What is planned for 1.82. Read inside!

Muylaetrix

Can't get enough of FH
Joined
Jan 11, 2004
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2,021
Eregion said:
remove banelord from casters, its nothing but bullshit

...giving all classes the access to banelord for example would just be silly! :p

edited.

the truth.

i want banelord on my ice wizy :p
 

Dalilama

Fledgling Freddie
Joined
Feb 10, 2004
Messages
407
as i mostly play hunter and friar i would like to se that friar get some kind of ae spell like ae taunt/amnesia(or smth) and for hunter i whould like to se thay strip the sworld line to hammer/axe or just add one of em to spec line as hunter dont have acces to malic:) (hehe i wish)
 

Kinag

Part of the furniture
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Dec 22, 2003
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I spend some time on the acolyte forums on VNboards every now and then, and it seem as if Mythic actually wanted our opinions, so they told Arow (our TL) to make a post of what we wanted done to the class, and I must say that there was alot of nice ideas floating around there.

One I especially liked was that friars would get a casted Celerity buff, end conc buff (end 3 or 4, this would ruin the paladin though), PD (why not? :p), a weaponskill boost and a better AF self shield that can be closer to cleric spec shield.

Another idea was to make the friar able to heal while fighting, as in implementing heal procs on some of their styles, of course, these would not be a style you can pull off every hit :p

kirennia said:
Say you give wardens access to PD and spec group heal. Then lets compare that to a friar.

Both get heals
Both get a crappy res
Both have needed resists
Both have mediocre melee dmg
Both get Battlemaster master choice
Both NOW have spec group heal.
Warden has speed
Warden has PBT
Warden has better AF due to scale vs. leather
Wardens are then on par with pallies at absorbing melee due to PD
Warden gets TWF compared to friars static tempest

What does a friar have over a warden now? o_O Evade 4 i guess.

You seem to forget that wardens get perma haste with the same delve as us, and the ability to spam battlemaster styles like power leak alot more often than us (mace does not work that great as it does for a warden, somehow our endurance usage will be alot higher and staff is so slow so it takes alot of endurance).
 

Shar_Reloaded_Ranger

Fledgling Freddie
Joined
Oct 5, 2005
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285
Assassin Enhancements: We are also looking at the three assassin classes in each realm with an eye towards improving them overall, but especially in RvR.




AHehaHEaHEAEHAEHAHEAHEHAHEaHEaEHaehahehae|HaEHa\, ROFL??? wtf are u doing?, arent they strong enough yet??

wheres the lub for archers, archers are on foodchain like basicly 4 years now when it comes to fighting assasins, but who cares, its only the archers
 

AngelHeal

Part of the furniture
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Apr 18, 2004
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3,757
an idea on archers: why dont they do: how further the archer shoots, the less dmg it does. (ie: arrows, couldn't penetrate plate in the darkages on longrange).

But: like if scout is using a 100% range shot, dmg is like 60%.. if the other player is close.. make it 130% dmg shot. :).
 

censi

Can't get enough of FH
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Jan 18, 2004
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4,631
At least stealthers have a choice versus visibles, attack or not. Rangers shouldnt be shooting armsmen and scouts heroes etc. They do, and when they lose they whine.

Thats the most retarded arguement ever and it gets said a lot. Its ok to underperform as a class just dont attack anything.

The potential do not attack list for an archer could be, Chanter, Vamp, Hero, BM, Champ, Potentially Eld, Light ment with pet, BD, WL, SM, Warrior, Shamen (sheer), Tics, Necros, Reavers, Mercs, Armsmen, Sorcs, Theurgs, Cabbys.... (rr5+, fully toa'd)

If the toon is not group friendly then the only point to playing it is to have a crack at things in small scale RVR. I mean the day when you go out there and you see one of these visual classes solo and dont attack it because you dont have a chance to win, thats just wrong. Visuals are supposed to group up, they all have groupability (to varying extents)... Assasins and archers have no groupability, take away their ability to kill things in small scale RVR and there isnt much point playing one...

We are not at this stage yet but the game has been heading in this general direction for some time... tbh Ill have a crack at any visual even if I think I got no chance (with the exception of necros, high rr BD SM's and WL's, i really dont wanna play with those)

Most of the fundamental flaws with archers is that most of the time its not in your interests to use your bow versus visuals, especially casters it actually plays into their hands having someone trying to kill them from range with awefull DPS, a QC and 3-4 nukes later they move onto next target. For archers they took away like the advantage of getting the jump on casters because the jump now usually entails gunning down the brittle and the BT around the same time the QC hits you.
 

Theseus

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
731
Also.. there are so many freaking things that pop stealthers out of stealth its not even funny.

RR5 abilities, feedback spells, mines, dots, storms, PN's, random pets that find it intresting to pop a stealther for no reason.

The other day i took down a PN node and the cabby that made it noticed it, came running in towards where the PN was and his pet went for me when he passed me...

