I guess. 5500 health is a lot of health to get through. You won't kill anything fast, but they sure as hell wont get u fast either :cool:
 
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old.Jable

Guest
my current spec is 32/35/24.

im going to respec to nearer 34/40ish/1 so i have good buffs, spread heals and excellent rez.

however, i have heard that with tanks receiving cheap purge, root has become rather useful, area rooting a zerg so they have to waste their purge, then mezzing them after.

of course, i have a second druid now, and hes gonna be hard-core nature spec. i want the top pet, the top poison probably and im gonna kill lots of people with him. i hope to be able to post a definative nature vs regrowth/nurture thread in the near future.
 
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err0r

Guest
I'm currently purely nurture/regrowth specced and I agree, that a single enemy coming to melee will make it almost impossible to do much of anything. Still, after playing 20 nurture / 27 regrowth / 41 nature and a bit less gimped 19 nurture / 35 regrowth / 36 nature I think nature line doesn't offer enough for the huge amount of spec points it will take.

There is nothing wrong with root, but the "aoe" in it. Surely it's nice to root a tank that purges, but it's better done with single target root, which won't break mez by accident, this is what I do and I don't see any need for AOE root.
 
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kalid

Guest
This is how it works now, but when we patch to 1.54 tactics might have to change. After the patch all pure tanks with IP will probably have IP AND Purge. Remember the patchnotes and time will have to tell if AERoot is good or not (on US servers root is used frequently).

From 1.53 patchnote:

The following changes to realm abilities for Armsmen, Mercenaries, Heroes, Blademasters, Warriors and Berserkers have been made:

- Reduced cost of the Realm Ability Ignore Pain to 8 points.

- Reduced cost of the Realm Ability Determination to 1/2/3/6/10 points.

- Reduced cost of the Realm Ability Purge for these classes to 4 points.

- Added new passive Realm Ability "Prevent Flight" When active, if the tank's selected target turns and runs, the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds. Cost: 14 points.
 
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old.Trine Aquavit

Guest
Well, I'm planning to make a Sylvan druid when SI is released and I'm going for the same spec, for pretty much one simple reason:

I hate buffs

Buffing is about the most tedious thing you can spend your spec points on, and the druid Nurture spec is all buffs.

I think it'll be worth having that nice root simply for the occassions where there's no mez available. SUre, the casters can still nuke but you can immobilise the melee pretty effectively. And it always helps to have an escape mechanism (insta CC) when you're a healer.

40/36/4 looks like a good spec to me
 
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old.Gillaien

Guest
I am specced

44 nurture
31 regrowth
5 nature

I have heard no complaints whatsoever ;) Instead ppl are more than happy with that when I am in group. Seen casters do 150% dmg with that capped int buff

31 regrowth is enough as well, gives you the 75% single insta... and you can't use full rezz all the time anyway as it eats loads of mana even tho castings times are same with all rezzes now.

I'm happy with it, groups are happy with it, and RvR is really fun :)
 
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elerand

Guest
I'm going to be:

35 Nurture
40 Regrowth
9 Nature

All my chars are pretty much intended to work within a grp, this way I get good buffs and I'm planning for spread heals and better rezzing. I never used the dmg shield unless solo and I never do that now, I'm with ufrot of the root thing, single target does just fine as it stands and the DOT? Nah thanks, think I'll just stand and heal and as for a lame pet well they die pretty fast anyway although it'll be interesting to see how mine interrupts casters lol
 
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Fatbloke

Guest
Originally posted by old.Trine Aquavit

I hate buffs

40/36/4 looks like a good spec to me

Hmm.. good luck getting into a group with peeps who wont complain at those green level buffs :)
 
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findannain

Guest
laugh wat you want but i love it, my druid is specced at lvl 39:

nurture: 32
nature: 20
regrowth: 7
 

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