What RA´s u think to get in NF with your RR?

BaTDiE

One of Freddy's beloved
Joined
Feb 5, 2004
Messages
162
So hard for every class, hard to choise between solo RAs or Group RAs. Feel free to post your setup of New Frontiers RAs.
As in CH says " The time’s getting closer, so start planning your new templates! "
 

Muylaetrix

Can't get enough of FH
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Jan 11, 2004
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Abandon Daoc seems like the best option for NF.

Seems like mythic wants to ballance server population by making 1/3 albs retire from the game or reroll mid/hib.

maybe when 75% of all wizards will have deleted their char, mythic might realize the class is broken ?
 

Gordonax

Fledgling Freddie
Joined
Dec 22, 2003
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1,095
Definite:
SoS 2
AM 2
Purge 2
IP 2/3

Maybes:
MoF 2 (I like the idea of my lower shout and stun getting resisted less)
Longwind... tests show that LW4 gives you perma-sprint, while LW2 makes a huge difference.

After that I have no idea.
 

Kainz

Fledgling Freddie
Joined
Apr 6, 2004
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42
I'll prolly quit or take a break. Mythic might as well paint a bullseye with RPCOW on the back of my warrior. Only been here a month and I'm already sick of the pvp aspect.
 

Phusion

Fledgling Freddie
Joined
Jan 24, 2004
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326
rr 6l5 friar:

static tempest 3
Purge 2
MoP 3

dunno what to get on my cleric since MoC got nerfed to hell :X
 

Skilgannon

Fledgling Freddie
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Jan 22, 2004
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Current plans revolve around AoM5. I mainly die to mages so currently that is a must.

If I had to purchase them today I would go:

AoM5
Purge2
WP2 (saving for 3)

Good thing is that we will have alot of feedback from the yanks on what is worthwhile and what isn't before we blow our respec.
 

tedStar

Fledgling Freddie
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May 5, 2004
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219
was thinking along the lines of moc 2 purge 2 and summat else for my sorc (still low rr)

necro unknown, as im not sure if actives are gonna work at all (moc/purge)

infil... vanish - viper - mos prolly l2 on all
 

Clipse

Fledgling Freddie
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Jan 23, 2004
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maybe Fire wizard looks promising, but if u compare Fire Wizard to ice wizard, I think Ice wizard is better, so therefore Fire wizard can't be promising. mmm I think, mebe. :D
 

Gordonax

Fledgling Freddie
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Dec 22, 2003
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Phusion said:
rr 6l5 friar:

static tempest 3
Purge 2
MoP 3

dunno what to get on my cleric since MoC got nerfed to hell :X

BoF of course! And divine intervention looks quite fun.
 

Aussie

Banned
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Dec 26, 2003
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Clipse said:
maybe Fire wizard looks promising, but if u compare Fire Wizard to ice wizard, I think Ice wizard is better, so therefore Fire wizard can't be promising. mmm I think, mebe. :D
It took us 1 year in GoL to make you respec to Ice. I even offered hundreds of respecstones which were mf rare back then. Are they gonna need again 1 year to convince you whats best?
 

Krane

Fledgling Freddie
Joined
Jan 21, 2004
Messages
461
Aussie said:
It took us 1 year in GoL to make you respec to Ice. I even offered hundreds of respecstones which were mf rare back then. Are they gonna need again 1 year to convince you whats best?


:D

pwnd
 

[NO]Subedai

Fledgling Freddie
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Feb 7, 2004
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1,600
as a zerk i was thinking charge2 purge2 det3/4? (or not atall will have to see how it pans out) and some high lvl mop and arg str) seems way to go.
 

Konah

Fledgling Freddie
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Dec 24, 2003
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det5 is a must have now with aom nerfed for cc reduction :(

some charge some purge (at least lvl2) some mop some str some em some aom some toughness some reflex some qui etc ;)
 

Clipse

Fledgling Freddie
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Jan 23, 2004
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Aussie said:
It took us 1 year in GoL to make you respec to Ice. I even offered hundreds of respecstones which were mf rare back then. Are they gonna need again 1 year to convince you whats best?

It took nearly 2 years tbh.

Why does every1 think Fire is so leet now, the only difference is there is gonna be more keep fights, and we can't nuke through walls. While all teh other wizzies will be bolting from walls to get Elfs on 25% HPs. I Will be waiting inside, to PB them storming in.
 