Stealthers no longer have the luxury of walking around able to pick their targets. Surely we still can do it, but it's not just as black and white as visuals think it is. And the ones that hunt the stealthers know just how freaking easy it is.
 

Vonwar

One of Freddy's beloved
Joined
Feb 21, 2004
Messages
221
Lomme said:
should nerf warlocks before looking at other stuff imo :/

Lomme i have a warlock only lvl 24. but real menace in rvr are Bainshee for me to see, i would much rather meet an alb group than a hib group. if any nerf is needed it should be Bainshee.

sry had to comment. This thread is not about nerfing, but about giving love to some neglected classes.

Thanks Kirennia for a nice post.

Best regards,

Von War
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
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how many RR8+ infils are there?

how many RR8+ friars are there?

That should make a suggestion as to how easy they are to gain RR's along with how much "fun" they are to gain RRs on.

Sure in a straight up fight stealthers may well be suffering versus their visible counterparts but overall they're doing OK. They're up for changes next anyway :p
 

Puppet

Part of the furniture
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Dec 24, 2003
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Manisch Depressiv said:
From Armsman's perception, if my purge is not up, I am at 50% when coming out of stun from a stealther, after that I am usually dead. With purge up I can be kited when people can be bothered to snare me at the right time.

Ur fighting scouts who slam you and critshot ? Coz no way a ranger can stun you and take you to 50% during the stun, unless its Ice-storm + FZ and even then I would think an arms can pop something in the FZ to reduce the dmg he takes.

Decent Armsman should be able to take on 2 stealthers, if they're in the same RR-league and Armsman is Warlord :)
 

Anny

Fledgling Freddie
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Nov 15, 2004
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223
oooo it will be interesting to see what assasins get
 

Kinag

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Dec 22, 2003
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censi said:
The potential do not attack list for an archer could be, Chanter, Vamp, Hero, BM, Champ, Potentially Eld, Light ment with pet, BD, WL, SM, Warrior, Shamen (sheer), Tics, Necros, Reavers, Mercs, Armsmen, Sorcs, Theurgs, Cabbys.... (rr5+, fully toa'd)

You should add friars to that list too from my experience :p especially for Rangers.
 

scorge

Fledgling Freddie
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Sep 13, 2004
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group climb walls ability or group safefall, maybe the ability to poison group weapons (you can do it now, but its a pain as they have to give you the weapons, and not many do it as they dont group with stealthers)

as for archers moaning about assasins getting a boost and not them, let me point out that these are most likely group bonuses so all you have to do is group with your realms assasin class SB/Hunter NS/ranger Inf/scout. unless of course you would rather solo, in that case thats fair enough but dont moan about it, thats your choice.

:m00:
 

Dukat

Resident Freddy
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scorge said:
as for archers moaning about assasins getting a boost and not them, let me point out that these are most likely group bonuses so all you have to do is group with your realms assasin class SB/Hunter NS/ranger Inf/scout. unless of course you would rather solo, in that case thats fair enough but dont moan about it, thats your choice.

:m00:

What?

Assassins have been getting a boost and not us for a long while now (for example the WS poison patch) and archer's havent seen a decent 'love' patch, direct or indirect, since NF. and now mythic say that assassins are getting a general improvement to help them do their job of 1 on 1 killers? wtf? what was the last few months all about then??

I've always been a solo'er. I started my scout to be a scout, not to be a scout following an infi, or a scout following a mincer. If I get a kill I want to earn it, I dont like having to leech off the abilities of another char just so I can perform.

Why should I not moan about not being able to solo, when the assassin community really doesnt have that problem at all, and yet they're the ones getting the love?

I saw a wl the other day, i was going to give it a try, so I made my way round behind and above him, made sure there was cover i could duck behind, checked for anything that could possibly add, and started to attack.. and some inf walks up to him, PA's CD's garrotes garrotes garrotes and the things down.

Now I dont mean to make out that an assassins job is easy(i know it isnt), but look at how much preperation i was having to put into setting up an attack on a warlock, then look at how much prep the assassin had to put in.

Like censi said, the do-not-fuck-with list for archers is becoming rather large, warlocks, bainshees, basically anything that has more than 2 brittles, anything grouped with a healer....

Yea, we get to pick our fights(if you overlook assassins!), but what kind of advantage is that if there are no targets that we can kill out there anyway?
 

Tilda

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Andrilyn said:
They should have given every class the choice from all ML lines right from the start, not assign 2 to each class in which you have to pick one.
Then you would see alot more combinations and alot less people complaining about 'gimp' ML lines.

Hahah Reaver with Zephyr would be sooo cool :D:D
 

lpep

Can't get enough of FH
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would like to see my sb come even close to doing the same damage as an inf.. then i'll be happy :) and play him more.........looking forwards to the warr luv thats inc.... would be nice to see savage get a lil something.. charge would be a good start :) or savage self buff having more than one effect .......
 

