What should happen to the servers?

J

j^mes

Guest
I think you should have a limited number of public servers but only for new games and demos. Increase number and quality of bookables though please. Booked a BW Q3 server last week and it was laggy and terrible. May as well kill publics for older games.
 
C

cjravey

Guest
Originally posted by Gumbo
I would also like to see CJRavey include a link to game.net in his weekly product pimping email.

I have pointed this out as simple, free marketing a bunch of times, but they don't seem to take it on board.

There will be a lot of game customers getting this email who aren't aware of game.net.

It doesn't have to be too intrusive, just a small line with a link near the end of the email.

I mention it wherever I can (this week for instance) but I agree that a mention, such as in the sig / ps, could be included every week.

Just a passing mention seems to do nothing though - as with in store, mere presence of a url isn't enough. I'm up for any suggestions though. We have loads of 'shop' newsletter subscribers, what do we say and do so they 'get' GAME.NEt in a nutshell? I've got some ideas boiling away - but any other suggestions most welcome.

PS: I quoted you word for word in the newsletter after your last comment - how's that for having a voice?;)
 
K

Krazeh

Guest
Is game.net mentioned to all the customers who buy a game that's could be used on it? i.e. is it corporate policy that all your staff pimp game.net at every possible opportunity?
 
C

criznen

Guest
IS there not a way of doing it so say, taking counterstrike as an example, you could have 12 "open" slots that are for public use, and then say another 4 slots that can only be used by subscribers.

So when 12 people are on the server, anyone who isnt a sub that tries to join gets told server full come back later (or sub or something) and when a sub tried to get on these reserved slots they get in straight away.

May be unfeasable, may have been suggested before as i couldnt be assed to read all the comments.
 
S

Sawtooth

Guest
Option 3 for me. I think its a fair compromise. At least before 7 you'd stand a chance of finding a game, then after nice empty servers.
 
S

Scouse

Guest
I have no idea if its possible but the best suggestion I think I saw was that they are basically public but with subscriber priority -- perhaps a no. of spots for subs or non subs being booted in favour of subs if full.


I like this idea. Make them all public - but if someone's got a subscription then them logging on would kick a non-subbed person off the server.

This way you'll have full(er) servers and you keep the subs people happy - whilst at the same time advertising BW subs :)


I can't think of a better way to "encourage" people to subscribe than to give them a fun taste of the game on a good server, only to kick them and say "you should subscribe and you won't be kicked" :)
 
C

cjravey

Guest
Originally posted by Krazeh
Is game.net mentioned to all the customers who buy a game that's could be used on it? i.e. is it corporate policy that all your staff pimp game.net at every possible opportunity?

Compatible games are stickered, and in *theory* the pimping goes on; but - to be fair to the store managers - GAME.NET arrived amidst a welter of other paperwork. I believe ops are looking to refocus the training in a cannier way.
 
M

madcow

Guest
Why not make a % of server slots free. for example a server has 30 player slots 20 are for subcribers and 10 for none subcribers and if the server gets full when a subcirber connects a non sub gets kicked. people will be able to play and will soon get stressed with being kicked just as the server is starting to fill up and get fun then they might join the service. when they see the benefits of decent servers ?
 
M

Maljonic

Guest
you could at least read the thread before you come up with these zany (no relation) ideas... :rolleyes:
 

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