-Freezingwiz-

Fledgling Freddie
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Jan 13, 2004
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with my mincer I prolly get

sos 1
IP 2
Purge 2
MoPain 3-4
Wild power 1-2-3

and maybe AM if the stealth zerg stay as it is atm, then I'll start doing the same :m00:
 

liloe

It's my birthday today!
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Jan 25, 2004
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well ofc purge 3 and MoC will be first things to get (why MoC? to unmezz if needed, I mean I got 30 seconds of it). Then I'll go for SoS 2 + AM 2, maybe IP, as AM won't stick on the caster. Maybe even MoC 2, cause with the nerf of AoM and Det, even a 50% castable mezz will stick not too bad on enemies, especially the people without stoicism. Ofc that is only a vague guess now, as tests will show more (purge 3 and MoC 1 definately, though)

P.S. why don't you guys like Purge 3? I mean 5min timer rox hard =) That's even better as having a grp with 3 druids + self purge =))
 

Wmv

Fledgling Freddie
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Dec 28, 2003
Messages
451
Skilgannon said:
Current plans revolve around AoM5. I mainly die to mages so currently that is a must.

If I had to purchase them today I would go:

AoM5
Purge2
WP2 (saving for 3)

Good thing is that we will have alot of feedback from the yanks on what is worthwhile and what isn't before we blow our respec.
During first week of NF release we will get to buy unlimited RA respec stones for 10silver, after that week is over they disapear, so you can try out any spec you like
 

liloe

It's my birthday today!
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Jan 25, 2004
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[NO]Subedai said:
moc1 definately for any1 who can cast spell.

I'd like to know the effect of MoC on those spells: ress / buffs / self-buffs / timed buffs
 

Icebreaker

Fledgling Freddie
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Dec 23, 2003
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Purge 3

Soldiers Barricade 3

Dashing Defence 2

Mastery of Blocking 3

Aug Dex 2

Avoidiance of Magic 3
 

Alithiel

Fledgling Freddie
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Dec 23, 2003
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648
With my current Realm Rank, I'd most likely look at a spec without much AoM since it's now been nerfed (again!)... something along the lines of:

Dragon Knight (R10 L1) Realm Points: 6,176,625
Total Points: 91 Unused Points: 0

(1) Augmented Strength +4 str
(1) Avoidance of Magic -2 % to all magic dmg
(3) Mastery of Pain +17 % chance of critical hit
(5) Determination -34 % mez/stun/root duration
(3) Purge 0s delay, 5m RUT : Dispel Negative Effects
(2) Charge 5min RUT on a 15s unbreakable speed 3
(1) Blinding Dust R5L0 RA: Insta-Cast PBAE Attack, +25% Enemy Fumble Rate, 15s dur, 5m RUT
(1) Tireless Class Ability: 1 endurance regen per tick. All classes w/ lvl 15 styles
(1) Stoicism Class Ability: Reduces the duration of all forms of crowd control by 25%. Lvl 35 required
(1) Prevent Flight Class Ability: With each hit there is a 10% chance of procing a 25% snare. Lvl 24 required

The plan would then be to have Aug Str 3 at RR11 ;)
 

Kagato

Fledgling Freddie
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Dec 22, 2003
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3,777
Not sure yet, will wait and see what RR I am by the time we actually get the patch, probably stick with full detirmination and some combination of IP and self improving passives, i'll skip dashing defense and soldiers barricade I think till much higher RR.
 

Aloca

Fledgling Freddie
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Dec 23, 2003
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A tips for albs grps if you havent thought of it.

Fire wizzard grp, with VP. = thats normal.

Add something with Golden spear. = 700 radius 2tic HEAT dot with Heat DEBUFF
 

liloe

It's my birthday today!
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Jan 25, 2004
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Antedeluvian said:
All will work at 100%, no reduction.

I thank thee, fellow poster. These are indeed good news =))
 

Zoia

Can't get enough of FH
Joined
Jan 13, 2004
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Was a post like this on VN were someone asked what RAs skalds would get.
I'll just copy'n paste what i wrote there:

8L4 atm, so this is with 74 points.
Since i play in EU, i hope i have a few more by the time we get NF=)

Aug strength 3
Aug quick 2
LW 1
Toughness 2
AoM 2 (maybe)
MoParry 2 (maybe)
MoPain 3
MoFocus 1
Purge 2
IP 2
SoS 1
Last point for the thingie that makes my DDs crit, which i still can't see on the new RA configurator.

I was thinking about AoM 3, but doesn't look like it's worth the points anymore. Not sure if i will even get AoM 2.
My parry is kinda gimped in my new template, so MoParry 2 will make up for that.
A little parry is nice to have since i mostly solo/duo.
Maybe i will change AoM or MoParry for 1 lv of AotG or AM(need 8L5 then), or maybe FA 1
SoS1 will still be nice to have for charging casters/archers, getting some distance to use FA(if i get that) etc.
 

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