Lomme

Fledgling Freddie
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Vonwar said:
Lomme i have a warlock only lvl 24. but real menace in rvr are Bainshee for me to see, i would much rather meet an alb group than a hib group. if any nerf is needed it should be Bainshee.

sry had to comment. This thread is not about nerfing, but about giving love to some neglected classes.

Thanks Kirennia for a nice post.

Best regards,

Von War
i didn't make my comment from a grouped players point of view though.
 

scorge

Fledgling Freddie
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Dukat said:
What?

Assassins have been getting a boost and not us for a long while now (for example the WS poison patch) and archer's havent seen a decent 'love' patch, direct or indirect, since NF. and now mythic say that assassins are getting a general improvement to help them do their job of 1 on 1 killers? wtf? what was the last few months all about then??

I've always been a solo'er. I started my scout to be a scout, not to be a scout following an infi, or a scout following a mincer. If I get a kill I want to earn it, I dont like having to leech off the abilities of another char just so I can perform.

Why should I not moan about not being able to solo, when the assassin community really doesnt have that problem at all, and yet they're the ones getting the love?

I saw a wl the other day, i was going to give it a try, so I made my way round behind and above him, made sure there was cover i could duck behind, checked for anything that could possibly add, and started to attack.. and some inf walks up to him, PA's CD's garrotes garrotes garrotes and the things down.

Now I dont mean to make out that an assassins job is easy(i know it isnt), but look at how much preperation i was having to put into setting up an attack on a warlock, then look at how much prep the assassin had to put in.

Like censi said, the do-not-fuck-with list for archers is becoming rather large, warlocks, bainshees, basically anything that has more than 2 brittles, anything grouped with a healer....

Yea, we get to pick our fights(if you overlook assassins!), but what kind of advantage is that if there are no targets that we can kill out there anyway?

thats what i am saying the assasins will probably give the group a bonus without overpowering them in 1v1 or stealther zerg say like group climb wall, now for instance it may well be usefull for a scout to group with an inf even if it is just to climb up a wall. What abouts if mythic were giving archers more groupability for rvr, would you still solo? maybe you would, but would you like the chance to group if you were wanted too?

probably best to see what boost mythic give assassins before saying its unfair, could well be 10 archery damage...
 

Puppet

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lpep said:
would like to see my sb come even close to doing the same damage as an inf.. then i'll be happy :) and play him more.........looking forwards to the warr luv thats inc.... would be nice to see savage get a lil something.. charge would be a good start :) or savage self buff having more than one effect .......

I would love BM's and Merc's do savage damage aswell. Because the damage-difference between savage and the other light-tanks >>>>>>>>>>>> difference between SB and INF/NS.
 

lpep

Can't get enough of FH
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savages need some luv in the realm skill part... they kinda got shafted when it came to NF.. still fun t play but not easy unless u got healer with u...
 

Dukat

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scorge said:
thats what i am saying the assasins will probably give the group a bonus without overpowering them in 1v1 or stealther zerg say like group climb wall, now for instance it may well be usefull for a scout to group with an inf even if it is just to climb up a wall. What abouts if mythic were giving archers more groupability for rvr, would you still solo? maybe you would, but would you like the chance to group if you were wanted too?

probably best to see what boost mythic give assassins before saying its unfair, could well be 10 archery damage...

I agree that maybe I'm being small minded, and I have to admit that those changes would be great.

However this is mythic we're talking about. The people who brought us warlocks. I find being optomistic about any changes that they'll bring, especially when those changes would require them to be clever, and to see which changes will bring groupability - for example you're ideas - and which changes will make the see-hidden RA look weak.

and yes, I would still solo even if these changes occured, I might duo a bit more, but I would quit rather than become a stealthzerger.
 

Beltorak

Fledgling Freddie
Joined
Oct 9, 2004
Messages
380
Givf scouts a Ninja style:

Opening: None
Req: Stealth
Effect: Insta death

ohh f00k .. thats Warlocks but with out the stealth... nm then:eek6:
 

Ixoth

One of Freddy's beloved
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Apr 9, 2004
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Funny that they copied the lottery idea from EQ2:

"Let The Games Begin !

- A new gaming craze is sweeping the realms. Trifecta has finally arrived ! A card game of chance with fabulous prizes awaits the adventurous. Cards dealers (named "Trifecta Croupier") have appeared in the Capital cities (Classic, Shrouded Isles and Catacombs) as well as in the realm festivals. Try your luck today and see if you can get a Trifecta and win the big prizes ! (Prizes are awarded randomly based on the number of matches made. Prizes and chances of winning are subject to change at any time. (You will love the prizes !) "
 

Konstantin

Fledgling Freddie
Joined
Jul 31, 2005
Messages
683
remove stealth ore make a server thats smaller just for stealthers ;)stealth just ruening the game, kill them make stealth not work wile moving just do something that make players stop play stealth classes Imo.Archers would do fine whitout stealth mincer shold never have gotten stealth and Censi needs a Nerf!
:worthy:
 

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